I'd be interested in knowing what have you been checking, just for the sake of comparison. Most impressions I've read so far weren't terribly positive (mostly because the niche that plays Hack'n'slash games sees multiplayer as a core pillar of the experience, but there were also complaints about stiff combat, exploration, lack of character development options compared to its peers, graphics and dialogue/voice acting.. basically everything, although multiplayer was the most prevalent). Now, of course you can't make everyone happy, but aren't you afraid of pigeon-holing yourself by focusing too much on the positive feedback (which, I can understand, as a developer is most gratifying than reading personal insults and accusation of being a lazy fat money-grubber)?