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Oerwinde

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Everything posted by Oerwinde

  1. Sounds cool. I know the reviews I read mainly talked about 3 things: The ship movement(Slow, bad controls), The encounter rate, and apparenly its like half as long as the other Suikoden games.
  2. I'm gonna have to pimp Firefly some too. And the upcoming Firefly movie Serenity. Firefly is by far the best sci fi show I've ever seen
  3. What's the bonus you get for getting all 108 stars? 2's bonus was a little disappointing, you get the best magic spell in the game, but unlike 1 and 3, it doesn't affect the story. The thing with the Final Fantasy false endings is you think to yourself "Wait a minute, I still have 2 discs left" With Suikoden 2, they didn't waste space with all those FMVs so you only had one disc. You just think "Wow, this game is only 20 hours?" Then boom, you still have another 20 or 30.
  4. Yeah if you want that kind of website its pretty good. Really easy to set up and such. Mine is just one of the standard templates with an image map jammed in the top and an expanded sidebar.
  5. Well first of all After playing Suikoden 1, the story just blows you away. At one point after you kill a major boss you think to yourself, "Man, he's dead already?" then you realize he's not the end boss and you still have another half of the game to go. The characters are fantastic, and your stronghold gets all sorts of little filler people in there to make it feel more like a city than a castle. Its longer than Suikoden 3 without relying on a gimmick like the trinity sight system to do it, and without feeling forced. The army battles are actually strategic, the spritework is amazing, etc. etc. etc. Its just an all around great game. It has that Suikoden feel where YOU are the main character, you're not just moving someone else around. Something that the trinity sight system ignored. (Hugo was such a little bitch)
  6. I actually think it would be cool if KotOR3 started where you weren't the main character. You were someone's apprentice and he/she dragged you off in search of Revan/Exile. For that first period your master acts as the main character, controlling the main dialogues and such. You can add your two cents every once in a while, and you control your master outside of dialogue and such, but other than that, the beginning revolves around your master. Then at one point early in the game, your master dies, and you become the main character leaving you off on your own, a shorter trip to your original destination than to go back where you started so you just keep at your mission.
  7. All you need now is a mad, evil clone called "Goorth". <{POST_SNAPBACK}> No no no, Throg.
  8. Yeah, Suikoden 2 is going for around 100 bucks US used on ebay, some jackass has a new copy posted for 350 bucks, no bids surprise surprise. I managed to luck out and get mine used for 60 bucks CAD. I found Suikoden 1 pretty easy to find, got mine new for 10 bucks the same time I got Suikoden 2. Apparently the ship movement is just ridiculous, along with the encounter rate. Its nice they brought back a world map but if its a pain to use thats a shame. I hate how console RPGs nowadays don't have a world map. I only know a couple from Suikoden 1 that are in Suikoden 4, Ted and Jeane, not sure if Viki is the same one, because apparently she can teleport through time as well as space.
  9. The thing with the interplay boards though, is that most people left after most of BIS was fired, so no one was really there to miss it.
  10. The best thing about Hulk's pants is that the loosest part of the pants is the part that rips. Its like his waist doesn't change size, his thighs only go up 1 or 2 sizes but his calf is like 9 times the size of his normal calfs.
  11. You can pretty much do a good website simply by using tables and have some half decent skills in photoshop.
  12. What I liked: -The general storyline was much more original. It was nice that it could be a personal quest for revenge, a personal quest for answers, or an epic quest to defeat the sith, depending on your conversation options. -The influence system was a good start, I liked how your actions could influence others. -Graphical improvements were very good, and I liked how there were several unique heads for unimportant NPCs. -New upgrade/creation system was excellent -New feats and such improved a lot on the play balance side of things. -Larger maps What I didn't like -Unfinished(bugs, ending, etc.) -With the influence system, when people are darkside, they shouldn't get all happy when you do lightside things and vice versa. -Single saber is still weaker than dual. In general I feel that the game as a whole is better than Kotor1, and if you only count the game before Malachor, its better than most RPGs out there.
  13. Ok cool, when info first came out for the game 3 things disappointed me: 1)The guy who did all the designs for Suikoden 1 was coming back, meaning a huge step down in art quality for portraits and such, 2)It was taking place a hundred years before, pretty much wasting all the cool child characters from Suikoden 3 that would have been awesome as adults in 4, and 3) Cutting the combat system down to 4 people. The whole war aspect and huge number of characters kinda made the 6 person combat a requirement for believability and character usage. Glad at least one of those isn't justified. I have doubts the prequel thing is that bad either. The art I still hate though. The designs for Suikoden 2 and 3 were so much better than 1 and 4. I hate the japanese obsession with Motion Capture too, all the videos I've seen show some pretty stiff combat animations. Motion Capture just doesn't work with non-photo realistic characters unless theres HEAVY tweaking. Its a shame you missed Suikoden 2, best RPG on the PS1, rivals pretty much every PS2 rpg as well.
  14. Have you ever been to the Lucas Arts forums? If I were a dev I wouldn't want to respond to crap like "h3y, wil thur be n e naked gurlz in ur next game? U shud have them cuz all games shud." There was one 13 page thread that was pretty much just an argument between one guy, who was posting direct quotes from the devs on this board, and the guy saying that the devs were wrong because his friend heard something different. It blew my mind how mental a lot of the people over there were.
  15. http://www.mistresslair.net/forums/
  16. Suikoden 3 is quite possibly the best RPG on PS2. Its not as good as Suikoden 2 though. As for Suikoden 4, I haven't played it yet. Can't afford it. I just hope Konami doesn't take it off the market before I do like they did with suikoden 3. (Got one of the 2 copies Future Shop had in all of Canada.) How does the 4 character combat add up? Does it make it just like every other Japanese RPG like I figured it would?
  17. Well Mistress' Lair is the forum that got set up after Interplay closed down the community forums, so we could just be the 2nd migration. I already have forums on my server. It currently has 1 poster. Me.
  18. I know Vancouver wouldn't be in this deal. Their sale was just okayed by the league a couple days ago, so I doubt the guy who just bought them will want to sell after going through 3 months of legal crap to get them. And all the Canadian teams except Ottawa are profitable, so I doubt any of them will be going away any time soon.
  19. The actual reason his costume is so resiliant is because Superman emits an aura a quarter inch away from his body that makes anything within that aura as indestructible as he is. Which is why his cape rips all the time while the rest of his costume is fine.
  20. It seems like in the games industry the designers do all the writing, but they also do a large majority of the scripting as well(one step down from programming I believe), so you might want to look into that as well. Once you have a good knowledge of the writing and scripting, most designers have said to try to get an entry level position like QA, then you can work your way up from there.
  21. Pretty good read. I'd attribute their niche products, combined with their public blaming of publishers for bad products to their demise. A publisher isn't going to take a chance on a game you're coming out with that has a limited audience if you have a history of blaming the publisher publicly if it fails.
  22. I'd be sad. The BIS/OE boards have been my home on the internet for several years. It was a huge blow to my online presence when Interplay shut down their community boards
  23. I think its mostly because a lot of the combat I feel was only there because the designers were like "If we don't put combat in... it will just be an adventure game"
  24. Chances are his contribution was
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