Obviously the behemoth publishers like EA and Activision are only interested in Awesome Button Simulators, but there are still small & mid-sized publishers around (although many have gone the way of the dodo as well) supporting games of small & mid-sized developers, mostly in Europe.
Nicholas Roerich? Not his best work, IMO, but still a lot better than those Soviet propaganda posters.
Now, the Palace of the Soviets, that was Russian art at its best. Too bad it was never built.
I thought that was Ming the Merciless.
Cortez conquered an Empire of 10+ million Aztecs and he landed with 500 men.
Apart from technological gap (even bigger in the 1700-1800s than in the 1500s), French/English used the same 'divide and conquer' tactics of Cortez. Aztecs had an Empire consisting of many tribes that could be used against each other, NA native Americans were similarly divided and henceforth certain tribes allied with colonials to wipe out their rivals.
Syberia 3: the Road Home?
Last Sokal game I played was Paradise and it was a subpar Syberia clone.
In any case, this is way better news than the Dreamfall sequel.
BioWare cities would be good if one would visit them only once. They usually make a very good first impression, it's upon returning that the illusion is shattered. The Citadel in Mass Effect games is another good example (but at least in the third game things change slightly).
Unless I misremember the Imperial City in Jade Empire is likely the most crowded and lively city BioWare ever made.
Size of cities and number of inhabitants in AC are much larger than in RPGs because in action games people don't expect to be able to interact with every single NPC and enter every single house. At least if one compares to open-world RPGs; linear RPGs like BioWare ones don't really have an excuse.
Cities like Denerim and Kirkwill were laughably bad --- Vizima was quite a decent city. Ferdok and Nadoret in the Drakensang games were excellent as well.