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HoonDing

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Everything posted by HoonDing

  1. All Dune games (all five of them) are good.
  2. The travelling 'merchants' turn out to be not very sociable. HUMAN MERCHANT 1: I'm sorry, but we're in the middle of an important discussion. URDIRIEL: The Captain has sent me to tell you that the camp is set for the night. HUMAN MERCHANT 2: Oh, thank you for this reassuring piece of information. I'm sure we've earned a nap. DWARF MERCHANT: I have to agree with him there. I'll sleep like a log after all that cursed rocking and rolling about on the ship. HUMAN MERCHANT 1: Nobody is going to bed yet! Or have either of you slackards come up with a good idea yet? DWARF MERCHANT: ...errr..... HUMAN MERCHANT 2: ...hmmm... HUMAN MERCHANT 1: Please explain to the captain that we have matters to discuss and that it will take as long as it takes... we wish to remain undisturbed. Understood? Now, we can leave it at that, but we can also harass the three some more. URDIRIEL: are you also travelling to Nadoret? DWARF MERCHANT: That's for me to know and you to find out, Pointy Ears. Haha! Well... we don't have anything to hide, so I can guess we can tell you... We... HUMAN MERCHANT 1: We are... we're merely travelling merchants... with important matters to discuss. DWARF MERCHANT: That's right, we have a private matter to discuss, so push off! HUMAN MERCHANT 2: Oh my, you are such an elegant and subtle character, Gammlund... I'm impressed. DWARF MERCHANT: What's that supposed to mean? Are you making fun of me, Cano... err.... Foxhill... I mean Foxhill! HUMAN MERCHANT 1: It would be better if you left us alone now... I'm sure that one of the... boatmen... would be glad to chat with you. URDIRIEL: Why are you being so unfriendly? I just wanted to get to know you! DWARF MERCHANT: So you want to get to know us, do you? If you don't stop listerning to our conversations, you'll get to know my axe! HUMAN MERCHANT 2: Don't take it to heart. My friend's axe is much sharper than his mind... and his moods are far worse than his breath! DWARF MERCHANT: Cano, just say the word and I'll introduce you to my axe as well! HUMAN MERCHANT 2: Ah, thank you for your kind offer but I have already had the pleasure... And by the way, my name is Dabro, not Cano. Dabro Foxhill, remember? HUMAN MERCHANT 1: Stop it, both of you! Now let's get on with our discussion, if we may! Forgive me, kind Lady, but we wish to be alone. When we finally leave the three alone, it seems we didn't really make a good first impression. Anyway, after reporting back to the Captain, we can finally lay to rest, only to be rudely awakened in the middle of the night. The entire camp is in chaos and fighting who appear to be pirates. Soon our character is attacked by two ruffians as well, and must defend herself with her puny dagger. The two mooks go down quickly, but our heroine is attacked again by a large brute with an even larger warhammer. However, he is dispatched quickly as well. In the meantime, the Captain got himself in trouble and we rush to his defense... But our character is brutally beaten down from behind... and everything turns black. NEXT UPDATE: arrival in Nadoret.
  3. Let's play Drakensang: the River of Time, the 2010 sequel to Drakensang: the Dark Eye. The story starts in Ferdok, setting of the first Drakensang, with two joinable characters of that game, Forgrimm & Gladys, reminiscing over an old painting. Eventually, the Dwarf starts telling the story of what happened 23 years ago. Character creation: we decide to play with an Elven Ranger with the colourful name Urdiriel Teardream. Elves are naturally geared towards magic & nature talents, while having troubles integrating in human society. The game starts on a boat and according to our journal our character is supposed to travel to a town called Nadoret to finish her training with an Elven master called Laurelin. However, for now we are stranded on an island and must help the Captain with some menial tasks. CAPTAIN ALBASS: It's good of you to join us on land, young lady. We'll camp here tonight before we reach Nadoret tomorrow. CAPTAIN ALBASS: You promised to make yourself useful during our journey. I forgot all about that, or I would have given you something to do much sooner. URDIRIEL: And of course I'll keep my word, Captain. What can I do to help? CAPTAIN ALBASS: Lend old Piet a hand to set up camp for the night. We'll set off at first light tomorrow - our paying passengers are in a hurry. Piet turns out to be an old curmudgeon who quickly sets us on our way to fetch some fungus with the young sailor Janah. PIET: Who? What? Oh! It's someone from the boat. What was your name again? URDIRIEL: ... Urdiriel Teardream! How could you forget? PIET: Oh right! You're the one who couldn't afford to pay the full fare... the one that I can use for odd jobs. I don't know how I could forget that. URDIRIEL: Yes, the captain was so friendly PIET: Friendly? Hurumpf, well if you enjoy working so much... you can do my job as well! PIET: Or not. Who knows what a mess you'd make of it... I seem to remember that someone chose to waste their money on betting instead of buying tinder fungus in Ferdok. JANAH: No, that's not true! Somebody stole the money and I was so shocked by the theft that I forgot to buy the tinder fungus. Really! URDIRIEL: I don't have any tinder fungus either. How can I help? PIET: Well, someone will have to find some dry tinder fungus on this island and YOU are going with them, just in case.. JANAH: I'm not scared! I would go on my own if it wasn't so dull... PIET: Make sure she comes back in one piece, or you'll have to deal with me! Janah is in enough trouble as it is. URDIRIEL: Of course. Come on, Janah, let's go. After all said and done, Janah leads us to a spot with tinder fungus, but of course she messes it up. JANAH: It's as wet as a bowl of Kosh Cabbage Broth! We won't find a shred of dry tinder fungus out here if Efferd has blessed the entire island with his wonders. URDIRIEL: What shall we do now? JANAH: I know! While we're here, let's take a look inside the ruined tower. I bet it's still nice and dry inside. URDIRIEL: That sounds like a nice little adventure. I'm in. I forgot to take screenshots of the tower, but what happens is that the two companions get attacked by some bats and eventually find some dry tinder fungus. After returning the fungus to Piet, the Captain gives us the task to inform three travelling merchants (one of them a Dwarf) that the camp is set for the night.
  4. Mark Meer. As much as I dislike his voice-over in ME, I can totally understand why he was hired. The man's steaming hawt.
  5. BG was good for it's time but nowadays I couldn't play that turd for 5 minutes. So in 20 years from now, all current games will be turds as well?
  6. Manny seems to be lacking in potions. With level 4 Fireball, those skeletons shouldn't have been a problem.
  7. So it's better than Planescape: Torment (93), but worse than Oblivion (95) and NWN (95).
  8. I have no idea actually I just thought it was always possible to travel between settings, to me it's just like different planes of existence I dunno, can't you jump from DarkSun to Dragonlance? I summon Volo to the thread There's many worlds on the Prime Material Plane. That's why you meet for instance Knights of Solamnia (from Dragonlance world of Krynn) in BG2.
  9. Speaking of witty, what happened to your NWN playthrough?
  10. Yeh, and the rest of the world. The further that lady is kept from any red buttons, the better.
  11. Well, I already mentioned a comic book and a tv series villain, how about some crook/cop/mutual nemesis pairings? E.g. Moriarty/Holmes, William Chaloner/Sir Isaac Newton etc.? Bond/Blofeld
  12. I have all those French letters & signs on my keyboard.
  13. After what was established in Divine Divinity & Beyond Divinity, Damian is hardly random. For the Dragon slayers, he's next in line after they wipe out the last Dragon knight. EDIT: you can actually pause the game during combat.
  14. fixed
  15. Good news for Dungeon Siege 3... provided it doesn't get delayed either.
  16. Krull (watched it when I was 5)
  17. I played through HotU as a pure fighter once and one-shotted Baalors with that +8 sword. Let's just say that *arcane* magic sucks balls in 3rd & 3.5 edition. Clerics filling their entire spellbook with Persistent Buffs are better than fighters and invulnerable against everything. Ask Kaelyn.
  18. I would've picked Gargamel.
  19. Well, in NWN & NWN2 magic kinda sucks balls.
  20. If you're going to play MOTB without importing, I'd pick either Barbarian or Cleric of Ilmater, becaue these classes get some unique content. I haven't played a monk myself, but from experiencing
  21. It's likely only the final boss will be a huge dragon, identical to Akatosh from the end of Oblivion's main quest. The main quest in Skyrim could consist of becoming powerful enough to defeat it by gathering the necessary shouts.
  22. Play Dark Messiah on Hard, that way you can't kick enemies to their death all the time. There are so many creative ways to kill enemies, using the kick all the time is pretty lame. At least try and finish the Temple of the Spider, it is the highlight of the game.
  23. This game sounds similar to KGB from Cryo Interactive. It was an adventure game set in the final days of the SOviet Union, with similar theme & grim atmosphere.
  24. What happened to Magneto after House of M? That's about where I stopped reading X-men.
  25. There's certainly not much incentive for exploration unlike the first game. Most caves & buildings that aren't locked, contain nothing of worth. Ideally, the third game will combine the bigger emphasis on story of TW2 with the freeform exploration of TW1.
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