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Bionick

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Everything posted by Bionick

  1. That is neat. If they do make other POE games with different protagonists I would love to be able to run into my Watcher. I did mod the Mad King in Skyrim to look like my favorite character from Oblivion, and I got a bit of a kick out of that, even though I had to put in some extra effort to make it happen myself.
  2. I am hoping that OBS makes their next game in the series with multiplayer. I love playing BG/IWD games with friends, and POE would be a lot of fun, too. Anything that they do beyond that is fine by me.
  3. Strongly disagree. I want continuity of protagonist between all parts of my trilogy. I want to be able to play *MY* character the *whole way through*. If the third part is suddenly entirely different from the first two, then I suddenly don't give a damn about the third part. All the time and effort I invested in that character suddenly no longer matters? The series suddenly no longer matters, in my head.That is like refusing to play Icewind Dale on the grounds that you aren’t playing your CHARNAME from Baldur’s Gate. I would love to play more stories in the setting. Stories of other characters who aren’t the Watcher give Obsidian more narrative flexibility. Lots of RPGs (Fallout, TES, Dragon Age, Divinity) have you play as different characters in each game because the series is about the setting more than any individual story within the setting. Baldur's Gate was a *different series* from Icewind Dale. Fallout 2 didn't have the same character from Fallout 1, so Fallout 3 *didn't have that investment*. They're not the same situation *at all*. Well, both Icewind Dale and Baldur's Gate take place in the same setting with the same gameplay running on the same engine released by the same publisher and were developed by some of the same people. There is just as much in common between those games and Morrowind and Skyrim. The only reason the former are a different series and the latter is one is because of the naming convention. That is it. If we take these articles and follow them to the logical conclusion, if OBS make a game set in Eora with a new protagonist and name it something else then you will play it, but if they name it Pillars of Eternity 3 then you won't. If the only deciding factor about whether you play a game is the name, then I think that is a miscalibration of priorities.
  4. I am not in the loop: has JS said what kind of project he will work on next instead of POE3? New IP? He isn't leaving Obsidian or anything, right?
  5. Strongly disagree. I want continuity of protagonist between all parts of my trilogy. I want to be able to play *MY* character the *whole way through*. If the third part is suddenly entirely different from the first two, then I suddenly don't give a damn about the third part. All the time and effort I invested in that character suddenly no longer matters? The series suddenly no longer matters, in my head.That is like refusing to play Icewind Dale on the grounds that you aren’t playing your CHARNAME from Baldur’s Gate. I would love to play more stories in the setting. Stories of other characters who aren’t the Watcher give Obsidian more narrative flexibility. Lots of RPGs (Fallout, TES, Dragon Age, Divinity) have you play as different characters in each game because the series is about the setting more than any individual story within the setting.
  6. Recreating other RPG classics would be great, but I was just talking about recreating POE1 in Deadfire.
  7. For those who are unfamiliar, Baldur's Gate Tutu was a mod that basically imported Baldur's Gate 1 into BG2, allowing you to play the new classes and kits and take advantage of all the other updates the sequel brought. It is sort of like most of what Beamdog did for EE, but for free. Now there is a much wider gulf between POE 1 and 2 than with BG 1 and 2, but does anybody think this might be possible, at least in some form?
  8. It would be difficult to roleplay a character with centuries worth of memories. Such a character would have access to a wealth of knowledge about the world’s history that the player never could, not to mention an unfathomable perspective. I don’t think it is a good idea.
  9. All of the moral choices in Deadfire are just an elaborate scheme to harvest data to build psychological profiles of our fears and ambitions. Obsidian is a sleeper cell of operatives handpicked by Putin when he was still a KGB officer and are intricate to his master plan to dismantle western democracy once and for all.
  10. Playing Deadfire is the surest path to damnation in the clutches of Satan. They even have a game mode named after it. Play the game and the next thing you know you will be smoking marijuana cigarettes and listening to loud heavy metal music.
  11. That doesn’t sound prudent to me. You could end up with paper-dragons or impossible, godlike early game encounters. No, that's not what I'm saying. If you're following the main quest, you shouldn't necessarily know there is (or isn't) level scaling in all of the encounters. Yeah, sorry, I misread your post.
  12. Hello previously unknown RPG tendencies internet soulmate! Growing my PnP group always played two characters each (so the DM wouldn’t feel bad about killing off characters). I just remembered that and realized that this is probably why I am so used to role playing multiple characters simultaneously and imagining their elaborate interpersonal relationships. Like that between my scoundrel, perpetually drunken, recalcitrant fighter/cleric, Mittens Murderfists, and his constantly exasperated partner-in-crime, thief-with-a-heart-of-gold, Friar.
  13. Exact same reason as Wormerine. Mage sounds more disciplined and “civilized,” warlock sounds more tribal and primal. How DnD or WoW use the terms mean less to me.
  14. Well, Fallout 4 was pretty terrible for role playing in general. The incongruity between how my character acted and everything he said was pretty jarring. I feel that voiced main characters only works really well if I am playing a predefined character, like Adam Jensen or the Nameless One. If I’m allowed to make my own character, voicing him or her never really works out. This is one of the reasons I have never been able to play the last Dragon Age.
  15. That doesn’t sound prudent to me. You could end up with paper-dragons or impossible, godlike early game encounters.
  16. I don’t mean role playing as a schizophrenic character (though if you do, that is neat). I mean roleplay interactions and conversations in your own head. I feel like most people who make full custom parties do so to fine tune their party synergy. I’m the opposite. I often make decidedly unoptimized compositions just for role playing reasons, such as my 6 bard troupe in Icewind Dale or my werewolf pack in Baldur’s Gate 2. I even make full custom parties in games that require jumping through hoops to do so, such as Dragon’s Dogma or Divinity: OS2. I never miss having any NPCs, because I really like making characters, including imaging their backstories, relationships, and even party banter. So, for example, I have one party planned for Deadfire which will be 5 Pale Elf Ciphers from the White that Wends and all with the mystic background. The Watcher will be an Oracle (Cipher + Lifegiver Druid) and the rest will be her order of psychically linked bodyguard disciples. None will have any voices for barks, as they only talk to each other in their minds. My favorite character in PoE1 was an explorer and disillusioned former conquistador and what remained of his crew of pirate/raiders. His backstory fits the setting of Deadfire really well, so I am excited about bringing them back (even though I had to decide which of them was getting the axe due to the smaller party limit). So does anybody else do anything similar, or am I just as weird as I suspect?
  17. I had The Grey Sleeper on my melee wizard. The summoning ability went off in every encounter of at least moderate length, and a lot of quick battles, too.
  18. I always have two main characters in RPGs. The first is usually some form of fighter-mage (in PoE2, a warlock). This character is a Nietzschesque power fantasy, and I play him as confident almost to the point of insanity, relentless, and generally defiant. The second is more of an insertion of myself. This is usually just a somewhat ordinary human thief. Playing him means trying to avoid danger, find non-combat solutions to challenges, and always trying to seek a greater good. Even though this character is a thief, ironically, he avoids stealing, though he will lie if it serves a noble purpose.
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