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Dimitri Berman

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About Dimitri Berman

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    Lead Character Artist

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  1. Lindsey designed all the companions and most outfits in our game. A lot of portraits. Also a lot of hairstyles and metric load of the scripted interactions. And other stuff.
  2. Hey Andrea, I'm sorry, but because of how our system is implemented and the particular design of these helms, they will not be able to use the partial hair system.
  3. Holy thread. The error with Mirke is literally a single string that caused the Orlan 'naked' body to not be activated properly. It was an oversight because of reasons. As far as the nude body - all characters have fully modeled/textured nude bodies underneath their underwear, this was the easiest way for us to get all the outfits looking correct for all characters and not worry about what each outfit revealed/hid, and it was the first body template to be made for each race. The other 30% was the bathhouse scene. The way our pipeline works, once we create a single nude body, that is p
  4. Alright, after talking with some peeps on the team, I see new robes in your future.
  5. Ahh I'm really sorry about the robe situation. I don't disagree. Bobby requested fancier robes a long time ago and they were always meant to go in, but were always prioritized below other things. I'll check with the DLC team if it is possible for us to get something new in.
  6. Damnit! Well... now I don't actually know what we released to you guys! Spoilers, probably.
  7. The devs have mentioned that they will do this if possible. It's apparently a surprisingly large amount of work. It's still a lot of work/problematic, but it might still happen. Other stuff like head variants have higher priority ATM.
  8. Going to post some history here. Back when Eternity 1 was starting, Josh walked into my office and asked me how many Godlike races I could realistically make. I think he mentioned something around 10. I said realistically probably like 5-6. It ended up 4 :| Reality of game dev. for you.
  9. POE2 armor/outfit look is a natural progression from POE1. You should expect a lot of base armors to be even more realistic and more natural looking and definitely more detailed. Eora is a world full of dwarves and elves and magic, but we also try really hard to ground everything so it doesn't get out of hand, which can happen very easily, and this applies to the full spectrum of the game. All outfits are still unique to Eternity in their design, we try to imbue them with a sense of history and practicality to the world they are in (and areas where they are found). They are meant to be believa
  10. It would have to be something that could really eat the kraken for breakfast!
  11. Maneha's armor is classed as Hide armor internally. It's not meant to be armor per se, in the sense that plate or brigandine is. It is Maneha's outfit that has been assembled over a lot of time throughout her travels, so it's a unique appearance custom to her. But due to the nature of our pipeline anyone will be able to equip it of course (Male Orlans look best in it!). Yes it's true it doesn't even make sense in the snowy environment, but I feel like this is an outfit that adds flavor to the base game, a player can take it past the expansions. We picked a cold setting for White March, but I w
  12. I am a big fan of Bayonetta. I don't know about those, but men will get to wear Maneha's outfit in PX2, which I have to say looks fabulous.
  13. Cool to see this thread! FYI, we made matching helms for the unique plate armors, so you can look appropriately badass (among a lot of other stuff). Will be out with White March II.
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