Everything posted by Ophiuchus
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Was thinking about a tactician / ghostheart would it work well?
For all your shamanistic needs, might I suggest a Nature Godlike Furyshaper/Lifegiver. The combo offers a fine level of healing, offense, and support, all while sporting a name fit for a Rhapsody of Fire side project. The general idea is to combine Frenzy with Wellspring of Life and the Spine of Thicket Green to boost your HoTs and DoTs to higher levels, and cast them faster under Frenzy and the totem. On the Furyshaper side you get: Frenzy to trigger Wellspring of Life, and add bonus Action Speed and +15% more to your DoTs and HoTs. Since plague spells deal raw damage you don't have to worry about losing Berserker's PEN but lowering Fortitude is important. Spirit Frenzy to add Staggered to spells, lowering Fortitude. Burst of Summer Flame and Sunbeam are good triggers for this. The fury totem, which couples well with Chanter wyrms and ranged characters. Positioning it can be a bit of a pain so having movement abilities on your frontliners is a good idea. Other Barbarian staples that boost your Action Speed/Recovery. While these will trigger sporadically since death-by-DoT can be unpredictable, they make a noticeable difference with slow Druid spells. Lifegiver grants you: Excellent healing through increased Rejuvenation Power Levels, further boosted by Wellspring of Life. The shift bonus is nice in a pinch but I'd prefer having access to SoTG or Rot Skulls. Solid DoTs empowered by SoTG's +Beast PL enchantment and WoL. Touch of Rot's damage scales well with PL though getting it to PEN can be taxing when multiclassed; raw damage plagues work well enough. Conditional crowd control through Hold and Charm Beasts. Access to Sickness, which meshes well with Spirit Frenzy's Staggered. Rot Skulls for dealing with trash encounters or after landing your long-lasting spells. No real malus since Furyshaper's totem will take up your summoning slot anyways. Druid spells generally have superb range and AoE, which is helpful due to the multi's low defenses. The combo starts off a bit slow unfortunately, and its deflection and will are gimped so it'll need some babysitting during harder encounters and boarding battles. Still, I've found this to be the most satisfying shaman build.
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What would you like to see in future DLCs and patches?
Ophiuchus replied to Dr. Hieronymous Alloy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)A Bounty Hunter Rogue subclass that focuses on explosives and traps.
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[Announcement] PoE2 Deadfire Tweaks
Ophiuchus replied to Kohwalter's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)You sure? Did you download the latest patch from Nexus/Steam? The passive is showing here for my Xoti (modded for Eothas instead of Gaun). Thats odd. The only change I made was to remove the hidden Health (special status effect). Everything else is the same as vanilla, including the Raw DoT. My bad. It looks like the files didn't properly overwrite the older versions when I tested it earlier. Smooth sailing now.
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[Announcement] PoE2 Deadfire Tweaks
Ophiuchus replied to Kohwalter's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Sweet. Deadfire Tweaks is my favorite POEII mod and I'm glad to see you're updating it. I'm having a blast with Sniper/Sharpshooter(Ghost Heart) for those spicy 19m headshots; and the new melee stance combines well with Stalker. It's really a must for Rangers. I noticed your upgraded Priest of Eothas doesn't have the spell shaping passive that was introduced in 3.0. Also, also, Berserker no longer takes raw damage when Frenzied - is this intentional? Thanks for your work on this mod. It's made the Deadfire experience all the more enjoyable.
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[Release] Enhanced synergies for multiclassed casters
Ophiuchus replied to Lamppost in Winter's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)I've been itching to play a Sorcerer since release but the lack of synergy stymied that pretty quick. Thanks. I'm looking forward to giving this a whirl.
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Tips for my smol, furry, psychic philosopher who is into self harm?
Seems like a fun build. Combusting Wounds + Mind Blades versus two targets will knock your socks off.
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[Poll] What's the best Effigy's Resentment bonus?
DoC or Zahua modded back to its original 15% duration bonus.
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What is a Spell for A Whale of a Wand
Cipher powers are impacted by Rapid Casting and Farcasting, and can be reflected so they're considered spells; I'm assuming the wand effect doesn't apply to ally-targeted abilities like Soul Shock but would work with Disintegration and such. I'm not sure about Invocations since I don't use Chanters often.
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Critter Cleaver for Items?
Ophiuchus replied to jones092201@gmail.com's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I agree that the CC would be a good framework for a transmog option. In the meantime, you can add enchantments to generic headgear via unity console. https://www.nexusmods.com/pillarsofeternity2/mods/2
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Theorycrafting Thoughts On New Classes (Patch 4.0 Beta)
Yep. The heal effect works just like Sneak Attack and couples well with Rogue. It only works with melee attacks.
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Best class/multiclass next to these?
Cool. What difficulty are you playing on?
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Theorycrafting Thoughts On New Classes (Patch 4.0 Beta)
I played through Port Maje on PoTD as a Furyshaper/Lifegiver (not a bad nu metal album title) and think it could have some potential as a support character. I chose nature godlike for extra PL and synergy with Frenzy and used heal and damage over time spells to take advantage of Frenzy's might bonus. Since I'm playing this as a caster, I plan on investing in Arcana for more versatility and to give the character something to do while those DoTs and HoTs tick away. For RP/design's sake, it's like your usual shaman archetype but without nature summons (which are excluded from Lifegiver anyways).
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Multiclassing Thought
Ophiuchus replied to Nssheepster's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Assassin/Streetfighter for maximum John Wick (or Jack Reacher).
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ALL DLC OUT - Help with builds!
Note that Citzal's isn't currently working with attack abilities like Stunning Surge.
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Best class/multiclass next to these?
So far you've got: Tekehu: Support through healing, buffs, debuffs, etc. Pallegina: Support + Tanking (or damage?) Mirke: Pure damage (don't forget her Rogue is subclassed Streetfighter so this will require some micro) Serafen: Mix of damage and debuffs - a good character that can swap between melee and mid-ranged. I'm thinking a long range option like Sharpshooter/Wizard (maybe /Evoker) would fit in nicely.
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Citzal's Spirit Lance not working with Monk abilities since Forgotten Sanctum
Ophiuchus replied to soo's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I've been having the same issue with Citzal's plus Mule Kick.
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Need Advice Against The Messenger (Beast of Winter)
Ophiuchus replied to Ælfwine's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I'd also like to add that a Geomancer with Tranquilzer Shot and 2x Slicken can quickly tear down her defenses.
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How is the difficulty in 4.0?
Ophiuchus replied to Ashray's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I started a new POTD/upscale playthrough last night and did my usual Port Maje -> Neketaka for mechanics gloves and bounties -> Sandswept Ruins routine and decided to stop in at the eotens down the road. I can normally take them out with a party around level 7 but struggled around 8; and it seemed like they used new or enhanced abilities. Like Boeroer said, the game will get progressively easier as you acquire more levels and resources so I can't see the changes being super impactful. I'd say the difficulty feels just right for the highest option.
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Gruesomely kill your pets :)
Ophiuchus replied to draego's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)"I felt a great disturbance in the adra. It's as if thousands of Abrahams, Nalvis, and Otto Starcats suddenly cried out in terror and were suddenly silenced."
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Gruesomely kill your pets :)
Ophiuchus replied to draego's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)This is just aching to be converted into a weapon/armor skin system.
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The old times
Ophiuchus replied to Logos's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
- Are Priests still a boring superfluous class?
Priest of Rmyrgand has some oomfph once you get a good Fortitude-lowering rotation.- Two simple things you wish to see the most in The Forgotten Sanctum
Ophiuchus replied to Mraicor's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)A Mage Slayer dialogue option that references it being a BG2 meme. Helwax Mold.- "Evil" party for RP run
Looks good. Also consider that Steel Garrote and Priest of Woedica (Cruel/Rational) will be playable after the next update (or if you opt into the current beta).- What are you playing right now?
I've been playing killer7, which was just re-released on Steam a few weeks ago. It's a trippy socio-political and psychological romp through a highly stylized, cell-shaded world (which has aged phenomenally at 60fps/1080p). If Kojima, Lynch, and Tarantino made a game, this would be it. - Are Priests still a boring superfluous class?