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Everything posted by FlintlockJazz
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Romance
FlintlockJazz replied to Skyleaf's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
As I said in another thread: Lovecraftian Hentai! -
Yeah, they were huge but I wasn't sure on the numbers. Not sure Eora has galleons yet though, might be too early for them. Do we have any inkling on just how advanced their ship technology is? The overall setting seems to be late medieval/early Renaissance but with changes like no printing press I believe (or at least they announced that was the case in development during PoE 1, dunno if they changed it since), so we could be looking at caravels and/or carracks? Think they could get crew sizes of about 200 still, and of course Eora may be more advanced in shipbuilding techniques than our world at the time.
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Josh addressed this on SomethingAwful, and his answer looks like "a while." Seems like there's a lot of mechanical and under-the-hood changes, which would make running Pillars in the Pillars 2 engine... challenging. (He might be underestimating the power of obsessive-compulsive modders though.) I like how it's already being discussed! I'm sure someone will crack it, they managed it with BG1 and 2 which had quite a few changes in basic mechanics itself I recall.
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I believe many of the smaller ships like sloops could be manned by about 8 people, in fact many of the ships of the time could manned by quite a few and those engaging in trade often did to maximise profits. A pirate ship, however, would have more since they would need enough to board another ship, repair damage from battle, to compensate for losses in battle, and man the guns, as would military ships. I'd say 50 for a small pirate ship to be about right.
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I agree with others that maybe it would have been better to have a new character, but I also think that they would have been leaving the Watcher's story unresolved if they had: while he/she manages to sleep after getting their answers from Thaos, they still have many questions and issues to finish. I did suggest on a thread quite some time back that maybe instead of going straight into Pillars 2 they could maybe do separate side adventures with different characters in other parts of the world like the Deadfire, Vailian Republics, etc. This would then give them a chance to flesh out the world further and establish certain things about it that would give us a firmer grounding in the world before then doing Pillars 2 as an epic-level adventure (as the PC at the end of Pillars 1 is potentially at level 16 and ready for it) where they perhaps enter the domains of the gods to answer the Ultimate Questions. Of course, I don't know whether people would take to other games in the setting yet and people may not want to wait potentially many years of games to resolve their first character's adventures (and potentially never get to resolve it, as things could happen in that time that would stop Pillars 2 from coming about).
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Then why can't an intelligent spellcaster manipulate his AoE spells in a way that doesn't harm his teammates no matter where they are? Are spells so strong at their epicenters that spellcasters can't control them? Then why don't spells do more damage at their epicenter? Why are some spells foe only and other aren't? I don't know since there seems to be no internal logic to spells. Intelligence allows them to increase the spell beyond its minimum. They can, being smart, choose whether to expand the spell and by how much within the outer circle range, and which parts of it expand beyond the minimum, but they cannot do less than the minimum. So for instance a mage casting a fireball spell can use their intellect to cause flame to erupt outwards from the core explosion and smack that guy whose within the range of the increased radius but they cannot change the shape of the explosion itself.
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Yeah, adding my voice to Boeroer's in saying no to cooldowns. Am on my first playthrough of Tyranny actually, and while I like it the cooldowns detract from it in multiple ways: you have both Recovery and Cooldowns which don't mesh too well counting down, so two separate timers to keep track off, which is made even worse due to the UI setup which means that you either have to click on Talents or Spells button and keep that up to see how far along they are or have them on the hotbar, which has too few slots especially if you are a mage with tons of spells. Add to this multiple characters, each with their own cooldowns and recoveries, and I am actually glad the combat isn't that hard because I can't be bothered going back and forth between characters managing their skill-use, actually tend to stick to my main and let the others do whatever the hell they want.
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Hey, they could always have just done a Baldur's Gate 2! "Xzar? I thought you were dead?" "I have no idea what you are talking about, you must be mistaken..." *shifty eyes* "But I drove an axe into your head. Repeatedly. Until there wasn't anything left of your head at all! I even have your eyeball on the necklace I wear around my neck..."
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You'll love when cloaks blowing in the wind will leave glimpse of the shining armour. Damn right I will! Though mine will probably be less shining and more rusty. Suddenly I feel the need to see more pictures of the new 3d models. You and me both! A part of me hopes they implement the armour getting worn out over time they had planned back when they were going to do durability on equipment (though without the durability system of course as that went down as well as a ton of bricks with people sadly). Perhaps instead link it to Health, so there's another visual cue for when you should really really rest up?
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As a Brit, seeing the UK up there actually reassures me, not because "we winning" or anything, but because quite often it feels like most people here are just into the latest iteration of Fifa/CoD/Assassin's Creed and that I'm like the only one buying these more niche games. Glad to see the perception that we are all reality-TV loving, Coronation Street watching, tasteless mainstreamers isn't completely true. Is my elitism showing?
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You know, now we have it confirmed I'm not sure I want it any more (I'm just some contrarian I realise). I love cloaks and all, but sometimes I preferred a character not wearing cloaks because I liked the look of the armour with the cloak or because they made the character look too fancy for who they were, so sticking a necklace on allowed for this variation. I'm just being a fracking contrarian, ignore me, I'm sure I'll be loving the cloaks flapping in the wind soon enough and Edna E Mode can shove it. :D This may be interesting to you: Source: https://forums.somethingawful.com/showthread.php?threadid=3807509&userid=0&perpage=40&pagenumber=28 But I always feel wrong and cheaty when I use the toggles! Why can't they just make the game to match my exact specifications? I'm sure I'll love 'em, especially since they have upped the weather effects so hopefully they'll flap in an amazingly heroic manner!
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You know, now we have it confirmed I'm not sure I want it any more (I'm just some contrarian I realise). I love cloaks and all, but sometimes I preferred a character not wearing cloaks because I liked the look of the armour with the cloak or because they made the character look too fancy for who they were, so sticking a necklace on allowed for this variation. I'm just being a fracking contrarian, ignore me, I'm sure I'll be loving the cloaks flapping in the wind soon enough and Edna E Mode can shove it. :D
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Cheers I was actually just planning on asking how people reckoned certain things would scale with multiclassing such as the Ranger's pet when I saw your posts. This sorta answers my questions, in that we can expect the ranger pet to still scale to some degree with the total levels of the character rather than just the Ranger level, but the specific mechanics have yet to be revealed. I do wonder if sub-classes work with multiclassing, part of me says that it shouldn't, that you should have to choose between either multi-classing or sub-classing like you did in Baldur's Gate 2, that subclassing is a reward for specialising but that could be nostalgia talking.
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Sawyer did immense work in building a coherent world with proper history and everything. I loved that, I loved how much detail was put in the little things, I loved that he made it feel historical, he can DM for me anytime!
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