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Everything posted by Orogun01
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Here's the thing, are male nurses payed more than female nurses? The way that feminists word their argument would make it seem so, they seem to willfully obscure the fact that the so called gender gap is across different fields. Anyways, happy women's day and whatnot.
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That in no way seems to be a retort of the point I raised; the gender pay gap is due to women choosing safe jobs instead of the high paying ones. We had one for men a long time ago, it died soon and didn't get a revive due to lack of interests. Maybe you would care to open one for ladies. Also, what's so wrong about objectifying?
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Didn't we already have a thread proving that that statistic was bogus? Also what's the verdict on Insidious, real person or just another elaborate troll?
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Not to the common man whose interest in a medium is just for entertainment's sake, but to the professional who needs to understand good from bad there are must. This is true for every field, whether is fashion or sports there are certain "musts" that a professional needs to be aware of, even if they don't like them. On the subject; I would also say that Gears of War and Halo should be considered a must (even though I dislike them) even though the mechanics they spawned are still being used. Namely; cover shooting and regen health, hopefully those two will become a thing of history soon.
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I think Way of the Samurai is a perfect example of how to do non linear story in a single setting.
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I been mulling over for while about what games should be considered a must play for game developers and aspiring game developers. I think almost everyone has an idea of what good games they like to consider, but I'm actually looking for technical reason why a game is a must play. Every film student is shown certain films that have become considered classic due to the same reason, I'm hoping this will be the game equivalent of that. Example: Shenmue changed the adventure genre by introducing free roam and QTE combined with action combat. Disclaimer: The games mentioned on this thread(the ones that meet the criteria) will likely end up on a list that I may use in the future as reference for good game mechanics and design.
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I had Lords of Shadows (the first one) on my back log for quite a while and decided to give it a finish. I can say that if the second one has the same director as the first I won't be getting it. I have never seen a game be so dragged down by terrible design choices. That game should be a study case of what happens when bad choices ruin what could had otherwise been an enjoyable experience.
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It's a problem with most game trailers these days, especially the big title ones. It's like they're advertising a movie, not a video game. What's the difference these days?
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I think you're missing the point entirely, some people don't like competing against real players they want a experience that has been crafted for enjoyment not competition.
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That's a good thing.
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Wouldn't they be held liable financially (through fines) had they released it? Or worse.
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I would counter that by saying that doesn't justify vigilantes shooting people in the streets. It's a matter of perspective, ain't it. I think you're confusing perspective with speculation; what we are doing is speculating, what your perspective *is* is actually quite subjective. For example, I know that the rates of vigilantism are not higher than the crime rates, I know that most people who carry concealed do not go around looking for criminals. But it seems that you believe differently.
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The hypothetical situation that you mentioned fails to address the fact that: One, if the criminal succeeds he will continue to commit crimes. Two, that the criminal might not be inclined to let witnesses live. That situation could easily be a robbery in which 3 bystanders were killed by a gunman who feared recognition
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I think there is a major misconception that civilized and peaceful somehow equate with defenseless.
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I don't know about the rest of the STEM fields, in mine it seems to be true just because games attract that kind of personality. To be honest the women are sometimes more awkward than the men. Also, considering the fact that most people (specially in the US) are fighting the learning curve I would say that both boys and girls can be considered to "not be good at math". If you told me that they have been conditioned to believe that girls are only valuable for their looks I might had agreed with you, that still bears little relevance to job disparity. Women and men seem to want different things out of life; women seem to like stability and security (having a good "nest" to raise their kids) and men seem to be more focused on achievement (providing said stability). The modern social sciences seem all to keen on disregarding millennial of evolution in favor of egalitarianism, gender roles and values are the result of a selective process that has been going on for a long time. Its hubris to think that one hastily crafted information model would actually surpass what has been proven by nature, as it wouldn't have otherwise succeeded and been present on our times.
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Well, studies say at early childhood female and male children have the same aptitude for math and related stuff, so it stands to reason that at least some amount of social conditioning is involved. Also, I somehow can't fault women who have their doubts about spending an inordinate amount of their lives (college, then job) in the almost-exclusive company of mostly socially inept and entitlement issue-laden nerd boys. So they have been conditioned to believe that those jobs are only for "socially inept and entitlement issue laden nerd boys"? and that's why you brought it up not because you actually believe that women think that and that is the reason why they don't go for those jobs.
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That's their fault, not ours.
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I hate Matthew McConaughey simply on the fact that he continues to waste his talent, he keeps it up and he is going to end up doing the same crappy movies as Ben Kingsley.
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Oh, I don't know. How about leading by example? "Authority"? What authority do you have over anyone? Classically there are three types of authority: pragmatic, charismatic, and traditional. I guess we just covered two of those. My point was that it's a bit ...argh, no time! But what about my divine right to rule?
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Is anyone going to play Devil's Advocate or can we all agree that men > feminists? I expect Bruce will be the one to get things going.
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Well I plan on getting it, but then I liked DA2 so you might not want to use my opinion to base your purchase on! Totally unrelated question, but what's the story behind your new avatar?
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Oh, I don't know. How about leading by example? "Authority"? What authority do you have over anyone? In my experience you cannot force people without having some might backing you up, it easier to trick them into inaction and redirect their efforts into fruitless pursuits. But those tactics only buy time, not solve the problem.
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It's unlikely that a guerrilla will win against a major military force, but they can survive and slow or even halt the advancement of a major incursion if only for as long as it will take the proper military forces to reach their location. They would fight because there is no other option. This is probably part of why the second amendment was established to prevent early America from being conquered.