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Everything posted by Oerwinde
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Spore.
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Interview at EA: Tips on recognizing bugs?
Oerwinde replied to Oerwinde's topic in Computer and Console
Yeah, by football I mean American. Damn Vin Diesel for confusing the world by making North Americans call Football Soccer. -
Interview at EA: Tips on recognizing bugs?
Oerwinde replied to Oerwinde's topic in Computer and Console
Nope, they handle that down in LA. But you can blame me for pretty much any of the sports games except the football ones. -
They weren't all in the trailer. Wash and Mal supply all the one liners in the show, at least 2-3 each episode each, and they only showed one from each of them. I really hope all the space sound effects are only in the trailer. One of the neat parts of the show was that there was no sound in space. EDIT: Oh yeah... Hell Yes.
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Interview at EA: Tips on recognizing bugs?
Oerwinde replied to Oerwinde's topic in Computer and Console
To Volourn: The EA Canada headquarters is in Burnaby BC, half hour from where I live. The building is huge. They employ about 1300 people in that building, plus another 600-700 in one of their 2 other offices in the lower mainland. (One in Vancouver, and one down the street from their big one) They're also expanding the campus to make it big enough to bring the other two offices into the main one and hire another 1000-1500 people. The interview went well, started out with a little bit of a tour... one thing is for sure, with a cafeteria like that I'll definitely be eating better if I get the job. Anyway, we had to watch a video and pick out the bugs, I got probably 8-12 for each of the 3 games, my 3d experience helped a lot there. Then they split us into 2 teams and made us build a tower out of paper cups, straws, paper clips, and rubber bands. The winning team was the one with the tallest tower that was the most stable. We won. Anyway, then they interviewed us individually. All in all it was pretty good. The guys were honest about the overtime, but they said the real problems were in Tiburon and Maxis. Tiburon works them too hard, and Maxis just hated being bought out by EA and fights it every year. They said they do require a lot of overtime there, but you get paid for it. The EA building is awesome. Its built into a rock face, theres stonework inside with huge windows, and its set up like a university campus. The guy who interviewed me didn't know what Planescape Torment was. I'll know if I got it in about a week. My 3d experience and the experience with long hours at VFS should help me out. Edit: Oh and asking hockey questions didn't mean anything. One of them got asked about cars, another about baseball, and another about soccer. -
I'm going to have to go with the Dreamwave comics. They took all the best stuff from G1, then made it more mature, and added their own cool twists. Even their Armada comic was better than the show.
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Interview at EA: Tips on recognizing bugs?
Oerwinde replied to Oerwinde's topic in Computer and Console
Its for EA Canada, so they're not as bad as the California chapter. We have stricter labour laws. Also its not a salary position, so they can't get out of paying overtime. They told me right up front that my hours would be between 40 and 70 a week and I said that was fine. I just spend that time surfing forums right now anyway. I just need something game related on my resume, and figure this would be a good start. EA Canada is mostly sports games, they asked me a lot about hockey on the phone, so I'm guessing I'll be testing NHL 2006 if I get the job. I'll tell ya how it went when I get back. -
First I dont think so, there are rumors over it but nothing confirmed. I can say on a production scale its best to standart, if they go with "3 types" its likely its the same consoles but with extra accesories. Then again when they spend millions to come up with "Xbox 360" ... so they might go making 3 diferent consoles that will raise production costs (even if its only at assembly). <{POST_SNAPBACK}> I'm guessing there won't be 3 different systems, just 3 different packages. One bare bones system, one with HDD and DVD add ons, and one with HDD, DVD, WebTV, and Backwards Compatability add ons.
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Interview at EA: Tips on recognizing bugs?
Oerwinde replied to Oerwinde's topic in Computer and Console
Bump -
Wow, harder than the first one? I could never get passed that mission where you're in the mountains and have to stockpile food, and the wolves and bandits keep attacking you.
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The black thing isn't a controller port, its an infra-red sensor, for the wireless controllers.
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Pretty. I hope the PS3 sticks with a black color scheme. Theres too much light colored stereo/home theater equipment. I want old school black. Also, I hope it keeps ports for standard controllers, I'm just not a fan of wireless.
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<{POST_SNAPBACK}> FPS would be in Action/Adventure. Also RPGs also counts action games with character stats like Diablo, as well as MMORPGs.
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I also posted this in the Dev's Corner, but I don't think people check it as much. I have an interview tomorrow for a QA position at EA and I was wondering if any former QA devs or just general gamers had any tips for recognizing bugs. Part of the interview involves watching videos and pointing out at least 3 bugs. So I have to recognize them simply by watching instead of playing. I'm currently unemployed and my other options are minimum wage jobs at grocery stores pretty much, so I really want this job.
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I have an interview tomorrow for a QA position at EA and I was wondering if any former QA devs had any tips for recognizing bugs. Part of the interview involves watching videos and pointing out at least 3 bugs. I'm currently unemployed and my other options are minimum wage jobs at grocery stores pretty much, so I really want this job.
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Yeah, I was looking for a shot of that when I found that one. Theres some pretty... uh... interesting fan art out there, I tried to pick one that was provocative, but was work safe.
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Yeah, I tend to remember to do it when it works, but every time I forget, thats when it screws up.
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Oh my god I am so pissed... I just spent 20 minutes outlining how I would do a transformers series if transformers had never existed, hit post, and it didn't post it. Not only did it not post it, but when I hit back to try posting it again, it was gone...
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http://www.portalcomic.com/wallpapers/gifs...heetara_800.jpg Enjoy.
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Original, then Sequel, then Tactical knock off.
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Strayed too much from its roots? It stayed closer to its roots than the old show did. I agree with you about cartoons nowadays though. Sometimes they get one right, like with Masters of the Universe, TMNT, Justice League, and even some of the sillier ones like the Fairly Odd Parents, but they're relying waaaaaay too much on dubbed japanese cartoons. Some are ok, but lately they don't seem to be airing anything good. <{POST_SNAPBACK}> I just saw a few episodes of the new TMNT, so I could be wrong. The ones I saw had the turtles and Splinter fighting a robotic Shredder with that brain creature in his torso. Krang was his name from the old cartoons. What's up with that? They were battling on a spaceship in an effort to save the galaxy from Shredder/Brain. Whether the brain took over shredder's body or the brain was Shredder, I'm not too sure. I think this is pretty far from TMNT's roots. Though I admit the later episodes of the older cartoons grew sillier by the airing. Shredder turned into a whining incompetent comedic relief character, not the evil deadly ninja master he's supposed to be. <{POST_SNAPBACK}> Hrmm, I dunno. I only saw the first 5 or 6 episodes and they were a lot closer to the original comics than the old 80s series.
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It's so common to hear "SPECIAL in real time? OMG suckage!", but so far, I haven't heard a single reason why it doesn't work. To me, FOT was a good game. Crappy interface, but nice overall. AD&D was supposed to be TB, too. And the BG series proved that it could work in RT. <{POST_SNAPBACK}> I think its just that it hasn't successfully worked in real time yet, so we're just worried that it will suck in the 3rd try too. I know 3rd time's a charm and all that, but TB SPECIAL works so we just don't want to take the risk. Also, when a sequel trastically changes game mechanics, it tends to not be as good as its predecessors. I agree that updates are required, graphic overhaul, rules tweaks, etc. but when a sequel is so different that it doesn't resemble the previous games, its not a sequel.
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Strayed too much from its roots? It stayed closer to its roots than the old show did. I agree with you about cartoons nowadays though. Sometimes they get one right, like with Masters of the Universe, TMNT, Justice League, and even some of the sillier ones like the Fairly Odd Parents, but they're relying waaaaaay too much on dubbed japanese cartoons. Some are ok, but lately they don't seem to be airing anything good.
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Dear god yes. Have you seen the Bumblebee Prime design? Its pretty freaking cool. I guess Dreamwave might have been setting up Bumblebee to take over as Autobot leader, so there was a design of him all Primed up. I'll see if I can find it. <{POST_SNAPBACK}> Oooohhh.... I must admit, I did quite like War Within Optimus (actually, I quite like all of the WW designs). Shame about Dreamwave going under. <{POST_SNAPBACK}> Ironhide has the best WW design IMO.
