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Tale

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Everything posted by Tale

  1. We probably will, so that's not saying much. The patient was sent home while symptomatic. I won't be the least bit surprised if one of the family members comes down with it. But you're still right the situation doesn't warrant it. There's no reason to think this is going to become an epidemic on US soil. It's an excuse for fearmongers to ply their trade and complain. I say this living near Dallas. My sister visited that hospital last week. Of course, her husband is a germaphobe who talks about burning clothes even when there's no reports of deadly viruses in the city. That's fun. :/
  2. There's a massive gap between content cut from an early script, then implemented later as DLC, and content cut from the game itself to sell as DLC.
  3. Unless it turns out that it's being developed as a serial-numbers-filed-off Farscape fangame, I don't see myself giving it the time of day. I might pop into threads of other people discussing it to make some off-topic snarky comment that only displays the bitterness I thought long gone. But that's like the limit.
  4. The only problem with a female Exile is that Disciple is terrible. The Handmaiden is Kreia's daughter, for crying out loud. Edit: Is it just me or does that sound like Wil Wheaton with something caught in his throat?
  5. I am only allowed to tell you two things. But by telling you that, is it a third thing? There is a Keep beta and I am in it.
  6. How dare you use that name here. I'm sticking with my headcanon where that's a brainwashed handmaiden.
  7. How dare you use that name here.
  8. Escapist isn't claiming this, it's reporting on a Slashdot post. Which comes from a user submission, which is talking about a winbeta.org post. I never understand why people don't actually follow these links to their source before linking them. Winbeta is the only one doing any actual reporting. They should be what's linked.
  9. Even I'm tired of ranting about Mass Effect 3. I just want to put it in a box with the prequel trilogy and forget it exists.
  10. The noise quickly overcame the signal for this thread. If you want to discuss the codex, create a thread elsewhere.
  11. They actually don't make classes. The "class" is just a starting setup. It's starting stats and equipment. And they have to refill Estus pretty frequently. Nor are there Smith's everywhere. You're not going to walk from Seath's to undead burg without hitting a bonfire just to repair sword. "Technically" is irrelevant. In reality, nobody avoids bonfires. Everyone deals with the respawn. Most builds include a magic component, whether it by pyromancy, sorcery, or miracle because this is not the big deal you are making it out to be.
  12. I guess we've run out of discussion on dump stats then if we've taken to talking about mental illnesses and each other.
  13. Weapons are not unlimited, they have durability, though for most weapons it doesn't go down as fast as magic. Nobody avoids bonfires unless they're doing a challenge run. That's kind of why you have two weapon slots, there's little reason to just pick sorcery and avoid weapons entirely. It's not that kind of game where you just pick a class. Most of the time you should be allotting stats based on what you need at the moment, or what you know you're going to need shortly. And until you get to a point where you have enough magic slots and spells to use all day long, you'll want some minimum stats for a weapon of your choice.
  14. It never seems like a good idea to try and be "pure" mage in souls games. Get up some stats for weapons until you get those new spells. I played sorcerer through DS1, but used my Baldur Side Sword for most trash until I got enough spells I could afford to waste 'em.
  15. Good news, it runs on my computer smoothly. Bad news is it's a bad FPS smooth and would likely cause headaches, so I won't be playing it.
  16. I didn't even know he left Bioware.
  17. Blast that stinking dragon temple or whatever it is in DS2. I wiped so many times on the boss that the enemies stopped respawning. I get the sense that mechanic was a added at the last minute to make up for improper design. DS2 was poorly thought out. It's an anti-grind measure, more or less. It's as well thought out a game as any other RPG of the last two decades.
  18. Blast that stinking dragon temple or whatever it is in DS2. I wiped so many times on the boss that the enemies stopped respawning.
  19. She may or may not be dead. RAGNAAAAAAAAR I think he's said that the overarching story is still April's, even if Dreamfall is Zoe's. So I fully anticipate that, at worst, this to be leading up to a resurrection scenario. Or more likely she's just hiding.
  20. The point is that you have to make it from the bonfire to the boss (or the next bonfire) without resting. The enemies are part of that system, providing resource sinks and a penalty for failure. That penalty being you have to go through the enemies again. It's not until you're able to get through the enemies without using up a bunch of resources or you're comfortable tackling a boss while weak that you're ready to tackle the boss. Sometimes you choose one, sometimes you choose the other.
  21. I guess it has a few good drow portraits too.
  22. Where's April?
  23. I'm a little bored with IWD's start, so I made the mistake of trying to play Neverwinter Nights again. Every time I start this thing up, I find more reasons to hate it. From the stupid and slow way characters move to there being like two good portraits, both of them suitable for nothing but evil warriors.
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