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Tale

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Everything posted by Tale

  1. Act V: Ending:
  2. I just beat the game. 17:34 time, Solid Normal, rank of Eagle. Commentary: Good game. Story is as on par with the others. Though some of the resolutions and answered questions felt less than necessary, but they went the completionist route. Gameplay could have used more time in the stealth on a battlefield. In my 17:34, I think about 6 of them were done playing that. Maybe 7. My time could have been shorter, of course, I spent a lot of time with the bosses. I have a couple of complaints relative to previous editions, neither of which I wish to spoil. But I will say that you may or may not find the 'twist' to be less exciting than previous games. And it's felt like it was lacking something critical to the series. Everyone's a critic, I know. But it was still tons of fun. It's not my favorite MGS game, but it's still one of the best games I've played in a while. I'm about to play it through a second time if that's worth anything. More specific commentary can be found in the spoiler thread.
  3. What?! She PM'ed you guys too!? THAT BLEEP!

  4. Pfft, that's what you get for not participating in the Metal Gear Online beta. The only move I didn't know how to do out of the box is the nutgrab. And I still haven't figured that out. I really like the new melee system. All of the controls, in fact.
  5. Direct to DVD, always a great sign. "Now with MORE Johnny Rico! Oh yes, those bug-killing troopers are back for a third time in the direct-to-DVD title Starship Troopers 3: Marauder" Trailer Watch Roughnecks: Starship Troopers Chronicles instead. Much better.
  6. From what I've gleamed, I feel comftorable in saying no. You choose which one you want to be your conversation character on the overland map and that's the only one you can use.
  7. Why is that? I'd figure it wouldn't matter to anyone who hasn't played the original. I can't speak of Hell Kitty's specific reasons, but I can mention some common complaints. 1) It does not change significantly to account for first person aiming and tranquilizers. These changes alter how players interact with the game significantly. You can notice and attack enemies earlier and easier instead of previously just finding a way to sneak around. 2) Loss of accents. Though the accents were illogical and were retconned out, some people do prefer them. 3) Minor dialogue changes. Some people care, some don't. 4) "Out there" cutscenes, change Solid Snake from a reasonably down to earth action hero into Neo (surfing on missles). 5) Some complain that the voice actor re-recordings seem bored. Though it's something I never noticed.
  8. 4 is good. I can't give you a direct comparison saying it's better or worse than any others overall. Not until I finish and maybe replay again. I'll give these points. Gameplay: Jumps around. Unlike MGS 1, 2, 3, and PO, 4 moves between game types quite a bit. You're going to spend a good 6 hours or so doing the game type that we see advertised by the game. Stealth on the battlefield. But then it begins to jump around to other gametypes. I'm only 14 hours in, so maybe we'll get back to it for a while before it's done. Boss battles: Not as good as The End, but not bad. 3 out of 5 so far have been quite interesting. Story: So far, it's doing a lot of what the gameplay is. It's introducing a lot of old characters and moving quickly. But the test of the stories in the series has always come from revelations closer to the end. Edit: Definitely note what I said earlier, though. I played 14 hours straight in one day. My opinion of how quicly things go by might be a bit skewed.
  9. I hope there'll be romance options available for all of my player made characters. And with each other. That way I could create a harem.
  10. There really wasn't anything of Act 1 to discuss that was of note. We'd seen 90% of it from trailers and the remaining 10% was nothing big. But Act II? Act III Act IV
  11. Now, so that this thread can be used by those still playing through, I suggest we use spoiler tags still. However, pre-spoiler, we indicate where the spoiler is from. Ex: Act 1 Not a real spoiler, but that should let you know what I'm talking about.
  12. That had better be sarcasm. Those guys are terrible.
  13. I'm glad that Tieflings have +2 Charisma, now. I'm dissapointed that they lost the +2 dexterity. I'm undecided whether to be more glad or more dissapointed. I definitely like their art, though.
  14. I played 14 hours straight last night. I see your Chapter 3 and raise you completion of Chapter 4! 11:00 am to 1:00 am That is all.
  15. Wild Mage A quest revolving around the massacre of Halflings.
  16. *wishes his gamestop had a midnight launch* 12 hours 14 minutes to go.
  17. http://www.obsidianent.com/nx2_announced.html "Opus?"
  18. No... I played the 360 version. In between bouts of Halo and keggers.
  19. I'm hungry. Is there any food in this profile?

  20. I don't believe I've ever been referred to thusly.
  21. I played a couple single player games of that Star Wars mod for Homeworld 2. Can I join in on this conversation?
  22. I find it odd that someone can say it's not dumbed-down. At least in comparison to Civ 4. It seemed to be completely lacking religion as a conquest mechanic. Every single city improvement I saw had no tradeoff. I'm not even sure pollution is particularly relevant anymore as a result. No managing of workers, though that does seem a valid reduction of micromanagement. I couldn't find any real drain on gold, except wonders. In Civ 4 I started off building everything I could just for the heck of it. This used to lead to very unhappy, polluted, and poor civilizations. In Revolution it seems pretty much a-okay. But I did play the demo only once and may have overlooked quite a bit. Of course, I wouldn't say "dumbed-down" as that's a perjorative. But the meaning would be the same. I don't think it's dumber. But it's less complex, with fewer options, and has less consequences for bad decisions. It still strategic, is faster paced, less confusing, and easier to manage.
  23. Hmm bought the first day it was released, the only problem I had was about 3 weeks ago when it would crash in Port Llast and I lost all my saves and had to start over again. I am am not referring to getting the rules right, which I could care less about. The first patch didn't come day one and you may have skipped it. Further, you may have simply not met the conditions that applied to causing the problem to appear. As an example, when trying to get the Lizards as allies, the NPC lizard who would rush in and initiate a dialogue after the fight with Batha would die during the fight (meaning he couldn't initiate dialogue afterwards and thus, the game would not progress, and you'd be stuck in that little area) if you had a difficulty setting where PvP rules came into play. Because Batha might accidentally kill him. Then again, if you're lucky, he might not. Another of the time occurs only if you took the thieves line earlier in the game and it's to clean up Moire during the same act as getting allies. To get access to her hideout you had to deal with some henchman. For some reason, I can't recall the specifics, the guy who was supposed to activate the script enabling you to access the hideout would not activate as he should. I don't remember if he died too early or if combat somehow prevented him initiating dialogue or what. I don't remember what the specific deal was there. There were other things like this, I don't remember what they all were. They largely depend on you meeting some conditions and only seemed to occur if you installed the first patch with the Druid stuff that came out several days after launch. And likely were fixed with the patch following it.
  24. NWN2 OC was riddled with gamestopping bugs. But the vast majority of them were introduced with the first patch, amazingly enough. People who played through in the first few days did fine. But everyone of us who played through on week two were screwed. I used to help people out with scripting solutions to a lot of the recurring ones during that first patch over on the Bio boards. A number of scripts broke or unexpected behaviors popped up (critical NPCs dying due to friendly fire settings). Those problems should be fine now. Nowadays, most bugs complained about are relegated to the common problems in dealing with PC games. Caused by various incompatabilities or cracked executeables. I only found one problem with Mask of the Betrayer that wasn't due to those things and it was related to a very specific dialogue choice that called a character I didn't have in my party. Hopefully that one is fixed now, too.
  25. He'll get over it, soon enough. I delete his comments all the time.

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