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Tale

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Everything posted by Tale

  1. But I liked ME2. It's ME1 that I want to round up all the copies of and burn.
  2. Intensive training is probably the most useless perk in the game. Why would you want to boost strength? To carry more? Strong back is 5 times better than 1 point in strength. To use heavier weaponry? Weapon handling is 2 times better than 1 point in strength. Want more skill points? Educated, comprehension, and Tag It! are each better than a point in intelligence. Finesse is better than luck for criticals. Maybe if you're looking to do better at the slots or pass that one luck check in the game.
  3. I doubt this one will sell well enough for a second release. The first one was the fastest selling Star Wars game of all time. This one won't do nearly as well.
  4. I've heard that it requires 2 pots, not 1 like it claims.
  5. Good, I hated being the only bot.
  6. Stop playing versus, you stooges. I hate versus. :'(
  7. I thought there were no AO games simply because stores like Wal-Mart refused to sell them. The fact of the matter is that rating is 100% optional. A fine based on rating would have no teeth if it could be bystepped so easily.
  8. The Legion don't only use machetes. They like machetes, but they use far more. They've got power fists better than Veronica's. That's right, equipment better than BoS.
  9. Given game mechanics they could barley scratch them. It gets even worse with legion supposedly defeating them with machetes. Yes, and given game mechanics, water heals gunshots. Game mechanics are not the setting's reality. DAM of 6, you won't be hurting anything with armor. Since even leather armor has a DT of 6. And I don't think weapon skill effects damage. Edit: I appear to be wrong according to the wiki. How much does it improve with skill? Mine's at 60 and still has trouble with weak armors.
  10. Post apocalyptic zeerust is serious business.
  11. Very little screentime. She's basically the McGuffin Starkiller is looking for.
  12. I'm personally glad I bought it. I just wouldn't recommend it to anyone else.
  13. They're still pretty darn rare. Only Fiends can be relied upon to have them. You'll find a few nameless NPCs with laser pistols, though. Common among caravans and I know I saw a laser fly during the Ghost Town Showdown. The Energy Weapon mentioned in the hands of a Powder Ganger is probably the Plasma Pistol Eddie uses. Not a bad weapon, but you'll be paying for repairs to it until you reach New Vegas.
  14. Lady Killer dialogue for the Lonesome Drifter.
  15. New Vegas needs Area 51 DLC. Vault 51
  16. It may vary from casino to casino. Since it appears they were scripted differently. One casino actually requires a stealth check for the holdout option.
  17. Only certain weapons can be hidden.. so if you're not actually carrying any that qualify... So lets see.. Brass Knuckles, Switchblades, Silenced 22, 9mm, Laser Pistol, Grenades and dynamite... Oh and you'll probably need to remap the quick keys for weapons everytime you go in and out of a casino.. And on the Laser weapons.. Meltdown + Laser Pistol is deadly to use in close quarters.. The 9mm doesn't count. Silenced 22 and switchblade do though (since I picked some up after getting into a fight in a casino haha). 9mm is a holdout weapon.
  18. Hey, you know how everyone talks about how good games were in the old days? This game is kind of like that.
  19. That's because below Gauss Rifles, they have lots of problems with armor. Though this may be because people aren't using overcharge and maxcharge ammo. Heck, the laser rifle is the only weapon in the game that I've seen that has a mod that actually makes the gun worse in some conditions. Beam splitter, turns the gun useless against enemies with armor. I haven't moved to the Laser RCW or the Plasma Rifle yet. Plasma pistol was just fine against armor, though. I figure the Plasma Rifle's going to be okay.
  20. You have to murder for it.
  21. Oh yeah. I finally encountered the floating deputy beagle last night.
  22. I see that we have a fellow Cracked reader here.
  23. 67 hours, yeehaw.
  24. Yup. That doesn't work. The trouble is that I think Cachino puts you on the trail of some other information of what the Omerta are up to... And the fact that I'd used up the "favour" the receptionist owed Benny means she's already spoken to me about where Cachino was... So there were no dialogue options to pressure her for information to find out what the next "part" of the quest is... So I'm just left with the quest pointing me to talk to the Receptionist..and nada in the conversation tree moving the quest on.. Wait, so you haven't actually taken care of the Omertas? You've just flirted with the receiptionist? You're right that the receptionist not putting you on the trail is a bug, but go snooping otherwise. Unlock some doors.
  25. Have you tried going back to house and saying it's taken care of?
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