Everything posted by Monte Carlo
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What mold should be broken?
What I do want: Crunchy tactical combat that manages to be fun and elegant, and by elegant I mean immersive but not overly complex Options in combat --- Disarm / bull-rush / stun etc Classes-but-classless --- By this I mean I like class tropes, but classes should also be able To Do Other Stuff. A tribal warrior might have learnt some shaman-esque combat buffs. A city-dweller thief might have learnt a useful cantrip or two. A magic system as immersive and elegant as combat. Dragon Age 1 tried hard but having symbiotic spells (grease + fire for example) lets see that ball run with a bit more perhaps Big, lunatic, old-skool dungeons full of loot, traps and stuff. Durlag's Tower writ large. A dungeon just for the bloody sake of it. The vibe that made IWD so great. Factions where you can properly burn bridges Crafting. I used to *hate* crafting but now I like it as games made it a bit easier. The items in D3 might be crap, but the crafting *mechanic* is fun. Proper loot. Back to BG2 levels of unique items rather than the generic and cartoony NWN versions NPCs who, just for five minutes STFU without banging on about their problems. Have a couple of strong fairly silent types for those of us who want to get on with it
- What mold should be broken?
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Mature Themes?
Monte Carlo replied to pseudonymous's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Fighting in tunnels is quite mature. And if you like 'dark' fantasy then tunnels are great too, cuz there's very little light down there.
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Inventory system
As long as inventory doesn't turn into a friggin' minigame or overly realistic (I like lewt) then i'm cool. However, character and inventory GUI are deeply important in a CRPG and I want them to be real purdy.
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What are the boundries on our hopes?
Monte Carlo replied to Darth Trethon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)It has to peak soon, maybe three million is optimistic but would be great. I wonder if a publisher might sidle up to them after all this buzz...
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thank you!
Can I apologise whole-heartedly for the grievous errors in my earlier post? I said that you'd probably have the money by next weekend, when it has become abundantly clear that you might do it by tomorrow afternoon! As of 14:51 GMT on 15th September... $937,672
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What type of game system?
Fighter, Cleric, Magic-User, Thief That is all.
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The Kickstarter Thread
And soon after that it was...$895,602
- Do not make the game isometric
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Concerns regarding the game setting
I know, for a fact, that Ferg sits in his underground cave, stroking his cat with his foot on the shark-tank trap door pedal.
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Tropes that could be avoided
Fireballs and healing potions are unrealistic too.
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So what have I missed?
Hi Arkan long time no see. Checkout project Eternity.
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The Kickstarter Thread
Hey, you know what? For ten years I've been listening to tards from the big publishers telling me that this type of game was dead, and that there was no appetite for it. Kickstarter is turning gaming into more of what I would call a 'Big Cottage' industry, with outrageous stuff like plurality and diversity and customer input. Who'da Thunk It? BTW... $861,744
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So... Torchlight 2?
Too cartoony for me, but my son likes it. Won't be getting the second one, am still wrapped up in D3.
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The Kickstarter Thread
Every time I hit reload on my browser the totals pledged goes up. It's like Progress Quest.
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Tropes that could be avoided
I'm with the Swede on this one.
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The Kickstarter Thread
They've made, as of 11.09 GMT on 15th September... $854,499 pledged of $1,100,000 goal That's in just over a day, right? They should have enough money by the middle of next week, and then enough to maybe get some Krispy Kremes for the QA goblins too.
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Concern about Super Deep NPC Companions
As long as they utterly rebuke, with the +1 Mace of Loathing, the over-the-top, romanceable, emo, squee-laden Bioware NPC model then I'm cool. Dave Gaider loves his NPCs so much, you MUST comply with their stories. Yeuch. Old-skool hirelings who die every ten seconds are cool too. Just defrost a new box. But seriously, BG2 is about right. Even the romances were just about bearable and none of the NPCs outshone the Protagonist.
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Concerns regarding the game setting
I'm cool with a fairly vanilla setting TBH. It's easier to sell, and this project is selling well so far. I agree that the content within that world is what a game stands or falls on, the crunchy stuff. I find the Forgotten Realms, for example, to be pretty meh. But I loved the IE games. So what Sawyer says in his quote is on the money as far as I'm concerned. I'm pretty confident that they will pull the old classic-with-a-twist trick, and do it well.
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Tropes that could be avoided
Which reminds me I do not want to be able to do everything first go. I want choices and consequences. I want to think about what I am doing. I want to be challenged. And I just want to fight in tunnels, but different strokes for different folks.
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Exploration System
I really, really liked the SoZ overland map thingie / minigame. Would he happy to see something like that, but with bigger and more distinct wilderness areas.
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Tropes that could be avoided
Chainmail bikinis: good Romances: bad Comedy anime-inspired mega-weapons also suck.
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Jump Around
Hi What type of movement will characters be able to do in this game? I know that flying and riding horses are popular demands, but actually one of the things I really enjoyed about Diablo 3 was jumping around. Diablo is an isometric game, right? Well, the barbarian gets to leap around. You can move to different areas / layers of the map with a mighty leap. It's visceral, fun and adds a dynamic that makes the character distinct. So will characters be able to go prone / jump / crouch / climb? Cheers MC
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thank you!
Good luck Josh, Chris, Tim and Ferg and all the other guys at Obz, we are all rooting for you to succeed. It sounds like you are planning the game most of us have waited ten years for. I hope publishers pull their heads out of their arses: I've just pledged my $35 and note that you are well over the $800,000 mark already. You'll have the money by next weekend, and probably then some. Am looking forward enormously to the dev cycle and learning more about the game. Brilliant to see so many new faces too. Cheers MC
- What are you playing now?