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HoonDing

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Everything posted by HoonDing

  1. After killing all opposition, the party finds the secret entrance to the Baron's treasure chamber in the cage with the dogs. The party finds the door of the treasure chamber is locked by an elaborate Dwarven mechanism. To open it, there is a final puzzle to be solved. Once inside the treasure chamber, there is an unpleasant surprise awaiting: the Crown of Raul went awol. MORA: It was lying right there when I was last here. But Dajin mentioned something about a handover that was to take place soon thereafter. ARDO: Who was he going to hand the crown over to? MORA: He said that the crown was to be delivered to a certain Answin of Ravensmound. He said something about Answin being,
  2. In the jail, Ardo soons come up with a cunning escape plan: luring the jailer in by pretending to have a heart attack. At any rate, it works like a charm. Once outside the jail, our party's immediate task is to retrieve their gear. There are a few skirmishes with guards, luckily there are two casters in the party and they are easily disposed of. The party finds a group of guards that is about to gamble over the equipment. Disposing of them gives access to the chests containing our equipment. After re-equipping, outside some stairs ascend to a lonely tower. This is the place where the elusive Mora is kept by the Baron. Finally, the party finds the mysterious Mora. MORA: Who are you? Cano, is that really you? CANO: Mora! I
  3. Game looks to be a weird mix of WoW and Fable. Not really interested at this point.
  4. 8.0 is the new 6.0 It's fun to compare that review with the one for Alpha Protocol.
  5. There's no need to press A during the romance scenes? Correct this please, BioWare.
  6. You can't judge a game before you like it.
  7. Our party's task now is ruining the mood at the party to force the Baron to show up and try to save it, so he can be confronted. To achieve this, we go and talk to Lady Mina of the Mountain ("of the Mountain", btw, is a pretty unnecessary translation of "von Berg"). MINA OF THE MOUNTAIN: I presume that no introductions are necessary, your lordship? ARDO: No, my dear Lady of the Mountain. Mina, I believe? MINA OF THE MOUNTAIN: So you do remember! Heehee. We
  8. After heading through the gate in the mercenary camp, the party finds itself in the wine cellar of Baron Dajin's castle. Soon, a servant enters the wine cellar, who Ardo seems to be familiar with. VALET WENDEL: Hey!? Who's there?! Guests? Here?! That
  9. Our party exits the cave and enters the main mercenary camp in the gorge just as Baron Dajin of Nadoret himself is holding a speech for the assembled mercenaries. BARON DAJIN OF NADORET: Some folks would say that we
  10. Teaser:
  11. I vote for Nepenthe providing us with a Let's Play of DA2.
  12. I see they learnt nothing from Fahrenheit then. At least in that game they had the excuse that it was rushed by the publisher near the end.
  13. The romances and the linearity in his movies. + explosions, when you hit something with a sword.
  14. Beggar Greyhair takes our party to the edge of the Dark Forest where the Harbormaster disappeared into. BEGGAR GREYHAIR: This is where Orbert was seen tramping into the woods with some henchmen. But where exactly... ARDO: It's alright, Greyhair. I think he's on his way over here already, our busy harbormaster. The harbormaster and his cronies show up and enter the Dark Forest after taking smoke torches from a hidden crate. Using smoke torches themselves, the party enters the Dark Forest and follows the Harbormaster's trail. Without the smoke torch, the party would be attacked by endless waves of increasingly tough animals. The party confronts the Harbormaster while he's looking for the secret entrance to the castle in a rock face. HARBORMASTER ORBERT: By the thunderboxes, it's you again?! What is this? URDIRIEL: Absolutely right... it's us. Surprised? HARBORMASTER ORBERT: Not really. I suspected right from the start that you were up to no good. You're very persistent, seeing you're even still alive. At least we got one of you. So my trap at the harbor was of some use after all. URDIRIEL: Then you also have Fayris on your conscience. JAAKON: He hasn't had one of those in a long time ... If he did, he wouldn't have given us free rein. HARBORMASTER ORBERT: Did you really believe you could snoop around my harbor and get away with it ? If you did, then you're even dumber than I thought. ARDO: Stop! In the name of the Emperor: Put down your weapons and surrender! HARBORMASTER ORBERT: I have bad news for you. It seems that neither you nor the Emperor has a thing to say here. Recruits, Coldstone's orders are clear! This entrance must remain secret! Make mincemeat out of them! Finally, we get to kill that annoying jerk of a Harbormaster. After he and his cronies are dead, Urdiriel finds the key to the secret entrance on his corpse. Urdiriel then locates the keystone in the rock wall and the secret entrance to the castle opens. Once inside, however, there is a surprise: the party didn't enter the castle but a cave system that serves as a mercenary base... soon they are addressed by a mercenary. MERCENARY 1: Ah, fresh meat! Welcome, recruits! Where's the harbormaster? He's normally so keen to collect his little fee at once. CANO: [Lie] Oh, Orbert told us we should go ahead in the meantime. He probably wanted to check something outside. He'll collect his money later. MERCENARY 1: [success] So? What does he want to look at? Oh well, he'll tell us in due course. The main thing is that you're here. Get your tabards from that chest up there. MERCENARY 2: Hey, look at that, Sergeant! That fair-haired guy's doublet is covered in blood! MERCENARY 1: So it is! You look as though you've just come from battle! What have you been doing? CANO: [Lie] We were attacked by a pack of wolves in the forest. We had to dispatch a couple of them to get them to leave us alone! MERCENARY 1: [success] So there are problems with those beasts again, hmm? I'd hoped that that was over for now! Well, good, I'm glad you made it. Like I said, find yourselves a couple of tabards that fit you out of the chests there, and go out into the gorge. Guard Gerald is already waiting for you. So for now, our party is forced to play along with the mercenaries, and must find an entrance to the castle somewhere in the mercenary camp. NEXT: in disguise
  15. There's not even a need to wait for a Let's Play. There's a thread on the Bioboards where the entire game is spoiled.
  16. Well, DA2 and Witcher 2 are coming very soon...
  17. There's so many slashers coming out this year (Kingdoms of Amalur, Hunted: Demon's Forge, Dark Souls and who knows what else) with a lot more marketing and hype behind them, that DS3 is probably going to be overlooked.
  18. Alice already killed the Duchess, the Mad Hatter, the Red King, the Jabberwock and the Queen of Hearts in the first game. What else is left to kill? Evil Humpty Dumpty?
  19. BROTHER EMMERAN: Wait! I beg of you! BROTHER EMMERAN: Look at me, Narog! Don't you recognize me? CRAB BEAST: Da... Dar... Darog?! Is it really you? BROTHER EMMERAN: Leave the darkness of this place and follow me to the eternal flame... my brother! NAROG: Finally, you have found me. I have endured here in the darkness for an eternity... NAROG: Alone with my rage and my despair. My hatred soaks every stone of this place... NAROG: But I shall remain in the darkness no longer... it binds me no longer. I am free... BROTHER EMMERAN: May you find peace now... my brother! BROTHER EMMERAN: Thank you! I am deeper in your debt than I will ever be able to repay. URDIRIEL: I don't understand... Why are you calling this monster your brother? What just happened? BROTHER EMMERAN: I know I owe you an explanation. This place was the object of my soul quest. The soul spark of my dead twin brother's was trapped here. Finally, he is free... I am sorry I couldn't tell you the entire truth. But the oath that binds me to the Riverfather also prevented me from becoming involved. I could only trust in your heroism. URDIRIEL: But you did get involved in the battle. Didn't that break your oath? BROTHER EMMERAN: Well, I did intervene, but to create peace, not to fight. But I could only free my brother's soul spark once you had contained the evil. URDIRIEL: What exactly happened with your brother? BROTHER EMMERAN: Narog was my twin brother. As you may know, the bond between twins is very close among us Angroshim. It is almost as if we share a soul. We grew up in Tosh Mur, the place the Human's know as Wood Watch. Side by side, we delved in the mines of L
  20. Descending winding stairs and killing more morfus guarding treasure chests, the party reaches the heart of the Temple of Efferd. Upon entering the final chamber, a huge crablike monster will arise from the water and attack our party. The fight with the Crab Beast is the toughest in the game, since the monster will periodically summon a lot of giant crabs and morfus to help. When the Crab Beast is near death, it summons forth the waters of Efferd and renders our party unconscious. However, a deus ex machina appears to save our party: Brother Emmeran.
  21. Once the dragon is slain, the party finds Sanraya's soul instrument among its considerable loot. The party makes a quick return to Hammerberg to grant Sanraya her soul instrument back. Upon death, the dragon also dropped an artifact that seems to be connected to the Temple of Efferd. It is time to return to Brother Emmeran for advice. URDIRIEL: I have another strange fragment. It was guarded by a Water Dragon. BROTHER EMMERAN: A Water Dragon... doubtless summoned by Efferd's anger to lay waste to the realm of the Riverfather. But show me the artifact. Hmm, let me see... it is similar to the other artifact you brought me. I'm sure it also belongs to the temple. I can feel the power of the Ocean God. Now, our party is ready to tackle the Temple of Efferd. The Temple of Efferd consists of 9 levels of tunnels infested with giant crabs and morfus. After a lot of tedious combat, the party reaches a mosaic puzzle that needs to be solved to get past a dead end. The cube looted from the Water Dragon's body is the final piece needed to complete the mosaic. Upon solving the puzzle, a bridge will materialize and the party can continue into the heart of the temple.
  22. It is now time for our party to pit themselves against the Water Dragon that Sanraya spoke of. The Water Dragon pops up soon as the party arrives at its cave. It turns out to be more a plesiosaur than a dragon. The dragon is very easy with all our party members having access to the best skills, weapons & equipment.
  23. DA 2 will be the very first slam dunk not developed by Obsidian.

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