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Monte Carlo

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Everything posted by Monte Carlo

  1. As long as I can wantonly suck souls from my victims, a la MotB, and give myself sick new powaz, i'll be happy.
  2. I'm also upping my prediction --- I think this project can make just shy of $4 million.
  3. For me it's not just a DRM issue but a convenience one. I'm pretty old-fashioned, I like the fact that GOG just lets me download and install. I also like their vibe as a company. I also use Steam, I buy games on it and stuff so I'm not being doctrinaire, but I like the freedom of GOG.
  4. Looking at the stats, I'm fairly sure this news has created a proper income spike. Edit: I've looked at it again, it's more of a levelling off where today is as good as yesterday (time zones permitting), which is still good. Will have another look (GMT) tomorrow.
  5. Indeed, I loved them and even now I can remember it in my head as I write. But it was the music, too, that pulled it together. How often do you get a medium more appealing, and evocative but cheaper than the current industry standard? It's almost a no-brainer.
  6. * A hopelessly drunk wizard with a terminal illness * A deserter from a defeated army with a penchant for looting and narcotics * A female priest searching for the illegitimate daughter taken from her by the church * A master-thief / forger / safe-breaker, a gentleman of breeding and manners, obsessed with gadgets and explosives * A tribal kid kidnapped by gangsters and trained from birth to be a deadly marksman / assassin and master of firearms * An unrepentant war criminal, a powerful swordsman, looking for a new cause to rally around and a new master to serve
  7. Maybe publishers will wake up to the whole DRM thing.
  8. I think I'm seeing a micro-spike of about $10,000. Would be interesting to see where and when that came from. Maybe Europe.
  9. If the critical path is predicated on the survival of one key NPC then the game wasn't designed right in the first place. I want to be able to kill them, send them off running naked into a pack of monsters (qv Jaheira) or do anything else and not break the critical path. If I choose to run out of NPCs or lose them through bad play then tough on me.
  10. I should have put a smiley in. My trollish blood runs deep and I am profoundly sorry.
  11. No, I think the cheapskates should be properly jealous of those of us who are considerably wealthier. Just sayin'
  12. Hmmm I must continue my analysis of Kickstarter spikes as this excellent news percolates through the gamersphere.
  13. Also $140.00 CE gets you beta access. Evil Obz have just got me there, and am upping my pledge accordingly.
  14. ...or Steam you choose. The publisher-free revolution continues, comrades!!! Thanks Obz.
  15. Check out this bored Hungarian dude firing a Wheellock Musket. http://youtu.be/qgPV7iXqtWQ This brings to mind a number of issues... which are tactically interesting. 1. Even if we increase the ROF to make the weapon not completely useless (we do it in RPGs for crossbows all the time, so there is ample precedent) it is still going to be slow. 2. So do you: (a) Fire it, dump it and draw your melee weapon (cool, it's like a spell really in some respects) or (b) Have one guy who is the gunner in your party, uner-maxed out at muskets and always stays at the back, protected by the rest of the party so he can interdict enemy casters etc All I'm saying is that muskets don't mean the sky just fell in. They are entirely consistent with a faux-medieval setting (in r/w Aztecs were still running around in the stone age whilst the Spanish had firearms). Just think of one as a very long, slow-firing wand of magic missiles useable by fighters...
  16. Am expecting modest, but not insignificant, spike as Mac-using Moonies end their Prayers and get their wallets out.
  17. You have even more reasons to click on my awesome, wisdom-coated posts than usual now I have this neat graphic-signature-tracking thingamajig.
  18. I agree entirely on the character creation side of things, but we will disagree violently on phat lewt, what with me being a shameless Monty-Haul munchkin type an' all. Magic marts? Yes please.
  19. Getting key characters gibbed, then pressing on regardless after a really tough boss battle is, for me, the quintessence of hard-core, old-skool BG-style games. I remember once losing Minsc, level 20+, in the Underdark on hardcore. I had to press on. It was tough, but I worked around it. I think difficulty sliders will enable everybody to play various levels of difficulty to match their personal tastes. If people want a Content Tourism mode that's fine by me.
  20. Hmmm. A bit of a self-licking lollipop, this point. Bows were properly nerfed in BG2. And Obz are balance-obsessed. Can't see it being a problem.
  21. I am going to compile a list of things that absolutely, utterly, unambiguously are gaming poison for a project like this. And achievements are right up there with having poorly pixellated orgasms with an elf wearing a Diaper (TM Bioware).
  22. Apart from romances I'm pretty much in agreement with all of this.

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