Everything posted by max8472
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Purely isometric, or mix of isometric, third-person and cinematic?
Purely isometric for me (but please, a good amount of transparency when beyond obstacles!). The question is... how far the camera will be? Like Baldur's Gate or Torment? From the first screenshot it seems that they choose Baldur's Gate "distance". About cinematics... I really like "graphic novel" style for cinematics (like The Witcher 2). Of course, only few of them and only for really important, plot related events. This style is far more cheap than fully rendered 3D cinematics. And you can also avoid voice acting if you so will!
- Unwinnable Encounters?
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Translations
We have many types of high schools, in some only latin is standard, in others both latin and greek, anyway them both are mandatory if you want to teach italian. Latin have the same structure of italian of course, so through its understanding you can master italian as well. Without studying latin, few italians truly understand our beloved language. We don't study latin and greek to speak these tongues, we do to better understand classic literature and our native language that, in fact, is an evolution of latin in structure with plenty of greek words (greek conquered/occupied the southern part of italian peninsula at some point in the history). Many english words derives from those languages as well, as you certainly know.
- Translations
- Translations
- On loot, and what you think of it for Project Eternity.
- Raw experience, or experience that scales with your level?
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My fwiw kickstarter economic analysis regarding the rift between the traditionalists and evolutionists
This discussion is a great non-sense for me. The reality is, I suppose, that developers in the day of Baldur's Gate had the freedom to create what they wanted to do, and they DO IT. PE represent that same opportunity. They make the game for themselves, don't make it for the fans like an artist paint for himself. All that they want is creativity freedom. They now have that thanks to Kickstarter and it's all that matters to them. Fans could contribute of course but only to a certain degree. They never asked us if we wanted a 2D or 3D game (traditionalists/biowarians). So THEY are traditionalists, I suppose.
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Update #15: PayPal, Polish and Russian support, $2.5M/$2.6M stretch goals, new reddit Q&A, classes, and art!
Really disappointed for the lack of italian support!
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Do you want your main character to start with some unique powers or not?
The game should give bonuses for completing quests or, like in the Game of Thrones rpg (very underrated game!), minor bonuses to how we handle quests and dialogues with NPCs. In that game, handling quests in certain ways through dialogue leads to minor bonuses that help characterization (talking bravely leads to a bravery bonus, for example). Practical example: during an interrogation, if we disappoint the executioner he could spike our eye with a burning ember so the game should grant a malus to, say, perception! That could be avoided through dialogue, of course! On the contrary, if we manage to resist without giving him the informations he wanted, the game should grant a bravery bonus.
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Gratification in Acquiring Epic/Legendary Items
I would prefer a world without too much magical items/legenday artifacts. That said, really powerful items should be acquired only through quests, defeating powerful beings (like an ancient vampire, a demilich or a dragon).
- 88 replies
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- design
- unique items
- epic items
- items
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Tagged with:
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Thoughts on a potential NPC influence system?
max8472 replied to Death Machine Miyagi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)A potential solution to the problem is this: you should gain influence completing quests of which they share the purpose, and you shouldn't gain influence simply through dialogs and/or specific quests.
- [Merged] Co-Op Multiplayer as some potential future stretchgoal?
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Would you want a new Infinity Engine game?
Without dubt, yes.
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Factions with standalone storylines - 'gameworld spice'
The game should have some major factions (i.e. Harpers, Cult of the Dragon, Red Wizards, Zentharim to name a few Forgotten Realms factions), mostly generic (i.e. opened to all classes/races but of course not all alignments) with their own goals and joining one exclude the others. Then should be minor factions (thieves guilds, mercenary companies, etc.) preferably more than one of a given type (i.e. not only one thieves guild in the whole world like in Bethesda games) and specific to one or more classes/races/alignments to join. A great idea (the only one present in Dragon Age 2) could be that companions already joined or can join factions, so we can "work" for those indirectly (think about Aveline in DA2 that became captain of the city watch). Companions could also make a career in the given faction as they grow in power and influence, just like the main character.
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Death animations and finishing moves
For me, special death sequences only for bosses (even with player losing control of his character, like in Fallout: NV). Also, I enjoy random death animations during "normal" fights (without player losing control of his character).
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The Chosen One
I really enjoy personal stories (like Planescape: Torment or Baldur's Gate) that don't involve saving the world/mankind. And I really hate when at the start of a game every NPC says "YOU are SO special, you are our ONLY hope!" like, you know, Neverwinter Nights.
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Monsters! What makes them interesting and unique.
The best "monsters", in my opinion, are... well, actually, sentient races. A battle with a rival adventuring party is the most exciting of fights. They could have, like your own party, so many powers and abilities and spells you never know what you can expect from them. Monsters are somewhat "limited".
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Concrete (and reasoned) ideas for HOUSING.
A castle or a keep would be great but a more interesting idea could be the possibility to run commercial activities (something seen in BG2 but not-so-well developed) Every adventurer -> magic items shop or a sort of museum Thief -> thieving guild, shipping company Bard -> theatre, inn Mage -> alchemist shop, magic academy, book shop Warrior -> mercenary company, private militia, training school Cleric -> church, charity organization, hospital Monk -> martial art school, monastic order Druid -> erbalist, animal training
- Translations
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Where is everyone from
Italy, Europe, Earth
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Level scaling
My opinion: no level scaling, of course, but only to a certain extension. I think that the most pleasant fights are versus other sentient races (especially humans), and they can and must "scale" to our power level (think about a crucial fight for the plot). They are similar to the main character, with levels, powerful gears, abilities, etc. unlike monsters that don't have a true progression (usually they grow only in hit points and attack rolls/armor class). So, no level scaling for monsters (you know where they are after all... a dragon's lair is quite distinctive ), only for sentient races.
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Possibility of console release?
what a bull***t I guess, you have never played Metal Gear Solid I guess YOU never played Thief: The Dark Project?
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How should magic work?
I like spell slots, they made the casting system very tactical. You do not need to memorize spells, they are available as you please, only limited by slots (like the sorcerer in D&D with more known spells that are to be learned first of course and quite rare). The slots "recharge" every encounter. You have few slots so you have to choose wisely which spell to cast (long casting times), without the drawback of running out of spells.
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What type of "player house" would you like?
In my opinion, it would be great to have an "house" according to character class like in BG II. But it would be AWESOME to also manage that to some degree (build new rooms, buy supplies, manage crew, etc.) and do that with some specific quests (a bard could make poems out of his adventures, finding good actors for his great comedy, etc. )