Everything posted by Tale
- Dragon Age: Inquisition
- Dragon Age: Inquisition
- Dragon Age: Inquisition
- Dragon Age: Inquisition
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Dragon Age: Inquisition
Same here. Do we know if performance is better on the PS4 or Xbox One? I suppose the difference is negligible at this point. It seems there might be a slight improvement on the PS4 version but I'm not sure the difference is very noticeable. The scuttlebutt is that PS4 has better resolution, but Xbone has more consistent framerate. I don't want anyone taking my word though.
- Dragon Age: Inquisition
- Dragon Age: Inquisition
- Dragon Age: Inquisition
- Dragon Age: Inquisition
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Dragon Age: Inquisition
- Dragon Age: Inquisition
- Dragon Age: Inquisition
Maybe they couldn't. It's people who write stories, not companies. AFAIK most if not all of BG2 story was written by Lukas Kristjanson. For DA:O he wrote "Leliana's Song" DLC (a nice but very short module) and he also co-authored "A Paragon of Her Kind" quest. Which is probably why Orzammar subplot is considered the strongest part of the game story-wise. P.S. Notably, almost nobody has heard of Kristjanson but everyone knows Hepler and Gaider. It seems that the ability to troll the community doesn't necessarily coincide with writing talent. Interesting about Lukas. He's senior writer now on DAI. We'll see if he's still got it soon enough He wrote Sera and most videos floating around with the character are delightful.- Journalism and sexism in the games industry
- Dragon Age: Inquisition
- Dragon Age: Inquisition
- Dragon Age: Inquisition
- Rate your 2014 games here!
- Dragon Age: Inquisition
A big part of ME3's ending problem is in why the players even played the game to begin with. The franchise became known for its strong characters and their interactions, but the ending had **** all to do with that. I could complain more, but it still falls under that line "why were the players there?" It's the expectations one builds. DXHR by comparison doesn't have very strong expectations at least for the ending. One expects conspiracies and cyberpunk. And an ending reflecting choices whether to embrace, reject, or a middle ground. Though perhaps one should rightfully have expected the final mission to differ based on choices. It's middling at best. But it's not completely anathema to why we are there. Dragon Age Origins did fantastically, despite it being able to be summed up in classic dragon slaying tropes, because it kept bringing the characters into the ending. Seeing everyone fight together at Denerim, saying goodbyes (which ME3 did do), getting to make a final choice about characters with who slays the dragon, then if you survive, seeing how those characters intend to go forward, and making choices about that. DA2 did somewhat good with that. You get companion reactions and everyone together (or even against). But I think it was the only good thing about how that game ended. It barely even had an epilogue.- Dragon Age: Inquisition
- Dragon Age: Inquisition
- Dragon Age: Inquisition
- RANDOM VIDEO GAME NEWS
So glad I abandoned that ship with 3. The hearbreak would have killed me.- RANDOM VIDEO GAME NEWS
Anyone able to explain why two Assassin's Creeds are coming out this year?- Dragon Age: Inquisition
I stopped reading reviews around the DA2 time. Not because I disagreed with the initial round of reviews so much, but because of all the backpedaling they did afterwards. More like it taught me what Alpha Protocol already should have taught me: people who review games aren't people like me. My opinion is that reviews tend to be "undigested." I've noticed it time and again in myself, I'll form an early opinion of something, and then revise it in the later analysis. It's not until we've stopped and given ourselves a breath that we look at the whole picture. And sometimes we won't see that whole picture until we start discussing it. I'm not sure if the time table of reviews really allows for much of that, to be honest. I liked Dragon Age 2 at first blush, I really truly honestly did. And that's part of why I've come to this conclusion. I like the waves, they were exciting. But then that's all the game had. Once the excitement drops is when you can start seeing the formulas. When you forgave the game for how it handled Sister Petrice and make the good faith assumption that it will pay off, but then it never does, it only keeps giving you more scenarios like it. I don't want to assume Dragon Age: Inquisition will be like that. That it will be a game that's exciting so long as you can keep up the adrenaline, and once you let yourself slow down, it starts to crash. But we as people are constantly changing, not just on the longer time scales. We can change our minds and opinions within an hour if we're given cause. I need some freakin' analysis.- Dragon Age: Inquisition
Is it not possible that the game could be deserving of 8/10? Not all reviews are about some inflated score due to some ulterior motive which I still don't understand Anything's possible. But Dragon Age 2 got better scores in its first rounds. I don't assume ulterior motives, but people get caught up in the flash.