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Everything posted by Orogun01
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Don't you think some older games are best kept in the nostalgic archives and never revisited in case the gaming experience isn't what you remember it to be? OTOH some games age remarkably well and have true staying power which wouldn't be discovered if they're never revisited. ()
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Nope that's me. Also has anyone noticed how Oby's avatar keeps changing to suit his posts, its like he is taking all our negativity and evolving. A super Oby :shudders:
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- I happy be rotten
- Virus kill us and we laugh
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Stay strong brother, fight the temptation! Seriously though, if you want to buy a console I would recommend you wait until they release the version where they have worked out all the kinks. On a related note, I can't wait to see what the RRD of this gen will be.
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"Bigger than all of Dragon Age 2" Be still my beating heart. On the other hand game looks good. Edit: anyone knows anything about the possibility of hybrid specialization or how is that going to work? ReEdit: On an unrelated note, I'm kind of saddened by what passes for journalism these days. They couldn't get a correspondent to the event instead they just rely on a poorly shoot video that was probably shoot from a camera phone.
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Its because adult men feel a need to justify why they like things perceived as being "childish" because society expects them to put childish things behind them when they reach adulthood and start providing for families leaving their only avenue of self expression being to paint their torso in two colors as a way of showing support to the local teams on game day. RE: the thread in general - I wish there was more depth on why these are super-great "epic games" instead of listing games and slapping up screen shots. Also I really think its hard to justify a list of "most epic games" which includes games that haven't been released and thus the epic/lack of epic qualities are entirely impossible to evaluate. Children's game serve as a way for children to explore their potential and as social conditioning that lets them know their place in a group. When they reach adulthood those game serve as an outlet for their unrealized potential, their frustration and as a means of escapism from an otherwise mundane existence. So just like all women still want to be little princesses, so do most men still want to be warriors and the like. On the thread: Better if the games a have no explanation, the explanation probably carries a virus.
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It is unfortunately, there's some people that favor targeted exercises only. You end up with things like chicken legs and those arms.
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You didn't sleep with your sister? What is wrong with you? On the subject, I had this game on my radar ever since I've heard that CRPGs were making a comeback. Hopefully the combat will play better than Expeditions.
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@BruceVC: I think that when you reach a certain level of fitness getting gains becomes a very involved matter, which is for the expert who has the knowledge of how to achieve said gains. For the common man who is only trying to maintain their figure or complementing a diet with some exercise, I don't think that overexerting themselves is going to get them very far. I guess I'm trying to warn people who hit a plateau on their training regime to not get overconfident and realize that just because they can physically push themselves to the limit on a regular basis it means that they are healthy.
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Well duh. I'd say excessive gaming is at least as dangerous as excessive exercising, both will kill you if you go crazy about it. Remember that reports of people dieing from exhaustion from playing too much WoW? Yes, they were Asian and also the one about the couple that let their baby die because they were playing WoW.
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Exercise works better against depression than any meds. Exercise also has no adverse effects, dramatically improves your health, makes you feel and look better. Its the best thing a depressed person can do. Considering that a common cause of death among exercise enthusiast is heart problems due to overexertion, I wouldn't go as far as saying that it has no adverse effects. Everything in moderation even the excesses. Other alternatives to fight depression are arts and crafts or just getting a hobby.
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Can I ask why?
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"Back in the USSR" was written by Paul, he and Ringo are the only ones that are still alive. Coincidence? It is also suspicious that both deceased Beatles died of violent causes, could the Beatles have been a cell of sleeper Russian spies that used their fame to feed information back to the KGB? At any rate, I'll be gone for a while I have a conspiracy theory to polish and dangle in front of paranoid schizophrenics.
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Learn.
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My conspiracy sense is tingling.
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Well done Ros. The highest number I've ever gotten to was 3 in a night, and I didn't even raise any money. I did have a good time with one of them afterwards though. All I've done tonight is have a drink and work on a paper. Does kissing two at the same time counts as one? If so, I only have 2.
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I find the fact that a waitress knew who Stalin was unbelievable. Next up you should join those people that put Hitler quotes and pretend it was Taylor Swift that said it.
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Wals I think you forgot to use your alter ego.
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You have raised a good point. Where do we draw the line from being overly fastidious around hard-core rules and the reality where a person stops playing or enjoying the game as they try to follow these rules. It depends on what the core of the game is, for a game like ARMA that is closer to being a simulation would probably not benefit from some of the mechanics of a game like COD. So it depends more on what your target audience is, what kind of game you're trying to build and how the mechanics may aid or hinder the overall experience. There is not such thing as a line but there is only what is playable, because in the end if your game is too frustrating with too little reward players are going to stop playing.
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These are good brainstorming ideas but they are not a game, you should focus on a coherent overall experience instead of a mishmash of good ideas thrown together. Take out what is not necessary, figure out what's important and eliminate what goes against it. On a more specific note, some of the ideas are counter intuitive to the interaction of player and game in particular the ones that have the player doing their own journal work. Aside from the fact that not everyone is up to the task (I know i'm not) it takes away from what's important, playing the game. Like I said, you need to take these ideas and turn it into a cohesive game. Otherwise it's just thoughts on the ether, they may be nice but they don't have matter.
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Fine; we won't quote you, just tell us: How is everyone feeling at the studios? Is morale high? It is usually at this juncture when everyone either knows that the game is going to be good or bad and react accordingly.
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Different strokes for different folk, some people may just have an interest in maintaining a healthy lifestyle that doesn't include excessive exercise. They are not training so much as just keeping active, also consistency offers good results in terms of gains and health, 3-4 times a week every and a healthy diet is more than enough to just be healthy.
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Specially if they were shipped to Gamestop
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Love that game, the highlight is the endgame maps.
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Games can have their own built in memory management systems actually. It can really help with things like memory fragmentation and the like (more of a concern on the consoles than on the PC, however. On Eclipse we had a memory manager called the Small Block Allocator that dealt with the requests for very small amounts of memory and the like. So while the OS goes "Oh you want a 4 MB memory block? Okay." Internally, we work with that 4 MB memory block in a way that the OS is oblivious to because as far as the OS is concerned, it handed us a chunk of memory and it's ours to do with what we want. For DAO and DA2, it was pretty much required to prevent excessive memory fragmentation (if you have 100MB of memory but your largest block is 5 MB, you'll fail a memory request for 6MB which typically results in a crash). Whether or not this is genuinely the issue with Ghosts I'm pretty oblivious to (for obvious reasons), but games definitely do handle their own memory allocations from time to time (there may also be potential performance optimizations depending on the level of control the software may exert on how it structures its memory). I don't know that what I've seen from CoD warrants the usage of so much memory, graphics wise it seems the same as the rest of the MW games. My guess is that it will have 300 particle effects running simultaneously with post processing shaders up the bazoo throughout a 100 scripted sequences; I'm just glad they managed to put in the gameplay among all that.
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Yeah. Here's another perspective: http://nakedsecurity.sophos.com/2013/11/01/the-badbios-virus-that-jumps-airgaps-and-takes-over-your-firmware-whats-the-story/ I got infected by the BadBios a few years back, real nasty piece of work. Had to replace the entire motherboard.