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Undecaf

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Everything posted by Undecaf

  1. Speaking of mods, since you seem to be on top of the matter, is there any easy way to add some better textures to freshen up the look. I'm such a two-left-handed with these things that I can't make this or that about mod managers and the like... It used to be that you just had to download and put stuff in the dedicated folder, but now it seems that you are directecd to other mods that require other mods that require other mods that require some sort of tool feature I can't make anything of to work.
  2. What exactly happens? I've played New Vegas easily between 500 to 900 hours (due to modding, duh), and I've never had a savegame corrupted. The game just stucks on loading screen (for forever, and doing a CTRL-ALT-DEL shows a message - in the task manager or whatever it is called - that the game isn't responding). It has only happened with an EW build (just recently and the same a few years back when I last tried). I also play the game "vanilla" (mods have seemed to offer more hassle than worth in the past so I stopped trying) so there're no extra bugs coming from that route.
  3. Tried to finally get my NCR run for New Vegas with an EW build, but this is now the second time that that sort of characterbuild somehow corrupts my saves the minute I arrive at gun runners (both quick and manual -- auto is somewhere too far behind from where I am to trudge through everything again to see if it would work now). Guess there's some sort of karmic law that prevents me from doing this. So as of now... playing nothing at the moment.
  4. There are certain limits for sure. But doesn't it ultimately depend on core combat design (pace, action options and fine grained they are, HP system, encounter design, what ever goes with the territory) whether those limitations as per lacking a party to control are really all that relevant? I don't see it as a problem, it just calls for a tad different take than a party based design. I thought Fallout (and moreso Fallout 2) was interesting enough for me to like its systems. Certainly with location targeting, and the different punches and kicks you could do as unarmed (as poorly documented as they were). I do admit I likely prefer simpler combat systems to most people though, since to me it's not at all the part of the typical RPG that I enjoy. Me too, pretty much. I don't much care for too heavy focus on combat. I was just saying that the lack of tactical options in comparison to a party based game (a criticism I've heard quite a few times) can be adressed.
  5. There are certain limits for sure. But doesn't it ultimately depend on core combat design (pace, action options and fine grained they are, HP system, encounter design, what ever goes with the territory) whether those limitations as per lacking a party to control are really all that relevant? I don't see it as a problem, it just calls for a tad different take than a party based design.
  6. I don't think it's ever been disclosed. But since it was to be the XBONE launch title, some sort of mainstream action RPG is probably not far from the truth.
  7. While I obviously wouldn't object to ISO/TB Fallout... you said that, not me. I only said "something else than a sandbox FPS". I also don't care for the supposed millions in sales (not my concern, I only play the games), for the worse of it, the overt struggle and need for that has only led to more and more bad games in general and a more homogenized market.
  8. I'd rather they didn't reiterate Bethesda's "sandbox FPS/TPS" design like they did with New Vegas, but tried something different should they ever have the chance to cook up another Fallout game again.
  9. Divinity: Original Sin 2 Kickstarter at August 26th. Swen Vincke has a blog post about it: http://www.lar.net/2015/08/12/returning-to-kickstarter/
  10. You need to learn to read 'volo'. He referred to Lexx and me and whoever else claimed disinterest.
  11. That about sums up my stance too. I'm a hypocrite in that I still like to occasionally take a **** on what I view as bad decisions, but generally I've lost all meaningful interest. The bad thing is that I might not care anymore even if Obsidian gets to make something over the Fallout 4 base; not unless the gameplay takes a hefty departure from it, or does something unpredictably incredible. I'm just quite done with the sandbox FPS gameplay.
  12. I'm sure they'll have all sorts of repeatable busywork activities there along with the wasteland tycoon ****.
  13. Another one that might be interesting would be an RPG set in the Judge Dredd universe (not playing as a judge, though, at least not by default).
  14. A Tex Murphy esque detective RPG would be cool.
  15. Agreed. ----------------------------- This new stuff just doesn't look nor sound very inspiring to me. While probably a swell technical achievement, it just looks like a standard fare Bethesda game. A heavily cluttered up world full of shallow pointlessness.
  16. Stupidity breeds stupidity.
  17. Not expecting much about this. Just another visually grandiose sandbox hiking simulator that Bethie is so fond of making.
  18. Obsidian should strike a deal with Mike Pondsmith and CDPR to create a true to the PnP rules Cyberpunk RPG with all the Obsidian trademark narrative design, writing and characterization, since CDPR's game will no doubt be more of a CyberWitcher action title than an honest to god cRPG. That's one thing I'd support.
  19. Holy ****! Have things really gone that bad? Safe rooms and puppies to protect people from the speech of a middle-aged woman? I had to watch the video twice to make sure I actually heard it right. How do these people survive in life? My god....
  20. Because it's fun. The game has some pacing problems and the writing could be better, but... it's a fun game nonetheless.
  21. Bethesda strongarms another indie dev for the use of a certain word in their game title. http://www.gamespot.com/articles/bethesda-legal-team-pressures-fortress-fallout-dev/1100-6425334/
  22. A loosely Tex Murphy style detective adventure RPG (obviously without live acting).
  23. OZ, the game. Could be interesting actually. Lots of "factions" of different morals and goals, narrative and reactivity heavy, controversial topics, lots of potential for different skills and stats beyond just combat. I'd pledge a few bucks for that.
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