
OEI_Wolf
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Hi, timitos. Thank you for those files. They should make narrowing this down much easier. We're putting in an issue for this and we'll get the programming team to look at it.
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Hi, Kotarou. This solution isn't elegant, but it will work. If you create a duplicate of the locked Ranger (Cautious) Behavior Set (the diamond shape next to the set), you can create a copy of that set that should have a lot of the options for the Ranger's pet interactions. You can then edit those specific behavior sets. In the meantime, I'll send this issue to our programmers and see if they can come up with something more sophisticated.
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Hey, Soft Black Stars. Unfortunately, our audio files have gotten more complicated than they were in PoE. This means that some have been mashed together to include multiple pieces and the like. That makes breaking out the specific combat music much more difficult than it was. At this time, we are unable to advise on how to disable the combat music tracks and I apologize for the inconvenience.
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Ydwin missing
OEI_Wolf replied to MaximilianXimenez's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Thank you. I pulled the save game file down and it's being looked at now.