Finished playing with Anjali. Some random thoughts.
- Doesn't really feel like Diablo or most of the other hack'n'slash I've played. Doesn't really feel TOO different either though.
- No multiplayer was disappointing.
- The game doesn't appear to have 16:10 support. What's with developers that have their roots on PC doing this lately?
- Control scheme is bad. Needs to be changed. It's playable with WASD, sure, but subpar.
- Story and lore are fairly boring so far, as are characters. Surprised Ziets had a hand in this. Maybe it gets better later?
- Combat is pretty easy on normal. Will crank it up to hardcore when I try it again.
- Lots and lots of loot.
- Game ran silky smooth will all cranked up to the max.
- Dialogue cutscenes are badly executed. Aside from the bad animations and static camera angle, there's been one time where my characters was facing another direction completely while talking to a NPC.
- Seems very customizable as far as characters go, choosing loot from your inventory luckily doesn't just mean picking the one that costs more.
- Shops seemed well done. I've encountered only one, but it had some pretty rare and powerful stuff.. also very expensive, though.
- Game seemed polished aside from the problems with the dialogue.
- The dialogue wheel keeps sucking. Paraphrases don't reflect well what you're going to say. Also, talking about dialogue, a good deal seems to be recycled between characters. Anjali says the exact same lines Lucas says in a lot of situations.
Overall, it seems like a decent enough game, but most of its significance just comes down to the fact that Onyx looks pretty and it's polished. Can certainly understand pissed people, I'm unsure if I'll grab it full price myself (luckily I probably won't have too, the PC version is pretty cheap in a lot of online stores).