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Everything posted by Sotnik
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Sotnik replied to Sotnik's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Update: the problem is still relevant and it emerges on Trial of Iron only, even when there is only one character with a respective name. -
Update #52 - Beast of Winter Preview
Sotnik replied to a topic in Pillars of Eternity II: Deadfire Announcements & News
Is a major patch planned for 02/08? -
It was my initial plan, but now I cannot use automatic pistols after the patch :_) The main idea is to switch between fists and pistols/blunderbusses while being on drugs, therefore Nalpazca looks like a good choice. On the other hand, I can use drugs and unarmed with other classes too! Anyway, I need to choose a right multiclass. At the moment my priorities are: Nalpazca Devoted Assassin (Streetfighter?) Priest of Skaen
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Patch Notes for 1.2.0.0017
Sotnik replied to David Benefield's topic in Pillars of Eternity II: Deadfire Announcements & News
It is good that some game-breaking abilities were nerfed, although nerfing too much stuff will take feel of "special" from builds. Generally, it is better to buff underdog abilities than nerf good ones, provided that PotD is difficult enough. -
Hi! As soon as the game is finally patched, I would like to play a character inspired by Grammaton Clerics from Equilibrium. What build would you suggest to represent gun kata, Prozium and other aspects of these martial art experts? Also what PoE1 ending would best suit a loyalist and rebel "Grammaton Clerics" in your opinion? Thanks in advance .
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Patch Notes for 1.2.0.0017
Sotnik replied to David Benefield's topic in Pillars of Eternity II: Deadfire Announcements & News
Could you please advise if various ranged weapon and invisibility issues have been fixed or they are to be fixed in the next patch? I need to decide whether it is time to play the game Namely https://forums.obsidian.net/topic/100430-ranged-weapon-reload-time-does-not-drop-below-31/ https://forums.obsidian.net/topic/100206-ranged-weapon-combo-bug/ https://forums.obsidian.net/topic/100158-confounding-blind-bug/ https://forums.obsidian.net/topic/99799-3-issues-with-rods-modal/ https://forums.obsidian.net/topic/99022-invisibility-ceases-combat/ https://forums.obsidian.net/topic/99014-3-shots-with-2-guns-swift-flurry-powder-burns-multiple-times/ Also any news on difficulty achievements? -
Thank you all for the comments on PEN. The current system turns out to be not so bad (could be worse ), although the game lacks internal information on mechanics again. This might be relevant to PEN as well, but in my opinion Graze and Crit should have been multiplicative multipliers. Probably I am influenced by the traditions of rpgs where crits are almost always multiplicative.
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- mechanics
- attack speed
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It gets capped at 1.00) Armor penalty reduction effects can only reduce the penalty up to 0. Sorry for an off-top, but as you mentioned armor... if I lack armor penetration and get -25% dmg, is it addtitive with damage bonuses such as an active ability bonus, for example +25% damage + -25% damage = basic damage or 1,25*0,75=0,93?
- 126 replies
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- mechanics
- attack speed
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Patch Notes for 1.1.0.0035
Sotnik replied to David Benefield's topic in Pillars of Eternity II: Deadfire Announcements & News
Rest in peace, a billion ranged monk builds! Better this solution than none. -
No autosaves
Sotnik replied to Sotnik's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Hello, Caleb! It is currently impossible to provide the above mentioned files, however could you please specify if it is recommended to delete the saves of the other characters with the same name? BTW, the screenshot was uploaded just to show that the game did not save upon entering the location (the shown save occurred upon leaving the town before). -
It looks like while some abilities need balancing, some other just don't seem to work as intended - although that might be not always a technical bug. First of all, it is about Swift Flurry, but there are other cases to be considered. There are some discussions in the "Character Builds" section, but I have never seen an official response - even the PotD patch announcement is silent about balancing. Needless to say that without fixing some of these problems, amending PotD is useless. Some of the respective topics: https://forums.obsidian.net/topic/99868-the-big-nerf-list-patch-12-wip/ https://forums.obsidian.net/topic/99148-swift-flurry-rework-discussion/
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Update #48 - What's Next?
Sotnik replied to Mikey Dowling's topic in Pillars of Eternity II: Deadfire Announcements & News
What about ability balance, also when are solo and PotD achievements going to be available? -
This is a bug indeed. Hover over the attack roll in your combat log with the cursor and press shift. You will learn much interesting information. If you are being hit, you will see +15 to the foe's accuracy. If you are hitting the enemy, you will see his +15 defence. If you did not know this, this thread was not created in vain . Thank you! Let it be a wonderful day for you as well! Fall in love or enjoy your favourite ice-cream .
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Before leaving a location you should rest, without the soul void necklace on, to prevent yourself from having the drug crash. You'll still have the -1 wounds per 3 seconds debuff though. Lack of punishment for resting too often has always been a drawback of Obsidian games (most CRPGs actually). Is there any punishment here? Are the expenses serious enough? Is there any story/quest-wise reason not to abuse resting?