Combat seems to be a lot like:
Hopefully the group tactics will be expanded over DA:O, because micro-managing looks like a nightmare when something awesome happens as soon as one gives out a command. I had no idea what the hell was going on.
Those endless hordes of mooks wouldn't be so bad if one tactic wouldn't work on all of them. Storm of the Century = win. Cone of Cold = win. Yawn.
At least equally tedious dungeon crawls in Icewind Dale & Baldur's Gate required some variation in tactics.
Those have to be screenshots from the console version (not that Oblivion looked much better on the PC).
At least people look like people this time around.
Already in 1981, the best selling game on Apple II was "Softporn Adventure", a text adventure that was later bought and re-released by Sierra and turned into Leisure Suit Larry by Al Lowe. IIRC it sold 250,000 copies on Apple.
I just want the enemies to actually attack our character, that's all . Especially the melee ones.
Maybe they attack one by one, like any self-respecting mook.
IWD2 is the spiritual predecessor of Dragon Age with the endless grinding of repetitive mobs and spawning of mooks around your party (usually behind your mages). Temple of the Urn is eerily familiar to the Ice temple (and maybe explains why I hated it so much).
I'm playing the Wheel of Time game. It's a great fantasy shooter with the best use of magic in any game, ever.
There's a wide variety of spells that can all be used in very inventive ways, e.g. killing someone by throwing a "swap person" spell and jumping off a cliff. Bethseda could learn a lot from this game for their own fantasy franchise.