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Everything posted by Monte Carlo
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This is a little bit like book publishing, which is currently trying to manage the digital Tsunami that hit music almost ten years ago. As technology develops I think there will be a middle tier of gaming, kind of 'Indie Plus' studios that manage to consistently produce smaller but profitable titles direct to the customer without the publisher. However... in writing, a really ,really good Amazon / digital sales rating will likely get you snapped up by a publisher. For a writer that is still a big draw for the obvious reasons: marketing and distribution. Physical sales are still very important in books as they are in games. This will change, as it has in music. It will be interesting to see how the publishers play it, if they have any sense they will create proper, more autonomous sub-divisions and try to hoover up the Indie Plus guys (this happens in book publishing).
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I'm new to Kick Starter but am becoming very interested in it as I'm a bit of a gambling man. Check this out: http://www.kicktraq.com/projects/obsidian/project-eternity#chart-exp-projection Does anybody more mathematically / business-minded than me care to comment on the 5.4 - 10.3 MILLION DOLLAR PROJECTION for this project?
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Put it on a difficulty slider, like almost everything else. Wandering Monsters on Rest? Low probability / Medium probability / High probability Or tie it to easy / medium / hardcore settings. Seriously, you can't please everybody, especially folks who can write 5000 words on the subject! But you can please most people.
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May I direct y'all to RuneQuest, my favourite PnP system. There you had 'Battle Magic' and 'Rune Magic.' Battle magic was lower-level buffs: healing, weapon buffs, enemy screw-ups (*fumble* was a favourite, it made your enemy clumsy). Rune Magic was for higher level priests or 'sorcerers' (it was tied to the religious system in the game, long story). Both were fuelled by a prime statistic (called POWER) which dropped as you used magic, a la a mana system.... but characters could boost / store Power in different items like ammo. An iteration of this would work well in what Obz are proposing: soul magic versus 'X' 'Y' or 'Z' magic perhaps?
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As long as I can wantonly suck souls from my victims, a la MotB, and give myself sick new powaz, i'll be happy.
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* A hopelessly drunk wizard with a terminal illness * A deserter from a defeated army with a penchant for looting and narcotics * A female priest searching for the illegitimate daughter taken from her by the church * A master-thief / forger / safe-breaker, a gentleman of breeding and manners, obsessed with gadgets and explosives * A tribal kid kidnapped by gangsters and trained from birth to be a deadly marksman / assassin and master of firearms * An unrepentant war criminal, a powerful swordsman, looking for a new cause to rally around and a new master to serve
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Killing companions
Monte Carlo replied to Sarog's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If the critical path is predicated on the survival of one key NPC then the game wasn't designed right in the first place. I want to be able to kill them, send them off running naked into a pack of monsters (qv Jaheira) or do anything else and not break the critical path. If I choose to run out of NPCs or lose them through bad play then tough on me. -
No, I think the cheapskates should be properly jealous of those of us who are considerably wealthier. Just sayin'
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Check out this bored Hungarian dude firing a Wheellock Musket. http://youtu.be/qgPV7iXqtWQ This brings to mind a number of issues... which are tactically interesting. 1. Even if we increase the ROF to make the weapon not completely useless (we do it in RPGs for crossbows all the time, so there is ample precedent) it is still going to be slow. 2. So do you: (a) Fire it, dump it and draw your melee weapon (cool, it's like a spell really in some respects) or (b) Have one guy who is the gunner in your party, uner-maxed out at muskets and always stays at the back, protected by the rest of the party so he can interdict enemy casters etc All I'm saying is that muskets don't mean the sky just fell in. They are entirely consistent with a faux-medieval setting (in r/w Aztecs were still running around in the stone age whilst the Spanish had firearms). Just think of one as a very long, slow-firing wand of magic missiles useable by fighters...