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Ophiuchus

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Everything posted by Ophiuchus

  1. Since the clones retain active abilities, would they be able to summon additional minions? A Beckoner with Living Illusions would be a walking clown fiesta.
  2. I equipped the Shroud of The Phantasm on my Seer before my latest Nemnok fight. Living Illusions turned the battle into the most entertaining spectacle I've had in Deadfire: a maelstrom of Accurate Wounding Shot Frostbringer strikes, Mind Plague, Secret Horrors, Mental Binding, Disintegrate, etc. I kept Brilliance on Xoti via Ancestor's Honor, and in turn, had her spam Salvation of Time to keep Living Illusions going.
  3. I'm having the same issue: no dialogue or enemy spawns. I sided with the Huana and freed the water dragon.
  4. Serafen's Padded Mail is pretty nice looking. The Deadfie Tweaks mods adds a version that comes with some enchantments though you'll need to console/unity mod it in on a current playthrough.
  5. Will the new enchantment UI break weapons/armor created through mods?
  6. Ghost Heart Seer has been my favorite build since beta: it's got nice accuracy (Marksman plus Marked for The Hunt plus Borrowed Instinct is super spicy) and CC (Secret Horrors plus your Deceptions of choice), and the pet can be used as a good distraction or conduit for stuff like Soul Shock, Ectopsychic Echo, and Amplified Wave. Driving Flight works well with any ranged weapon and is great with multi-hit or +bounce weapons like Frostseeker or Watershaper's Focus; running out of Focus is rarely an issue for Seer. The combo gets a lot of dialogue options, too.
  7. If you're replicating a Mesmer from GW2, a Black Jacket/Wizard or some form of Rogue/Wizard would do the trick - maybe a weird build like Soulblade/Wizard. You'll want melee damage plus defensive buffs, CC/afflictions, and Substantial Phantom. Imho, Cipher is closer to GW1's Mesmer.
  8. You can't recruit her until finishing Blow The Man Down. Mind there's nothing stopping you from having a quick rampage afterwards.
  9. Mechanically it's not as fun as in PoE1 since general talents were replaced with boring passives and there's a funky ability disparity between power levels. I like using Xoti or a hireling Eothas (modded with Deadfire Tweaks) Priest but as an MC it's never held my attention past level 12 or so - even with multiclassing. The RP is pretty good, though, and you can always invest in Arcana for some flexibility (which would obviously gel with Wael).
  10. Dialogue interactions and that's about it. Godlikes have far and away the most dialogue choices of any race, and can actually skip entire combats without requiring high dialogue tests (Like the Lighthouse with the Naga). There's a mod (Deadfire Tweaks, I believe) that gives them +2 Intellect/Perception instead of +1. That's the equivalent of most head items in the game. Other than that, the Death Godlike for a Bloodied build is probably going to be your best bet. Deadfire Tweaks also adds scaling to Fire and Moon godlike passives making them closer to the original game.
  11. Another benefit to two-handed Black Jacket: it helps you better disperse unique one-handed weapons throughout your party.
  12. Yet another reason why the 35% damage penalty is such a poor solution to fixing full attacks. Yep. It also messes with stuff like Kalakoth's + Tuotilo's Palm and DW + Accurate Wounding Shot. Thankfully the malus can be modded out.
  13. Also keep forgetting about it. My only big gripe is how it takes up potentially interesting passives.
  14. Alchemy + the potion belt + Fleshmender is a fun combo for a ranged Cipher since the armor gives you +1 weapon and quick slots: good for cycling through reload weapons/chugging potions if that suits you. Fleshmender has great AR, too. I agree with Haplok's approval of Mind Plague: combine it with Secret Horrors and you get an AoE Tenuous Grasp with all sorts of goodies stacked on top. Aesthetically, I think Miscreant's Leathers and Acina's Tricorn would be your best choice.
  15. I'd like to see the spiritshift weapons function as fists like in PoE:1. Karate werewolf is enticing.
  16. Bloatbelly Eel doesn't seem to spawn on that table consistently anymore: instead, it spawns Delver's Stew or Herfwarts. According to the wiki, the recipe for Iron Stomach doesn't require the eel. Maybe it was removed from the game? https://pillarsofeternity.gamepedia.com/Pukestabber
  17. An earlier update removed Wound generation from Shattered Pillar Monks when using atttack abilities. AFAIK, there's no way to revert this change. Could the devs look into opening this up to us? I want to play Trickster/Shattered Pillar something fierce.
  18. It was short but sweet. The puzzles tested me when subclassing as Nalpazca IRL and PoTD was a good challenge overall. As a Pale Elf main, I appreciated the extra Glamfellen lore, especially the race's connection to Rmyrgand. The three-piece domain quest had good pacing and an unsettling atmosphere: like the Fade sequence from DA:O but not tiresome. My only big complaint would be the implementation of trinkets since I hoped they would bestow unique effects based on class. Per rest items with long cast times just feel dull. We didn't get any new class abilities or progression either (Blackbow Geomancer, please), which lessens my hype for future DLC.
  19. What does this mean? The player could select a specific color for their cloak, similar to clothing/armor or eye color.
  20. If you mean turn all setting down, yes No, he/she means this: https://steamcommunity.com/app/560130/discussions/0/2572002906843374108/ Great tool. My FPS went from ~40 to a consistent 60 after halving my cores.
  21. Somebody once told me the gods were gonna roll me. I ain't the smartest kith in the Reach. He was looking kind of moot with my body underfoot. As he made his way straight to the beach. Well the souls start coming and they don't stop coming. Fed to the Wheel then I hit the seas running...
  22. If you're a priest of wael or did something extra nice for him last game, maybe it doesn't penalize you. Another possibility is Wael is the default when you don't have a crew member that the game deems worth killing off. I think that might be the case. I've always selected the Bury Wael's Scroll option and have never had a crewmate die.
  23. In Pillars 1, one of the most coveted items was the Helwax Mold: a keep mission reward that could duplicate a single piece of gear - especially popular with fully upgraded one-handers like Bittercut. With an upcoming DLC focused on wizardly pursuits, I can't help but wonder if we'll see the return of our magical, mystical Eoran sculpy; and in that vein, I'm curious what this forum would duplicate given the opportunity. For me it would be a hard sell between Grave Calling, Pukestabber (for my waifu), Magran's Favor, or Miscreant's Leathers. You could also upgrade a one-hander to legendary, duplicate, then enchant each weapon with mutually exclusive upgrades - maybe gear like Griffin's Blade or Eccea's Arcane Blaster.

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