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Everything posted by Oerwinde
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				Which gaming company would you like to work for?
Oerwinde replied to Whitemithrandir's topic in Developers' Corner
It would be nice if a developer in Vancouver made RPGs, but except for Relic, they all make sports or racing games. If I chose any though, it would be either Bioware or Obsidian. - 
	bump
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	Not all, the sniper remenbered. Also it was explained that it was caused by GF junction. Besides it was done so Edea looked to be the main enemy even if the game hints that Edea part is not what it seens. It come all together in the end ... do you realize who Squall parents are? <{POST_SNAPBACK}> Yeah, Laguna is his dad. It may all come together, but that doesn't make it good.
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	You have to say though, that Lucas Blight was one bad mother****er. <{POST_SNAPBACK}> He is the most evil character in any game I've seen I think. I just really hated the whole FF8 story. The whole "Oh every character in the game used to be in the same orphanage, we just forgot" thing was freaking stupid, and the villain seriously needed to interact with you before you fought her. Ultimecia is just the worst villain I've ever seen in a game.
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	Heres a question for Feargus or someone else in the higher levels of OE. How would a non-american, Canadian specifically, go about getting a job in an american company? I've heard its really hard and the recruiters that came to VFS pretty much didn't bother with anyone who didn't have US citizenship or a university degree.
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	Sadly, no. I live in Bakersfield, CA and many of the people who live on my side of town are low income and/or farmers (surprisingly I am niether). My high school mostly focuses on FFA (Future Farmers of America) and Agiculture (?) clases. Its EXTREAMLY sad that there arent really any real computer classes to take except Computer Into (learning how to type) and a few levels of Com Apps. (but that itself is just teaching you how to use things like Microsoft Word, Power Point, etc.). I did get expelled from school though because me and my friends arent excaclty the smartest people when it comes to common sence (but thats another story). Now the school I go to will have a class once a week to do things with photographs on the computer - not exactly sure what though. It hasnt started yet but when it does it only 2 hour classes once a week (the school is pretty much an "independent suties" kinda school) for 6-8 weeks. I know its not going to be the best stuff but it will give me a start. *sigh* On the side of town I live on there is no high school with the clases I want to take thats why I was asking so that I could try to take some courses outside of school. I dont exactly feel like driving 30 min every day (when im 16 anyway which isnt very far away ) or spending 2 hours on the bus just to get to school everyday. This town sucks , Im starting to think that I wont be able to get a start with it untill college and I really want to learn some things now since I only go to school once (maybe twice) a week now.... I need something to occupy my mind before it turns into mush <{POST_SNAPBACK}> If you want to get started now, just check out the free versions of the programs that various companies give out, like gmax, or avid's free version of XSI. Then look up some tutorials. To be honest, thats about as much of an education you'd get if you took the classes in high school. At least thats what I got. It was pretty sad really. I learned more in the first 2 weeks at VFS than during my 10 or so months I took in high school.
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	Hey Feargus, do you have any idea how common Softimage XSI is in the games industry? I went to Vancouver Film School and this is the package they teach, I've tried going back to MAX(Though to be honest the version I tried was 5, 6 had just came out at the time and I don't know what improvements they've added), which was the one I used in High School, but the modeling tools just don't compare to XSI. I have a couple friends at EA who say you can use whatever you want there, but from the various reports and such of employee abuse it doesn't look like thats the kind of place I really want to work.
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	Both.
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	That wasn't what I was saying: I'm completely cool with managing any number of uber-level characters. However, I can see why some people might not be. I enjoy characters developing and getting more powerful. The challenge for the developer is to pace that progression satisfactorily. What happens in your game where everyone is level 12? Where do they go? What do they do? The game ends? I'm not putting an arbitrary limit on it, but at the end of an epic CRPG I want to be able to kick almost everybody's butt... it's fantasy, not a day at the office. Cheers MC <{POST_SNAPBACK}> Hehe, I was just poking fun. I think too many games go all freaky with the levels. I agree that there should be no level limit, but through good game design and available experience you limit the levels. I think crazy high levels limits sequel opportunities. Like with KotOR, a lot of people were pissed off that you couldn't play as Revan in KotOR 2, well thats because he was level 20 and nothing could challenge him anymore. End the first game around level 8-12, and you could have easily brought him into KotOR2. Personally I liked using the Exile instead, but with lower level limits it increases sequel possibilites.
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	Neither is numbers 1's really. Not that many bad guys in JRPGs , most just seem to have a higher purpose that would end up killing a lot of people. IV's bad guy is pretty dispicable though. <{POST_SNAPBACK}> The bad guy in 1 isn't really the bad guy, the chick manipulating him is. The bad guy of 3 is just plain ****ed up, and when you look at the FFs the villains are all pretty evil. Especially Ultimecia. Wanting to destroy all creation for no reason. Well, no reason that was revealed, since you don't meet her until you fight her, there isn't really any time to explain. God that was such a bad villain. The people who wrote that game should never work in RPGs again.
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	That's like saying that a game's story is good just because it's better than, say, Pacman's story. Suikoden 1 was absolutely dreadful. <{POST_SNAPBACK}> Hehehe, touche. Though I think it was more due to bad localization rather than it actually being a bad story. It was better than Legend of Dragoon... God that game sucked so bad, I couldn't even make it to the 2nd disc. The best thing about Suikoden 2's story is that the bad guy isn't a bad guy.
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	I agree. There shouldn't be so many epic leveled characters. Keep it around level 12. Anyway, as for the party based thing, I think it really depends what kind of game you're going for. Sometimes I like the BG style NPCs, and sometimes I like the Fallout style. The Fallout style ones are more like NPCs, while the BG style are more like pre-generated PCs. So if you think about it that way, its almost like using AI controlled characters is more party based than if you control them all, because if you're a lousy roleplayer all those characters are just you. Personally I have no preference, as long as theres good party interaction, which there was in BG and PS:T but there wasn't in NWN or Fallout.
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	Propaganda. Your number is *much* to high. Even the sum of the citizens of both towns didn't exeed 500,000. As far as I know, about 100,000 civilians died from the direct blast (or within months). And some others died from cancer decades later. But definitely not *everybody* died <{POST_SNAPBACK}> Sorry, my bad, I was just going by numbers I had heard before, after looking it up it was more around 200,000. 140,000 at Hiroshima, 65,000 at Nagasaki. Plus radiation deaths.
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	Heres something that screws your theory. The Exile knew her mother. You can get the conversation where you tell her that her mother was a jedi and a great warrior without talking to Kreia or Handmaiden about it beforehand.
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	I met her once, but I was too distracted by Rebecca Romijin's blue nakedness to really pay attention. (I was on set for filming the part of X-Men 2 where Mystique in Deathstryke's form, breaks into Styker's office) Saw some really funny outtakes that didn't make it onto the DVD that really should have, such as Wolverine acting like a complete fruitcake, it was awesome.
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	I doubt Kreia was Handmaiden's mother. Just because Kavar thought she died on Malachor doesn't mean anything because hundreds if not thousands of Jedi died on Malachor. Also, it was also said that Revan had many masters. Though Atton does say he thinks she may have been beautiful once.
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	go here: http://www.lucasforums.com/forumdisplay.php?forumid=324 And look for a thread called "Droid Planet" I believe. The modules and such were cut from the PC version so someone with a modded Xbox ripped it from the Xbox version and posted all the files there.
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	You wouldnt be the first one to hate the trinity system. ShadowHearts isnt that hard to get to grips with. Cant play it at 3am though. I've also found a variety of items which modify the ring and the speed the needle moves at. Plus you can upgrade it, overall I think its easier than Gladius to get the hang of. <{POST_SNAPBACK}> I didn't hate the trinity system, I think it served the story very well, but I agree that it lacked the Suikoden feel. Though all in all it was a far superior game to Suikoden 1.
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	I am NOT saying they shouldn't have dropped the bomb. I am saying it probably wasn't necessary to drop the bombs. <{POST_SNAPBACK}> Yes, I know this and agree with you on this. What I have said is that otherwise the war would have lasted much longer in this scenario (with many casualties on BOTH sides, of course). <{POST_SNAPBACK}> They didn't even have to invade Japan, they had no fuel supply, and their industry was in ruins, within a month their war machine would have been crippled and they would not have been able to continue. And in that time the US could have switched to defensive tactics which would have inflicted some small military casualties, but 800,000 civilians wouldn't have died. Several sources have said that the japanese were ready to surrender, and the casualty predictions of a japanese invasion were inflated by politicians to get support for using the bomb. Even if it was necessary to use the bomb, its pretty agreeable that they didn't need to use two.
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				Nearly 500,000 pro-Syrian protesters...protest
Oerwinde replied to kumquatq3's topic in Way Off-Topic
Usually its teams instead of just two individuals. Depending on the general bias of the board, it could be that Team A is two or three times the size of Team B or vice versa, resulting in a one-sided flame war of Team A or B. (I post on the CHUD forums where everyone is pretty much all left leaning and whenever the one or two conservatives chime in about how just because 7 white guys beat and hung the black guy then painted racist remarks on the guy, doesn't mean its race related - I made that situation up, but thats generally what happens..) - 
	Thumbs up from me.
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	yay! I don't mind stricter moderators as long as it doesn't get as bad as the bioware boards reportedly are.
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	Obsidian is made up of mostly old Black Isle employees, and is run by the old head of Black Isle. Black Isle had a good reputation for listening to fans and implementing some fan ideas they feel would make the game better. So most of us veterans came here after Black Isle died to show our support. So far they haven't disappointed except for the complete lack of board presence after the game was released and the NWN2 forums got moved. But Feargus is making up for that now and all is forgiven So anyway, the point of going to a game's forums before its released is to discuss the possibilities and hopefully give the devs some ideas.
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				Who are some of your favorite authors and books?
Oerwinde replied to kumquatq3's topic in Way Off-Topic
Hrmm, My favorite series so far is George RR Martin's Song of Ice and Fire, I've also quite enjoyed Philip Pullman's His Dark Materials trilogy, and the Harry Potter books are surprisingly good. The Jack McKinney Robotech novels are what got me into books. The Margaret Weis/Tracy Hickman Darksword trilogy and various Dragonlance books have been good. I don't read much other than fantasy. - 
	I have this as my wallpaper: http://forums.obsidianent.com/index.php?ac...ype=post&id=889
 
