Everything posted by HoonDing
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Dragon Age 2
DA2 is the new Splinter Cell: Conviction.
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Dragon Age 2
Is there a mod that removes the enemy waves from the game?
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Pictures of your games
- Let's play Drakensang: the River of Time
The once-proud Baron, now a broken man, is taken away by Forgrimm. GERLIN: The Baron of Nadoret is clearly no longer the master of his own mind, a successor must be appointed. I will attend to this matter as soon as time permits. ARDO: Well, the search is finally over, and the crown is safely stowed away. Everything that has anything to do with the crown... GERLIN: ...will remain a secret! ARDO: That applies to every one of us! The story of our journey must remain a secret among friends! The damage that would be done to the Emperor would be irreparable... even now that it's all over. ARDO: My thanks, Gerlin, I'm deep in your debt. ARDO: But not only that. I thank you, too, my friends, for it was your heroic deeds that saved the crown. It was an honor to share this adventure with you! CANO: Your Lordship, Mora and I have agreed to work together in the future. MORA: In other words, our wager is off and we are no longer a threat to the crown. ARDO: Hahaha, what a relief, "Mister and Mrs Foxhill". And that is that for the main quest. At this point, Forgrimm will officially end his framed storytelling, just as it becomes morning in Ferdok. Cano himself shows up as well. We will continue playing for now, since we can still chat a bit with our companions. NEXT: final update.- Let's play Drakensang: the River of Time
The mirror version of our party is easy to defeat as long as the most dangerous ones are kept in check by putting them to sleep or turning them to stone. After Jasmine is defeated once again, Coldstone will order her to teleport away, and finally enter battle himself. Coldstone animates the statue of Answin of Ravensmound that the Baron was supposed to give to the actual Ravensmound as a gift, and has it engage the party. The battle against Coldstone isn't hard, just long and annoying. The statue is a very dangerous opponent in melee, but moves very slowly. Hence, ranged attacks are the way to go here. Once the statue has taken a certain amount of damage, Coldstone will stop controlling the party, summon ethereal swords and cast spells on the party. This is the moment to damage him. Eventually, after using the trick with the statue and the swords a couple more times, Coldstone will drop dead and drop the Crown of Raul... ...while the statue of Ravensmound will go crashing down the rock face. At this point, Gerlin and Forgrimm show up again as well. Meanwhile, it turns out Mora somehow survived the avalanche of debris (being in the good graces of the god of thieves might have something to do with that). CANO: Mora! Praised be Phex! You are still alive! That's the last time we risk our lives for the sake of a stupid wager! MORA: Yes Cano, you're right. Let's work together from now on. Ardo now finally completes his mission and retrieves the Crown of Raul...- Let's play Drakensang: the River of Time
The main antagonists are nicely gathered at the balcony. REGISMOUND OF COLDSTONE: It seems my congratulations were premature, old friend. Didn- Football
- Dragon Age 2
I guess the COD audience still doesn't get it.- Let's play Drakensang: the River of Time
Our party heads upstairs and very soon the trap is sprung. Jasmine shows up again, along with her apprentice and some mercenaries. Jasmine leaves her apprentice to deal with the party. This fight is a preparation for the actual end battle. The apprentice will create several duplicates of herself that all cast spells on the party. Conveniently, Mora as a quest NPC cannot be killed during combat and therefore acts as a very good decoy. The fight is soon over. Now, it is time to confront the Baron, Coldstone and Jasmine at the balcony and at last retrieve the Crown of Raul. NEXT: the final battle.- Let's play Drakensang: the River of Time
After killing all opposition, the party finds the secret entrance to the Baron's treasure chamber in the cage with the dogs. The party finds the door of the treasure chamber is locked by an elaborate Dwarven mechanism. To open it, there is a final puzzle to be solved. Once inside the treasure chamber, there is an unpleasant surprise awaiting: the Crown of Raul went awol. MORA: It was lying right there when I was last here. But Dajin mentioned something about a handover that was to take place soon thereafter. ARDO: Who was he going to hand the crown over to? MORA: He said that the crown was to be delivered to a certain Answin of Ravensmound. He said something about Answin being,- Let's play Drakensang: the River of Time
In the jail, Ardo soons come up with a cunning escape plan: luring the jailer in by pretending to have a heart attack. At any rate, it works like a charm. Once outside the jail, our party's immediate task is to retrieve their gear. There are a few skirmishes with guards, luckily there are two casters in the party and they are easily disposed of. The party finds a group of guards that is about to gamble over the equipment. Disposing of them gives access to the chests containing our equipment. After re-equipping, outside some stairs ascend to a lonely tower. This is the place where the elusive Mora is kept by the Baron. Finally, the party finds the mysterious Mora. MORA: Who are you? Cano, is that really you? CANO: Mora! I- Kingdoms of Amalur: Reckoning
Game looks to be a weird mix of WoW and Fable. Not really interested at this point.- What are you playing now?
- Dragon Age 2
8.0 is the new 6.0 It's fun to compare that review with the one for Alpha Protocol.- Dragon Age 2
There's no need to press A during the romance scenes? Correct this please, BioWare.- Dragon Age 2
You can't judge a game before you like it.- Best HoMM game
- Let's play Drakensang: the River of Time
Our party's task now is ruining the mood at the party to force the Baron to show up and try to save it, so he can be confronted. To achieve this, we go and talk to Lady Mina of the Mountain ("of the Mountain", btw, is a pretty unnecessary translation of "von Berg"). MINA OF THE MOUNTAIN: I presume that no introductions are necessary, your lordship? ARDO: No, my dear Lady of the Mountain. Mina, I believe? MINA OF THE MOUNTAIN: So you do remember! Heehee. We- Let's play Drakensang: the River of Time
After heading through the gate in the mercenary camp, the party finds itself in the wine cellar of Baron Dajin's castle. Soon, a servant enters the wine cellar, who Ardo seems to be familiar with. VALET WENDEL: Hey!? Who's there?! Guests? Here?! That- Let's play Drakensang: the River of Time
Our party exits the cave and enters the main mercenary camp in the gorge just as Baron Dajin of Nadoret himself is holding a speech for the assembled mercenaries. BARON DAJIN OF NADORET: Some folks would say that we- Dragon Age 2
- Dragon Age 2
I vote for Nepenthe providing us with a Let's Play of DA2.- RANDOM VIDEO GAME NEWS THREAD!
I see they learnt nothing from Fahrenheit then. At least in that game they had the excuse that it was rushed by the publisher near the end.- Dragon Age 2
The romances and the linearity in his movies. + explosions, when you hit something with a sword.- Let's play Drakensang: the River of Time
Beggar Greyhair takes our party to the edge of the Dark Forest where the Harbormaster disappeared into. BEGGAR GREYHAIR: This is where Orbert was seen tramping into the woods with some henchmen. But where exactly... ARDO: It's alright, Greyhair. I think he's on his way over here already, our busy harbormaster. The harbormaster and his cronies show up and enter the Dark Forest after taking smoke torches from a hidden crate. Using smoke torches themselves, the party enters the Dark Forest and follows the Harbormaster's trail. Without the smoke torch, the party would be attacked by endless waves of increasingly tough animals. The party confronts the Harbormaster while he's looking for the secret entrance to the castle in a rock face. HARBORMASTER ORBERT: By the thunderboxes, it's you again?! What is this? URDIRIEL: Absolutely right... it's us. Surprised? HARBORMASTER ORBERT: Not really. I suspected right from the start that you were up to no good. You're very persistent, seeing you're even still alive. At least we got one of you. So my trap at the harbor was of some use after all. URDIRIEL: Then you also have Fayris on your conscience. JAAKON: He hasn't had one of those in a long time ... If he did, he wouldn't have given us free rein. HARBORMASTER ORBERT: Did you really believe you could snoop around my harbor and get away with it ? If you did, then you're even dumber than I thought. ARDO: Stop! In the name of the Emperor: Put down your weapons and surrender! HARBORMASTER ORBERT: I have bad news for you. It seems that neither you nor the Emperor has a thing to say here. Recruits, Coldstone's orders are clear! This entrance must remain secret! Make mincemeat out of them! Finally, we get to kill that annoying jerk of a Harbormaster. After he and his cronies are dead, Urdiriel finds the key to the secret entrance on his corpse. Urdiriel then locates the keystone in the rock wall and the secret entrance to the castle opens. Once inside, however, there is a surprise: the party didn't enter the castle but a cave system that serves as a mercenary base... soon they are addressed by a mercenary. MERCENARY 1: Ah, fresh meat! Welcome, recruits! Where's the harbormaster? He's normally so keen to collect his little fee at once. CANO: [Lie] Oh, Orbert told us we should go ahead in the meantime. He probably wanted to check something outside. He'll collect his money later. MERCENARY 1: [success] So? What does he want to look at? Oh well, he'll tell us in due course. The main thing is that you're here. Get your tabards from that chest up there. MERCENARY 2: Hey, look at that, Sergeant! That fair-haired guy's doublet is covered in blood! MERCENARY 1: So it is! You look as though you've just come from battle! What have you been doing? CANO: [Lie] We were attacked by a pack of wolves in the forest. We had to dispatch a couple of them to get them to leave us alone! MERCENARY 1: [success] So there are problems with those beasts again, hmm? I'd hoped that that was over for now! Well, good, I'm glad you made it. Like I said, find yourselves a couple of tabards that fit you out of the chests there, and go out into the gorge. Guard Gerald is already waiting for you. So for now, our party is forced to play along with the mercenaries, and must find an entrance to the castle somewhere in the mercenary camp. NEXT: in disguise - Let's play Drakensang: the River of Time