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Pope

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Everything posted by Pope

  1. Seriously? IWD had the best dungeons of all IE games (barring solely Durlag’s Tower). With PE, Obsidian is putting these dungeons in a BG-like free-to-explore map with a deep adult PST-like story. WHAT IS THERE NOT TO LIKE?
  2. fighter rogue priest wizard ranger monk druid barbarian cipher I think that's 9. Anyway I wouldn't add any more. Multiclassing will be enough to ensure plenty of variety.
  3. Personally, I probably won't even use the Adventurer's Hall until maybe the third playthrough, but I still think it's a wonderful option that has lots of merit. For example, players would be able to exchange characters, enabling each of us to use your player character as one of our companions. There could be an online database (preferably in-game) with a ranking of the most popular adventurers.
  4. I definitely "prefer to have to influence the NPCs to make choices, especially over big issues like skill selection and multiclassing." See it like this: within the default personality of the companion, you have complete control. E.g. you can level up the rogue companion in rogue levels any way you wish, choosing whichever rogue skills would benefit your current party the most. But somewhere in the story you might be able to unlock this companion's potential for magic, which from then on enables you to level him up in wizard levels as well. You should not be able to multiclass a character outside his/her natural habitat unless it fits within his/her story (which may or may not be influenced by the player).
  5. I think more companions are still needed. With 5 recruitable party members, and the current 7 planned, all it takes is 2 playthoughs to get to know 'em all. Granted, you still won't see all interactions between them, but even then, 7 companions is still a long shot from what BG offered. Although this being Obsidian, I do expect a LOT more depth to them than your typical Bioware NPC's, and therefore I am quite aware that this will result in a lot more writing. I do prefer 7 well written companions to 14 shallow ones. And yet... I'm probably being greedy, but I'd like to see at least 10 companions. 11 to make sure even 2 playthoughs don't suffice to experience them all. So to relate this to the topic: I think a stretch goal of "4 more companions" might make some people dig a bit deeper in their wallets. Also: I may have missed it, but is there a reason this project isn't getting much (if any) attention at the big gaming sites? Anything to do with this game not having a publisher?
  6. Now that you mention it, it has been a while. This place feels like coming home, it's like I never left.
  7. I predict each entry in the Eternity series (hoping that is what this will become) will be titled "... of Eternity" e.g. Birth of Eternity Life of Eternity Death of Eternity
  8. What if these Godlike races were actually subraces of the standard races? Planetouched Elves or Dwarves anyone?
  9. Kinda depends on the game's general atmosphere, imo. Demons and golems would've indeed been a bit out of place in the low-level game that was BG1. In contrast, in MotB these sort of characters added much to the epic vibe.
  10. +1 for no level scaling Having areas beyond my party's experience is awesome. Although make sure we can always return from such areas. I remember doing the Unseeing Eye quest way too early during my very first BG2 playthrough, and once in the Beholder lair there is no turning back. I eventually managed to fight my way through, but it took many reloads and some cheesy tactics. Also no drow please.
  11. I see no reason why this shouldn't be an option, other than perhaps making the beginning of the game a bit unbalanced (if the campaign would take a while before getting a complete six member party). A possible solution to this could be to introduce a "mercenary guild" somewhere (early) in the game, where the player would be able to create companions (maybe even for a price).
  12. Anyone know who did the artwork for The Black Hound? http://minnels.ath.cx/index2.php?Qwd=./Spel/Project%20Jefferson&Qif=Shikah%20Lilah%20fire%20genasi%20Cali****e%20cleric%20of%20Sune.jpg&Qiv=thumbs&Qis=XL These are pretty awesome as well.
  13. There's so many good episodes it's hard to pick a favorite, but these are the first that come to mind: - Trapped in the Closet - Awesomo - Ginger Kids - Good Times with Weapons - Two Days Before the Day After Tomorrow - The Return of the Lord of the Rings to the Two Towers And I'm always a big fan of Randy-centered episodes. :lol
  14. Crab people spotted! (image 7) This game has win written all over already.
  15. I read about the South Park RPG the other day. Was really skeptical until I read Matt Stone & Trey Parker will be very involved. Now I read Obsidian is developing. I'm really liking this!
  16. Just buy her Lego, it is awesome
  17. It's not just the UK Wals. All of Europe is ****ed.
  18. Making the driving more realistic, and thus less fun. Making insane stunts and persuits was one of the funniest things in the III series. In IV? Not so much. Same with gun firing and random killing. So, less fun driving and less fun killing. Don't know about you, but that kind of describes GTA to me. Hence the lack of fun in GTA IV. To me, it wasn't the realism that made GTAIV less fun than the previous installments (Vice City still being my favorite, primarily for its amazing atmosphere). The driving I got used to, and the shooting I thought was greatly improved. I can't quite put my finger on it though, but after the story was done, I had zero incentive to keep playing GTAIV, as opposed to the other ones. It was the stuff to do on the side that made other GTA's so memorable. I remember spending hours doing insane stunts with the motorcycle in Vice City's airport, hours of doing bike tricks and flying around in San Andreas. Also, MUST REINTRODUCE REAL ESTATE.
  19. This.
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