Everything posted by Bionick
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Wizard Spells by School
Bionick replied to gkathellar's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I like Enchanting as a specialization for multiclass melee wizards. The sage (monk/enchanter) class is my favorite.
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Pillars III Speculation Thread
Bionick replied to StrangeCat's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)This I would actually also be okay with. A 19th century fantasy game would be neat. We could have fantasy Marxism clashing against fantasy fascism. As long as the material is given appropriate consideration (and there is no option to let fascism win, because as much as I love options in role playing, **** fascism).
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Pillars III Speculation Thread
Bionick replied to StrangeCat's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)One of the things I love about the POE setting is that it is based off of the late Age of Exploration / early colonialism. This was a dynamic moment in world history, as it was the beginning of global trade networks, and all of the innovations and evils that came with them. Exploring these themes in a fantasy setting is a nice deviation from a typical High Middle Ages settings that we often see in fantasy. I don't want to move back in history. POE is good where it is, temporally speaking.
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The core of the problem: you are a pirate
Bionick replied to Matteo89.b's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)“It is undeniable that this PoE2 wants, urges you to be a pirate.” This statement is false. I have put 150 hours into PoE2 and have at no point felt that the game was encouraging me towards piracy. You seem to be conflating being the captain of a fantasy 16th century ship as automatically being a pirate.
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Pillars III Speculation Thread
Bionick replied to StrangeCat's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I play exclusively with custom party members, almost never using NPCs, so a game where the story focus is an NPC from the first game is going to get a no vote from me.
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Unforgivable Sins of Deadfire
Bionick replied to gristlethick's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
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Bonus spells for Aloth at level up?
Bionick replied to savior99's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Or just give him a different grimoire. You will find a new grimoire every time you kill a wizard.
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Bonus spells for Aloth at level up?
Bionick replied to savior99's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Grimoires provide wizards with two extra spells per level.
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start of the game for melee characters is ass
Bionick replied to gristlethick's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Just hire some mercenaries as soon as you hit lvl 2. There is no reason the start of the game has to be ass unless you want to make it more challenging, in which case you have nothing to complain about.
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"Adventure Mode", like in Diablo 3!
Bionick replied to arbox81's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I would love this. What exactly did they say?
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Why did obsidian make the changes to the casting and rest system?
Bionick replied to no1fanboy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I don’t understand the criticism that the PoE2 system makes all fights the same. In PoE1 I selected a few spells per class that I found to be exceptionally effective and spammed them in every encounter. A spells per rest system did nothing to encourage variety in how I approached combat. One final thing about Cokane’s thought experiment: I have played through the BG saga more times than I can count and I have never fought any boss at 75% or 50% health with any of my characters. That is with my self-imposed rule of not sleeping in dungeons. The ubiquitous availability of potions renders your hypothetical scenario not applicable.
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Why did obsidian make the changes to the casting and rest system?
Bionick replied to no1fanboy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I liked the old school cast per rest system of PoE1, but I still find PoE2’s system significantly more fun.
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[Quest Bug] Nemnok the Devourer
Bionick replied to Bionick's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)You are welcome!
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[Quest Bug] Nemnok the Devourer
The dialogue is bugged. After Kaali identifies my party and I as sacrifices, the only option is "End Dialogue." When I speak to Nemnok he asks about Grimoirs, though that quest is never properly initiated. Kaali cannot be brought into dialogue. It would appear as is that my only option to try and complete this quest is to slaughter everyone, though I haven't tried doing that, yet. Dropbox link: https://www.dropbox.com/s/yt8gmor7axsgcjm/Omyndra%20%28DrownedBarrows-Sanctum%29%20%282fe99f2e-48f8-49ff-82a9-12d6e226f2e1%29%20%28767224036%29.savegame?dl=0
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The Good and the Unfortunately Very Bad of POE2: a review NO SPOILERS
Bionick replied to smokeBomb's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
- Is it possible to use save files to have more than one created character?
Bionick replied to mTree's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Making a new character does not delete you old one. Make as many as you wish.- American accent in CRPGs. Yes or No?
Bionick replied to Amigo345's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Pillar’s setting is new, modern, and post-medieval. It is broadly analogous to our early modern period (1500-1800).- It has been years since I stayed up to play a game at launch.
Maybe not since Skyrim. This waiting is insufferable.- The problem with multiclassing / nerving
Bionick replied to Nemesis7884's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Out of curiosity, why are you writing “nerv” instead of “nerf?” That was really confusing.- What class(s) are you planning making your first character and why?
Bionick replied to Riftis's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Warlock (Barbarian + Wizard) because I like the idea of a character whose attack strategy can summarized by the statement “nerd rage.”- Would my computer die if I don't met sr
Bionick replied to Melusina's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I like to play DnD, too.- Would my computer die if I don't met sr
Bionick replied to Melusina's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)- Pillars 1 decision when not having played the game?
Bionick replied to Nemesis7884's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I thought it was said that save imports worked cross platform.- Why I think a fully voiced PoE:Deadfire is a mistake
Bionick replied to Gairnulf's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That already does exist in a way. Selecting any dialogue option will cut whatever vocalized speech is being uttered and begin the next one.- Why I think a fully voiced PoE:Deadfire is a mistake
Bionick replied to Gairnulf's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Now, just in case, to clear things up - when I wrote what I did, I was actually agreeing with you. There's a very good reason why people get annoyed by/meme out stuff like "Patrolling the Mojave makes you wish for a nuclear winter" and "Do you get to the Cloud District very often". I doubt those would have half the impact they have now if they had been conveyed as pure text. And this is a pertinent distinction why, exactly? Because the complaint made in the OP was about changes to the game resulting from full VO, but characters like party NPCs already say the same thing every time you click on them, so drawing consternation with that convention is irrelevant to those changes and the topic at hand. - Is it possible to use save files to have more than one created character?