-
Posts
10383 -
Joined
-
Last visited
-
Days Won
29
Content Type
Profiles
Forums
Blogs
Everything posted by HoonDing
-
The game will make for a very entertaining Let's Play, that's for sure.
-
Would anyone be surprised if the Witcher 2, a completely DRM-free game, gets leaked before release? It will be interesting to see how much that game will be pirated... maybe the final test for the PC gaming industry before finally going over to exclusively developing MMOs, indie & browser games.
-
Is there seriously a woman in Gears of War 3?
-
That's the point. The entire game is taking a piss at the whole serious business epic fantasy trend in RPGs. It's the fantasy version of Anchronox.
-
Paint the Elf blue in Photoshop and we have a Na'vi.
-
Well, Manny didn't slaughter Commander Rhode. Though Larian McGuffins her out of the way, being able to kill her three underlings is still quite a stretch. They're only level 13, Rhode is probably at least level 40.
-
Dragon Age 2: Too fast, too furious.
-
Dungeon Siege III Art
HoonDing replied to Dimitri Berman's topic in Dungeon Siege III: General Discussion
Anjali's suit reminds me of the female Templar armour from Hellgate: London. -
Let's play Drakensang: the River of Time
HoonDing replied to HoonDing's topic in Computer and Console
The junk golem can be rather easily defeated by setting it on fire with the Incendiary Arrows that Urdiriel picked up earlier and Jaakon's Thunderbolts. The summoned fire elemental is meant to keep the golem away from Jaakon and Urdiriel, but unfortunately it doesn't have a lot of hit points and goes down quickly. Eventually the junk golem is defeated, knocking down Urdiriel in the process. While Jaakon is mourning over Fayris' body, Urdiriel unties Gerlin. AGENT GERLIN: Coldstone. I... I was too careless. I'll never forgive myself. JAAKON: Poppy****! What happened to Fayris has nothing to do with you, it was that... that monster! URDIRIEL: Even though I may not have known Fayris very well, I deeply regret that we weren't able to save her. AGENT GERLIN: Truly, an immeasurable loss. A life so young, ended so casually and cruelly. In spite of this, my friends, we mustn't lose hope. Not now. URDIRIEL: So 'Coldstone' is the name of the man whom we have to thank for this? What part does he play in this matter? AGENT GERLIN: That's the big question I don't have an answer for... not right now, anyway. I don't know much about him. But I will remember his face... and his name. We've clashed before, during my youth. URDIRIEL: Clashed? AGENT GERLIN: Yes, it was a trivial matter during my service, an... irregularity. I can't even remember what it was about. But I'll get to the bottom of it, even if I have to examine every document from my service days. AGENT GERLIN: Well... the actual reason I ended up being taken prisoner was a conversation behind a courtyard wall - which I was able to overhear by accident while on the way to our meeting point. AGENT GERLIN: What I heard was, "That fat swine is getting greedier by the day. He wants a bigger piece of the pie... he's almost as bad as the Baron! Now the chest is supposed to go back to the stronghold. Seems it was brought here by mistake." AGENT GERLIN: When they stopped talking, I climbed over the wall to see what was in the chest. I was so eager to catch a glimpse that I didn't notice I wasn't alone on the other side of that wall. I felt a blow on the head and... woke up here. URDIRIEL: And? What was in the chest? AGENT GERLIN: I didn't get to that, more's the pity. But we still have the following clues: the initials "S.B." were carved on the chest... I suspect that "S.B." could be the Commandant of the Tollgate, Stitus Bloomfold. URDIRIEL: Stitus Bloomfold, interesting. What's the plan this time? AGENT GERLIN: Jaakon. I want you to accompany our new friend here. If she trusts someone, you trust that person too. URDIRIEL: Ah, speaking of which: I'm traveling with three well-heeled merchants who are also in search of the pirates. Something extremely precious has apparently been stolen from them... AGENT GERLIN: Yes, I know these gentlemen... You can tell them everything. You must go to the Tollgate and find out what the connection is between Commandant Bloomfold, the smugglers and the pirates. URDIRIEL: Agreed. Together we'll get to the bottom of this. JAAKON: Yes, we shall... and we'll find what this "Coldstone" has to do with it all. AGENT GERLIN: Excellent! I'll journey to Ferdok to report on this night's events and what we have found out so far. And I will do everything in my power to find out all I can about Coldstone. May Phex be with you until we meet again! URDIRIEL: I hope you'll find some answers. Take care of yourself, Gerlin. After all this, Jaakon and Urdiriel return to the city. NEXT UPDATE: travel preparations. -
Let's play Drakensang: the River of Time
HoonDing replied to HoonDing's topic in Computer and Console
Outside, Jaakon and Urdiriel decide to sneak past the smugglers to reach the warehouse where Fayris and Gerlin are. This requires some careful timing, as the area is patrolled by a mage. Eventually, they reach the southern warehouse. Just as Urdiriel and Jaakon enter the warehouse, Fayris (who apparently didn't need much help) comes storming in and attacks a mage who is guarding Gerlin. The mage, however, stops the arrow in its path and hits Fayris with a ball of lightning, instantly killing her (and crushing Urdiriel's hopes for a F/F romance). The mage then leaves after dropping a glowing object on the ground. The object gathers junk from around the warehouse and assembles a golem, with the intent of crushing Jaakon and Urdiriel into the ground. -
Let's play Drakensang: the River of Time
HoonDing replied to HoonDing's topic in Computer and Console
Our party has barely taken ten steps when they run into some smugglers who appear to have been following Fayris. FAYRIS: Oh, no! Members of the smugglers' gang. How could they have followed me? JAAKON: We can speculate about that later. Hmm, they haven't noticed us... maybe they're only supposed to be lookouts while the ship is being unloaded. FAYRIS: I have an idea! What if I set up a trap in the passageway, and then we lure them in here? URDIRIEL: That's not a bad idea, Fayris. Let's do it. Between Fayris' traps, Jaakon's fire elemental and a volley of arrows the smugglers are easily defeated. After two more skirmishes with smugglers, now including enemy mages, the party makes it to the warehouses where Gerlin is imprisoned. Fayris now proposes to split the party to scout ahead. Fayris goes to the southern warehouse, while Jaakon takes the northern warehouse. Urdiriel stays behind to watch their backs. However, not long after Urdiriel is left alone, some gloating thugs appear. SMUGGLER: Tsk tsk... always these puffed up snoopers who don't know when to quit. SMUGGLER: Now you'll pay the same price for your stubborness as your friends did. URDIRIEL: You should have thought more about the price you'll pay for your actions... Though outnumbered, Urdiriel easily defeats the thugs are easily beaten with the help of Jaakon's fire elemental who conveniently stayed behind, and the Thunderbolt spell. Two of the thugs drop Incendiary Arrows, which will come in handy not much later. Urdiriel is now faced with a choice, either to follow Jaakon or Fayris... she decides to pick Jaakon. Once inside, she is just in time to help out Jaakon survive the trap that was set for him. However, Fayris is still in danger. JAAKON: I thank you, Urdiriel Teardream. Hurry! We have to get to Fayris in the other warehouse. Gerlin is probably in there too! URDIRIEL: Agreed. Which way? JAAKON: Through the back gate! Out to the harbor. If we access the other warehouse from there, we might have the element of surprise working to our advantage! Jaakon and Urdiriel head outside, to find the entire area to be infested with thugs. Will they come in time to save Fayris and Gerlin? -
Let's play Drakensang: the River of Time
HoonDing replied to HoonDing's topic in Computer and Console
Our character has only just finished her training with Master Laurelin, when she is approached by a Dwarf. AGENT GERLIN: Urdiriel Teardream, stop... a word with you. URDIRIEL: How do you know my name? AGENT GERLIN: Now, now! Not so hasty! I didn't mean to barge into this. First of all, let me explain how you came to my notice. AGENT GERLIN: How you mastered the last stages of your training with Master Laurelin... that impressed me. And how you dealt with that crazy beekeeper... Very shrewd, I must admit. URDIRIEL: Well, shrewd isn't exactly the word I'd use. What do you really want from me? AGENT GERLIN: I'll get to that in a moment. But the most revealing part was the story about that... Blood Wolf. Pity it didn't spare any of the smugglers. They could probably have given us lots of information. URDIRIEL: Enough! How do you know all this? Who are you? AGENT GERLIN: My name is Gerlin and my... 'office' requires me to see to it that I am always well informed about things. To put it bluntly, I... stumbled upon you... so to speak... during my investigation of the pirate attacks. URDIRIEL: You're on the trail of the river pirates?! What were you able to find out... and what do these... these smugglers have to do with it?! AGENT GERLIN: I don't know that myself yet, but I'm sure we'll find out soon. However, that is something we should discuss in a somewhat quieter location. URDIRIEL: You still haven't told me whom you're working for... AGENT GERLIN: When you get your teeth into something you just don't let go, do you? Heh heh... I like that about you. However, I regret that I must keep this information from you... for now. We should really discuss this in a quieter location. URDIRIEL: Hmm. All right, agreed. After you. AGENT GERLIN: Alright then. Follow me. Gerlin takes Urdiriel to a back alley of Nadoret and introduces her to his companions. AGENT GERLIN: Nobody should bother us here. My liegemen: Jaadon Zagor and Fayris Lynxeye. AGENT GERLIN: Seems like all of us want to find out what the river pirates are up to. That brings a cooperation to mind. JAAKON: Cooperation? Isn't that rushing it a bit? I was only talking about exchanging information, nothing more. FAYRIS: We don't have enough people to pass up such crucial help, Jaakon. My senses tell me that we should trust them. Gerlin has always had the right instincts so far. It... AGENT GERLIN: ... It is not up to us alone to make any decisions about a mutual plan, anyway. AGENT GERLIN: After all... we're all in this thing together, aren't we? AGENT GERLIN: So what say you? Do you want to work together in this? URDIRIEL: I'm in.. if you'll actually tell me what's going on. AGENT GERLIN: My sources tell me that a ship will dock in the harbor tonight, after the curfew. It's possible that stolen merchandise from the pirate attacks will be on board. Anyway, we'll have to take a closer look at this situation. URDIRIEL: Loot from the pirate attacks? Hmm... why Nadoret, of all places? I don't understand. JAAKON: Nadoret is one of the last big trading posts before Ferdok. Perhaps the merchandise is to be transported on the road from here. FAYRIS: And it's not certain if Nadoret is the only place on the river that is used for this purpose. It's possible that there's only one location which constantly changes. URDIRIEL: That's all very well, but Nadoret still seems like an insecure turning point to me, though. The harbor is sure to be monitored by partrols during the curfew. JAAKON: Normally you would be right about that. However, according to everything we were able to learn, there won't be any patrols tonight. AGENT GERLIN: A tricky matter... the influence of the men behind this must reach farther than we supposed. The question is... how far? URDIRIEL: I'd be happy if we could just catch the pirates. But one thing at a time. What is the plan? AGENT GERLIN: As soon as you are ready, Jaakon will take you to our meeting place when darkness falls. We'll discuss the last details there and leave together. URDIRIEL: I understand. Let's hope it all goes well. Before setting off, Fayris gives a warning: the upcoming mission will be the first that is serious business. FAYRIS: Urdiriel Teardream, I sense that you know how dangerous this mission will be for us all. Be sure that you prepare properly for all this... then meet Jaakon behind the tavern at the marketplace. URDIRIEL: Of course. I'll prepare myself and then go to the tavern. AGENT GERLIN: Well then, that's everything... right? Please excuse me. I also have some preparations to make. Oh... and please keep a low profile. Not a word to anyone about our mission. URDIRIEL: As you wish. Until tonight. They part ways and Urdiriel heads to the marketplace to buy a few potions and supplies. Then she goes to find Jaakon behind the tavern. Before starting the mission, Urdiriel decides to chat a bit. URDIRIEL: Can I ask you a personal question? JAAKON: Oh, I... of course. You may. URDIRIEL: What is your profession? You don't exactly look like a warrior. More like a Fountlandish scholar, actually. JAAKON: No, I don't come from Fountland originally, even if a large part of my family feels very much at home there. I studied at the Hall of Mercury in Festum. I didn't stick with it very long there. URDIRIEL: Festum? Isn't that in Fountland? You do have rather Fountlandish features. JAAKON: Listen: I! Am! A! Middenrealmian! My heart belongs to the Middenrealm, that's why I decided to go into service... to work with Gerlin. So please do me a favor and don't pester me about Fountland. URDIRIEL: I'm sorry, I didn't mean to offend you. JAAKON: It's alright, I... You couldn't possibly know that I don't care to deal with that topic. There are just some things that are better left alone. I hope you understand that. URDIRIEL: How about Gerlin? He hasn't let much slip so far. I still don't know whom he is working for. Or you, for that matter. JAAKON: And you won't get that information from me, either. Sorry. All I can tell you is that he is an outstanding friend and mentor, and that he never leaves any of his people in the lurch. JAAKON: He thinks very highly of you for some reason. I guarantee you that you can trust him completely.. I even surmise that ultimately we are pursuing the same goals. That's all I can tell you about him. URDIRIEL: Is this Faryis Lynxeye a Feytala? JAAKON: Feytala? Oh... of course. Yes, you're right, she's an Elf half-breed. Why do you ask? URDIRIEL: I'm just curious. I was wondering how long you have known her. JAAKON: Actually I began my service with Gerlin at just about the same time as she did. We met for the first time there. At first, the teamwork wasn't as succesful as Gerlin had hoped... but over the years we've overcome our differences to have a viable working relationship, as Gerlin likes to say. I think very highly of her. You won't find a better scout anywhere. URDIRIEL: About our mission... JAAKON: Of course, the mission. Are you ready now? URDIRIEL: Yes, let's get started, Jaakon. JAAKON: Now we're getting to the deadly serious side of things. We'll meet up with the others behind the Praios Temple after darkness falls. Let's go! However, when Urdiriel & Jaakon show up behind the temple at night, something is amiss. JAAKON: I don't like it at all. The others should already be here by now. URDIRIEL: Perhaps the harbor watch is on patrol after all and held them up? JAAKON: Out of the question. We would have seen them in that case. No, it must... psst... someone's coming! Fayris comes rushing out of the darkness and addresses Urdiriel and Jaakon. Of course, something has not gone according to plan. FAYRIS: Urdiriel Teardream, Jaakon! We... Gerlin, he... JAAKON: What's the matter with Gerlin? What happened?! FAYRIS: We were... he wanted to check on something. The smugglers captured him, I... I couldn't intervene. JAAKON: Curses! How could he be so careless! Something must have rattled him... could you see where they took him? FAYRIS: No, I... I didn't want to endanger Gerlin in any way. One of them muttered something about "the two big warehouses" and "the only way into the harbor district". JAAKON: Hmm... if we want to rescue Gerlin, we'll have to sneak through those warehouses whether we want to or not. Hurry, who knows what they're planning to do with him! URDIRIEL: You're right. We've no time to lose. And so, for the first time in the game, we get to control an entire party. Jaakon is a battlemage with a nice array of offensive spell and the useful Sleep spell. He can also summon the fire elemental, a very useful summon as its touch sets enemies on fire. His melee skills are not too shabby either and with his staff he can trip enemies when he is attacked in melee. Fayris is a ranger like Urdiriel, but as a Half-Elf she doesn't suffer from any social penalties when dealing with humans. She also comes with the Arrow Tempest skill, which allows to shoot two arrows at once. Thus, our party sets off. -
Did you miss the "Careful with that axe, Eugene"? That was an obscure Pink Floyd reference. The game is brimming with easter eggs like that.
-
Let's play Drakensang: the River of Time
HoonDing replied to HoonDing's topic in Computer and Console
For our next and final training mission, Laurelin asks us to hunt a Blood Wolf by following the trail of traps set by a couple of trappers that are hunting the wolf, and disarm the traps along the way. As the Blood Wolf is too cunning to get caught by them, the traps are only hurting innocent animals. After disarming a few traps, the two trappers show up and try to take us out. However, they are driven off rather easily. Eventually, we reach the edge of the Dark Forest where we encounter a young sorceress fighting some wolves. Not far from this scene, there are two bodies of smugglers that were transporting some goods. HESINDIANA ZOLTAN: By Hesinde, where did you come from all of a sudden? You only escaped being turned into charcoal by a whisker! URDIRIEL: These bodies... they obviously have bite wounds. Do you know who these people were? HESINDIANA ZOLTAN: No, I asked myself that too. They look like a bad lot to me. Smugglers perhaps... but that's not why I'm here. URDIRIEL: Even so, shouldn't we attend to these men? HESINDIANA ZOLTAN: There's no time for that now! A diseased wolf is wreaking havoc here... and I have come to kill it. From the look of these corpses, the beast can't have gotten very far yet. URDIRIEL: I'm also here to free the forest from this sick animal's clutches. Eventually, the Blood Wolf and his pack show up and we are drawn into a fight. Between our own archery skills and the support of both Hesindiana's magic and Laurelin's soul animal, the wolves are easily defeated. HESINDIANA ZOLTAN: Thank you for your help. I must say I am very glad you were there to help. That Blood Wolf was more of a danger than I thought... URDIRIEL: Before we attend to the victims, could you explain to me why you were hunting this creature? HESINDIANA ZOLTAN: The blood of this sick creature is an important ingredient for magic experiments. However - and no insult intended- I suspect you would not understand the details. URDIRIEL: Whatever you think... alright, now what are we going to do with these bodies? HESINDIANA ZOLTAN: Perhaps we should find out more about them first... let's see what they have on them... HESINDIANA ZOLTAN: Hmm... exotic food, various things... and a letter. Let's see... hmm, signed with an "S.B."... no arcane text, no alchemist's recipe, how boring. URDIRIEL: A letter? That certainly sounds interesting. HESINDIANA ZOLTAN: Do you think so? Well... here is the letter. I must hurry back to my Master. I wish you well, and I thank you once again! Upon returning to Laurelin, he congratulates us on our success, summons the forest creatures and officially ends our apprenticeship. Laurelin also grants us the recipe for the Improved Soul Bow as a parting gift, which will eventually give us the opportunity to craft the best bow in the game. After finishing our apprenticeship, our character has moved to level 2. We make use of some of our leveling points to learn the spells Balm of Healing, Thunderbolt and Fastness of Body from Laurelin. NEXT UPDATE: adventure calls. -
Let's play Drakensang: the River of Time
HoonDing replied to HoonDing's topic in Computer and Console
Intent on finishing our apprenticeship, we go and find the old lady Ilma Broadtree near the East Gate of Nadoret to get directions to Master Laurelin. Her directions are clear: Laurelin can be found near the aptly named Troll Bridge. However, she also warns us not to try and cross this bridge to avoid getting squished. After a bit of walking, we finally meet Master Laurelin. LAURELIN: Sanyasala! URDIRIEL: I greet you also. LAURELIN: What leads you to me, Sister? URDIRIEL: I'm Urdiriel Teardream. Elodiron Shining-Crystal sent me. She told me I could learn from you. LAURELIN: I'm pleased to hear about Elodiron from you. I would be happy to share my knowledge with you. LAURELIN: I can feel intuition and dexterity in you. And I perceive that you aren't a stranger to life in the forest. URDIRIEL: Ai! But there's a lot more I'd still like to learn from you. Some paths have so far remained hidden from me. The first task Laurelin gives us, is gaining the trust of his soul creature, a badger. This task is easily accomplished using our character's Animal lore skill. Next, Laurelin sends us and his badger to destroy five nests of giant fireflies who are endangering the region, and convince the beekeeper who's breeding them to snap out of it. After destroying the nests, we find the beekeeper near the city's South Gate, selling the nectar he collected from the nests. BEEKEEPER: Hello! Do you want to taste my delightful dragon syrup? You won't find a tastier.. treat in all of the Kosh. URDIRIEL: No! Laurelin has sent me to speak with you... BEEKEEPER: Ah, I already had a discussion about my work with the pointy-eared gentleman. He had some reservations... URDIRIEL: .... which you obviously failed to heed. Instead, you have continued to breed those unnatural creatures. BEEKEEPER: I'm sorry, but I don't understand your point. My fireflies wouldn't hurt anyone. Please tell Master Laurelin that he is worrying needlessly. We find it rather hard to convince the beekeeper of his erroneous ways. The game gives us the opportunity to use one of the social talents, Fast Talk, but this is doomed to failure due to our character's total lack in social skills. URDIRIEL: [Fast Talk] Those fireflies are unnatural. Who knows what they might do?! They're a terrible menace! BEEKEEPER: [Failure] Those beasts are less harmful than bumblebees. And their syrup sells fantastically! To make matters worse, the Harbormaster shows up as well, disregards our arguments and kicks us out of the town. All there's left to do for us is to report back to Laurelin, who warns us about the Harbormaster and sends us on our next training mission. -
Let's play Drakensang: the River of Time
HoonDing replied to HoonDing's topic in Computer and Console
After our heroine got knocked unconscious at the end of the previous update, Forgrimm starts the next part of his tale. Our character wakes up to the quarreling voices of the three merchants she met in the camp. Only now their names are revealed: the Dwarf is Forgrimm, the young human is Cano (who is also Gladys -
Let's play Drakensang: the River of Time
HoonDing replied to HoonDing's topic in Computer and Console
No. Nebula engine. It's the same setting, but TDE 4th edition rather than 3rd edition like RoA. Hence, there are no negative attributes. You can however, pick negative & positive traits during character creation. -
original, the battle for arrakis, 2000, the 3-D sequel to 2000... which one's the fifth? "Frank Herbert's Dune", second Dune game from Cryo Interactive.
-
All Dune games (all five of them) are good.
-
Let's play Drakensang: the River of Time
HoonDing replied to HoonDing's topic in Computer and Console
The travelling 'merchants' turn out to be not very sociable. HUMAN MERCHANT 1: I'm sorry, but we're in the middle of an important discussion. URDIRIEL: The Captain has sent me to tell you that the camp is set for the night. HUMAN MERCHANT 2: Oh, thank you for this reassuring piece of information. I'm sure we've earned a nap. DWARF MERCHANT: I have to agree with him there. I'll sleep like a log after all that cursed rocking and rolling about on the ship. HUMAN MERCHANT 1: Nobody is going to bed yet! Or have either of you slackards come up with a good idea yet? DWARF MERCHANT: ...errr..... HUMAN MERCHANT 2: ...hmmm... HUMAN MERCHANT 1: Please explain to the captain that we have matters to discuss and that it will take as long as it takes... we wish to remain undisturbed. Understood? Now, we can leave it at that, but we can also harass the three some more. URDIRIEL: are you also travelling to Nadoret? DWARF MERCHANT: That's for me to know and you to find out, Pointy Ears. Haha! Well... we don't have anything to hide, so I can guess we can tell you... We... HUMAN MERCHANT 1: We are... we're merely travelling merchants... with important matters to discuss. DWARF MERCHANT: That's right, we have a private matter to discuss, so push off! HUMAN MERCHANT 2: Oh my, you are such an elegant and subtle character, Gammlund... I'm impressed. DWARF MERCHANT: What's that supposed to mean? Are you making fun of me, Cano... err.... Foxhill... I mean Foxhill! HUMAN MERCHANT 1: It would be better if you left us alone now... I'm sure that one of the... boatmen... would be glad to chat with you. URDIRIEL: Why are you being so unfriendly? I just wanted to get to know you! DWARF MERCHANT: So you want to get to know us, do you? If you don't stop listerning to our conversations, you'll get to know my axe! HUMAN MERCHANT 2: Don't take it to heart. My friend's axe is much sharper than his mind... and his moods are far worse than his breath! DWARF MERCHANT: Cano, just say the word and I'll introduce you to my axe as well! HUMAN MERCHANT 2: Ah, thank you for your kind offer but I have already had the pleasure... And by the way, my name is Dabro, not Cano. Dabro Foxhill, remember? HUMAN MERCHANT 1: Stop it, both of you! Now let's get on with our discussion, if we may! Forgive me, kind Lady, but we wish to be alone. When we finally leave the three alone, it seems we didn't really make a good first impression. Anyway, after reporting back to the Captain, we can finally lay to rest, only to be rudely awakened in the middle of the night. The entire camp is in chaos and fighting who appear to be pirates. Soon our character is attacked by two ruffians as well, and must defend herself with her puny dagger. The two mooks go down quickly, but our heroine is attacked again by a large brute with an even larger warhammer. However, he is dispatched quickly as well. In the meantime, the Captain got himself in trouble and we rush to his defense... But our character is brutally beaten down from behind... and everything turns black. NEXT UPDATE: arrival in Nadoret. -
Let's play Drakensang: the River of Time, the 2010 sequel to Drakensang: the Dark Eye. The story starts in Ferdok, setting of the first Drakensang, with two joinable characters of that game, Forgrimm & Gladys, reminiscing over an old painting. Eventually, the Dwarf starts telling the story of what happened 23 years ago. Character creation: we decide to play with an Elven Ranger with the colourful name Urdiriel Teardream. Elves are naturally geared towards magic & nature talents, while having troubles integrating in human society. The game starts on a boat and according to our journal our character is supposed to travel to a town called Nadoret to finish her training with an Elven master called Laurelin. However, for now we are stranded on an island and must help the Captain with some menial tasks. CAPTAIN ALBASS: It's good of you to join us on land, young lady. We'll camp here tonight before we reach Nadoret tomorrow. CAPTAIN ALBASS: You promised to make yourself useful during our journey. I forgot all about that, or I would have given you something to do much sooner. URDIRIEL: And of course I'll keep my word, Captain. What can I do to help? CAPTAIN ALBASS: Lend old Piet a hand to set up camp for the night. We'll set off at first light tomorrow - our paying passengers are in a hurry. Piet turns out to be an old curmudgeon who quickly sets us on our way to fetch some fungus with the young sailor Janah. PIET: Who? What? Oh! It's someone from the boat. What was your name again? URDIRIEL: ... Urdiriel Teardream! How could you forget? PIET: Oh right! You're the one who couldn't afford to pay the full fare... the one that I can use for odd jobs. I don't know how I could forget that. URDIRIEL: Yes, the captain was so friendly PIET: Friendly? Hurumpf, well if you enjoy working so much... you can do my job as well! PIET: Or not. Who knows what a mess you'd make of it... I seem to remember that someone chose to waste their money on betting instead of buying tinder fungus in Ferdok. JANAH: No, that's not true! Somebody stole the money and I was so shocked by the theft that I forgot to buy the tinder fungus. Really! URDIRIEL: I don't have any tinder fungus either. How can I help? PIET: Well, someone will have to find some dry tinder fungus on this island and YOU are going with them, just in case.. JANAH: I'm not scared! I would go on my own if it wasn't so dull... PIET: Make sure she comes back in one piece, or you'll have to deal with me! Janah is in enough trouble as it is. URDIRIEL: Of course. Come on, Janah, let's go. After all said and done, Janah leads us to a spot with tinder fungus, but of course she messes it up. JANAH: It's as wet as a bowl of Kosh Cabbage Broth! We won't find a shred of dry tinder fungus out here if Efferd has blessed the entire island with his wonders. URDIRIEL: What shall we do now? JANAH: I know! While we're here, let's take a look inside the ruined tower. I bet it's still nice and dry inside. URDIRIEL: That sounds like a nice little adventure. I'm in. I forgot to take screenshots of the tower, but what happens is that the two companions get attacked by some bats and eventually find some dry tinder fungus. After returning the fungus to Piet, the Captain gives us the task to inform three travelling merchants (one of them a Dwarf) that the camp is set for the night.
-
Mark Meer. As much as I dislike his voice-over in ME, I can totally understand why he was hired. The man's steaming hawt.
-
BG was good for it's time but nowadays I couldn't play that turd for 5 minutes. So in 20 years from now, all current games will be turds as well?
-
Manny seems to be lacking in potions. With level 4 Fireball, those skeletons shouldn't have been a problem.