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WorstUsernameEver

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Everything posted by WorstUsernameEver

  1. Meanwhile, no DSIII in Steam's best sellers chart despite being second yesterday. This is pretty weird, and it's probably a bug because I can't possibly understand how it could tank so badly on release.
  2. Actually, they're both correct in English.
  3. It's sold for the same price and marketed in pretty much the same way any other AAA title is, I see no reason to not hold it to the same standards?
  4. New Vegas is a sprawling open-world RPG with an enormous depth when it comes to quest design, which also allows for a variety of playstyles. Dungeon Siege III is a solid story focused console co-op hack'n'slash, which nonetheless has some polish issues. I'm honestly baffled you can't see what I mean, so I'll just chalk it up to you being intentionally stupid to defend the game. P.S. : I bought it. I'm probably going to enjoy it. I'm just sad seeing that no matter how much Obsidian reduces the scope, the core issues remain there. And that's probably the last comment I'll make on the company's direction, rest of the comments will be about the game, I promise.
  5. Did you play F:NV? Was it good/fun? It was great in my opinion, although it had its flaw (quest design was very mixed in my opinion, though the highs were really high, and, of course, extremely buggy). It was also largely Bethesda's code, although Obsidian tweaked the engine here and there. P.S. The GameMunition review is some of the worst writing I've seen in a review in a long time. =/
  6. Reading stuff like "Dungeon Siege III isn't polished to a t" and knowing how small and unambitious the game is.. it's just fairly disheartening. Won't really judge the game until I get my hands on a final copy of the game, though, but going by the demo I can already see where they were coming from.
  7. They seem to be called just ghosts in this video but I never played the game so I have no idea if that's the creature referred to or whether or not something got changed in a patch/different versions of the game.
  8. BioWare announced the third Dragon Age novel, Dragon Age: Asunder: With an exclusive "interview" with David Gaider.
  9. I don't doubt there are areas that are more demanding than the demo, but to be honest I think they just erred on the side of caution, to avoid a situation a-l
  10. I'd argue that every single game after Neverwinter Nights 2 had a more interesting story hook and presented its initial area/situation better, even the blander ones (Storm of Zehir and Alpha Protocol come to mind). Mask of the Betrayer was a slog gameplay-wise, but had a fantastically realized beginning, you immediately knew the tone of the story. You could argue that it benefited from being an expansion, but in my opinion it would have worked well stand-alone too. New Vegas sets you up with an attempted murder, presents you with hints of something more to come (Victor), you can skip the tutorial area if you don't want to do it, etc. Alpha Protocol admittedly is pretty weak too, although it has got the framed narrative up its sleeves. It also has much, much fresher dialogue compared to JEYNE KASSYNDER (rinse and repeat), though luckily, from what I've seen the game gets better on that regard later.
  11. Nice to know that you're listening to the feedback, it's good to know that the team is not ignoring the reception (which is something that I confess I feared, seeing your reaction to the demo's comments here). That said.. well, I'll go quote for quote: That's.. hardly what most people want, to be honest. Sure, it's better than the setup we have now, but it's suboptimal compared to a real WASD setup. Guess it's better than nothing, tho'. Good. Not sure what the option does, to be honest. That's good. Brings me to another point: will we see other fixes on the demo after the game is out? Seems like a silly thing to ask, but changes to the control scheme can dramatically change the feel of the gameplay, and the demo would give a very different (and worse) impression compared to the game, turning off people that otherwise would be interested. That's nice to hear. The game, as of now, plays like a sloppy port, so I'm really hopeful that the team can sneak in a better control scheme in a patch. That's good to hear. Wasn't the bug AA related, though? I don't remember there being any difference in the textures with AA on or off, so I assume that I wasn't affected by this bug, at least in the demo. This begs the question of what was the rationale behind these choices when you guys were putting the demo together though. ^^' I'm interested in this though, because, in my humble opinion, the beginning of the game is really bland and generic, lore-wise (yup, I read the entries), story-wise and dialogue-wise. Was it intentional? Did you set it up so that hack'n'slash fans could easily skip the story? Thank you for enduring my obnoxiousness. Au revoir!
  12. Yeah? I didn't mean to imply that he pulled it to revise it.
  13. ? I was commenting on the choice of score of the reviewer that seemed to contradict the tone of the review, I could have said the same thing about, say, The Witcher 2 (see GameInformer review about that, btw) or a lot of other titles.
  14. GamaGanda's review will be up again on Friday morning. 8.8 was honestly a little high for a game you'd basically imply as "just a fun, solid title", in my opinion, but then again, score inflation and all. Still.
  15. Alice? Correct. The first one, actually. Which I have to launch from within the second one even though it runs its own program. You can still play those games outside of the Origin client though, right?
  16. Yeah, I can already imagine a Duke Nukem Obsidian RPG: talk to a giant Duke's corpse in a dead Las Vegas casino about the mystery of birth and the significance of the female half. ...
  17. Shadow Broker wasn't bad, just... not good enough to deserve that kind of arrogance.
  18. It was hilariously easy though. Pretty much only way they had to thoughen it was fire-arms, and using "special" foes. Good luck seeing them in a mob of 20 and not ending the combo prematurely. Good game, but while the animation of combat was great, combat itself was bad You're Batman, it HAS to be easy. And the combat system itself was actually pretty deep, though admittedly, given the encounter design you had little chance to sample that.
  19. Yup, there's no store page for Crysis 2 anymore. Weird.
  20. What was so good about the Shadow Broker? Gimmicky shooting and a ridiculous plot do not a great DLC make.
  21. Isn't that what was done the other time too? And with Dead Money, people clamoring that it would be delayed because we didn't get a trailer or new info until the week before its release? I wouldn't be surprise if a solid date was announced today or this Friday.
  22. You gain focus for every normal attack or focus sphere you grab. How much focus you regain when attacking is governed by a stat called Momentum afaik. Never played DSI or II so I dunno if abilities recharge more quickly than in those games or not.
  23. It is? They updated to work with HH and it's been working fine for me, in both HH and the vanilla areas. Don't have Dead Money tho. Dead Money is a mess with Nevada Skies, it heavily relies on its skybox/lighting for atmosphere ("buried beneath a blood red cloud"). I don't like the lighting in Honest Hearts either, I don't see any reason to make Zion just as saturated and sunny as the Mojave, not to mention the fact that Nevada Skies' rain is buggier than the DLC's. Nope, I prefer the DLCs having their own climate/weather, but that's just me, I guess.
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