Everything posted by Undecaf
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Ammo for ranged weapons
Undecaf replied to ArnoldRimmer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)People get frustrated by managing a stack of projectiles in the inventory? Oh boy...
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Poll on preferred party size
Undecaf replied to Lanyon's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I don't really care if it's 5 or 6. 6 is just fine (and traditional), but all the loss of 1 really does is slightly increasing the load on the remaining 5 making each a bit more important part of the whole. I can live with that (provided the encounter design is well done).
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The Consolidated Pillars of Eternity 2 Wishlists Thread
Undecaf replied to jones092201's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I'd add more comprehensive set of world/item/NPC interactions and reactions, and few more out-of-combat skills to spice up the characterprogression and move it away from that rather simple "create the bestestest murder-death-kill-squad possible" set of mind.
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Romance
Undecaf replied to Skyleaf's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah, leave the romance stuff for Bioware and CD Project.
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Turn based
Undecaf replied to Petrus's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Nobody does.
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Stretch goal discussion!
Undecaf replied to TheisEjsing's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Might the bird (in the ship image) count? It appears as if part of the party in that image.
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Turn based
Undecaf replied to Petrus's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Of course it can be done well, if you develop entirely separate set of mechanics for both real-time and turn-based. Which is not something I'd like Obsidian investing into. Course you won't, and I don't think Obsidian would even consider it. Just saying, though. They already have a working RTwP system at hand to tweak and mold.
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Turn based
Undecaf replied to Petrus's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I don't quite buy the "it hasn't been done well before, ergo, it cannot be done well" line of thinking.
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Fully Voiced Characters
Undecaf replied to Gairnulf's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Fully voiced characters? Absolutely not, even if it was affordable.
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Stretch goal discussion!
Undecaf replied to TheisEjsing's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)If the previous game is anything to go by, I'd feel safe to ask for more skills and opportunities for out-of-combat interactivity and reactivity (NPC's, items, world objects.....) so that the character progression and gameplay consists of more than narrative choices and combat prowess.
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Will Justin Bells be in charge for the soundtrack again?
Undecaf replied to Mazisky's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)If he is, he could spice up his tones a bit. PoE's score wasn't bad, but it was a bit on the generic side.
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Turn based
Undecaf replied to Petrus's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Would be neat if it was, or had the option. I have a recollection of Tim Cain impliying (in jest, and long ago) something to the effect of being able to convert PoE 1 to being turnbased. They won't be doing it, obviously, but it would be cool if they would, and the game certainly would be worth more to me (and some others).
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Possible new Obsidian game from Tim Cain and Leonard Boyarsky using the Unreal Engine
Yeah, not overly excited no matter who's doing it. We all know where these games tend to be at these days.
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Ideal lenght for cRPG?
Between 30-60 hours is about ideal for me depending on the game type. Some games benefit from shorter length while others from longer, but generally under 30 tends to feel short and over 60 starts to drag on. DX:HR was a bit on the short side with its 20-or so-hour campaign, while with New Vegas (and other similiar games) I start to feel compelled to wrap things up around the 60-hour mark (instinctively, I don't keep track on how long I've played).
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Voices
Same here. I think lack of voiceacting (or at most very moderate use of it) opens the path to much better characterization through interpretation of the given lines and tone of the conversation.
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i would pay 300$ for loTR rpg!
Read/listen-to 'The Worm Ouroboros' ~if you've not done so before. https://www.amazon.com/Worm-Ouroboros-E-R-Eddison/dp/0345254759/ref=sr_1_3?ie=UTF8&qid=1478717519&sr=8-3&keywords=worm+ouroboros http://gutenberg.net.au/ebooks06/0602051h.html https://librivox.org/the-worm-ouroboros-by-e-r-eddison/ *Pre-dates the Hobbit I might check the local library if it has a translated version, this looks to be written in a manner that might be choresome to translate on my own.
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Chris Avellone hates Obsidian!
Quality of the video aside (I find that matty guy quite annoying to begin with...). MCA retweeting that makes it sound he's not just a bit sour, but actually pissed off big time.
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i would pay 300$ for loTR rpg!
I wouldn't. I've come to tire every time I see something about elves and dwarves and anything even remotely Tolkienic fantasy.
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What's next for Obsidian?
Something, anything, that isn't sword'n board medieval/ancient times nor fantasy (high nor low). Please.
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- If anyone can do it, it's Obsidian... [Darklands Reboot]
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PLEASE OH PLEASE Start a Kickstarter To Take FALLOUT back!
They should. And it needen't even be a Fallout/Wasteland type of "desert & destruction" setting. Which is a damn shame as far as I'm concerned.
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What are you playing right now?
Trying to continue Witcher 3... again. Maybe I'll finally end up finishing it, but I gotta say that while the story is pretty well formed (not as interesting as Wticher 2 though), the gameplay is a real chore to slog through.