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Everything posted by Monte Carlo
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Jesus H Christ, you are only fifty thousand bucks away from doing it. I think three or maybe even five million is a possibility. I'm emailing every gamer I know and telling them to pitch in. We all need to do the same. It's like the Winter Palace in 1917, just with Orcs.
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http://www.forbes.com/sites/erikkain/2012/09/15/obsidian-raises-900000-for-project-eternity-in-one-day-on-kickstarter/2/ The world is watching as a bright new dawn, where publishers crap their pants, washes over the gaming horizon.
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As I said in the other thread, it's like playing Progress Quest.
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What mold should be broken?
Monte Carlo replied to fan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
As an aside, the trial from NWN2 was great. As long as thick-as-mince characters get interesting options too, that would be great. As for the idea of cultural differences --- brilliant but does it stretch art assets too much? It would be cool if you were wearing armour from one region and in another it was commented on, for example.- 131 replies
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Stronghold/PC base
Monte Carlo replied to Bos_hybrid's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Crossroads Keep was excellent. Let's have something like that. -
$1,007,657
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What mold should be broken?
Monte Carlo replied to fan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
What I do want: Crunchy tactical combat that manages to be fun and elegant, and by elegant I mean immersive but not overly complex Options in combat --- Disarm / bull-rush / stun etc Classes-but-classless --- By this I mean I like class tropes, but classes should also be able To Do Other Stuff. A tribal warrior might have learnt some shaman-esque combat buffs. A city-dweller thief might have learnt a useful cantrip or two. A magic system as immersive and elegant as combat. Dragon Age 1 tried hard but having symbiotic spells (grease + fire for example) lets see that ball run with a bit more perhaps Big, lunatic, old-skool dungeons full of loot, traps and stuff. Durlag's Tower writ large. A dungeon just for the bloody sake of it. The vibe that made IWD so great. Factions where you can properly burn bridges Crafting. I used to *hate* crafting but now I like it as games made it a bit easier. The items in D3 might be crap, but the crafting *mechanic* is fun. Proper loot. Back to BG2 levels of unique items rather than the generic and cartoony NWN versions NPCs who, just for five minutes STFU without banging on about their problems. Have a couple of strong fairly silent types for those of us who want to get on with it- 131 replies
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- innovation
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What mold should be broken?
Monte Carlo replied to fan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I can tell you what I don't want, because it's easily as important as what I do: No romances No 'cinematic cut-scenes' No forced joinable NPCs No 'Chosen One' schema No Unicorns- 131 replies
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Mature Themes?
Monte Carlo replied to pseudonymous's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Fighting in tunnels is quite mature. And if you like 'dark' fantasy then tunnels are great too, cuz there's very little light down there. -
Can I apologise whole-heartedly for the grievous errors in my earlier post? I said that you'd probably have the money by next weekend, when it has become abundantly clear that you might do it by tomorrow afternoon! As of 14:51 GMT on 15th September... $937,672
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What type of game system?
Monte Carlo replied to Metabot's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Fighter, Cleric, Magic-User, Thief That is all. -
And soon after that it was...$895,602
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Do not make the game isometric
Monte Carlo replied to Bercon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Wow. You have been tempted out of exile by this fell news. Hello again. -
Hi Arkan long time no see. Checkout project Eternity.
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Hey, you know what? For ten years I've been listening to tards from the big publishers telling me that this type of game was dead, and that there was no appetite for it. Kickstarter is turning gaming into more of what I would call a 'Big Cottage' industry, with outrageous stuff like plurality and diversity and customer input. Who'da Thunk It? BTW... $861,744
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Too cartoony for me, but my son likes it. Won't be getting the second one, am still wrapped up in D3.
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Every time I hit reload on my browser the totals pledged goes up. It's like Progress Quest.
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They've made, as of 11.09 GMT on 15th September... $854,499 pledged of $1,100,000 goal That's in just over a day, right? They should have enough money by the middle of next week, and then enough to maybe get some Krispy Kremes for the QA goblins too.
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As long as they utterly rebuke, with the +1 Mace of Loathing, the over-the-top, romanceable, emo, squee-laden Bioware NPC model then I'm cool. Dave Gaider loves his NPCs so much, you MUST comply with their stories. Yeuch. Old-skool hirelings who die every ten seconds are cool too. Just defrost a new box. But seriously, BG2 is about right. Even the romances were just about bearable and none of the NPCs outshone the Protagonist.
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