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Ophiuchus

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Everything posted by Ophiuchus

  1. I've been testing Priest of Rymrgand this afternoon and have run into a couple issues: the name and description for Rymrgand’s Icestorm are showing nullstring errors instead, and when I level up, the summary screen shows a blank ability. I should point out that I pared Stardusk's mod with Deadfire Tweaks, and also the training dummies have horrible defenses and don't upscale.
  2. You'll want to build Vatnir for damage and inspirations mostly. His kit is one of the best vanilla Priest options. Here's an excellent overview on Priest of Rymrgand. It's written for a modded MC but there's lots of good info there. https://forums.obsidian.net/topic/105110-the-end-bringer-priest-of-rymrgand/
  3. She says "Hel" often, which in many Midwestern/Southern religious circles is still considered a no-no if used as an expletive.
  4. FYI: Checoden's Deadfire Tweaks mod has an option that lets Turning Wheel and Enervating Blows work with ranged weapons. https://www.nexusmods.com/pillarsofeternity2/mods/72
  5. You can use Unity Console to remove older abilities (Priest of Skaen, for example will have the default Holy Radiance instead of the new power) then respec and it should work fine. https://www.nexusmods.com/pillarsofeternity2/mods/2
  6. Holy crow is this a phenomenal mod. I have to hand it to you for going the distance and learning modding from scratch - your efforts have definitely paid off. I'm about to pass out so I'll go into more in depth feedback tomorrow/Sunday but I'll leave you with my two favorite combinations so far: (Also, your changes to Berath's Quickening were right on the nose.)
  7. With time, you will learn to appreciate the genius of those Obsidian's decisions. Fingers crossed we can mod this back in. IIRC, Shattered Pillar can't be changed to its original state because a piece of it is hardcoded.
  8. I experimented with a modded version of Crippling Strike, which was made prior to the patch I mentioned: testing with "ApplyEffectsToPrimaryOnly":"false", "ApplyEffectsToPrimaryOnly":"true", and without the component all lead to the same result. I'm no expert on programming but I'm guessing the component might be having an issue connecting with something in the statuseffects.gamedatabundle - or this is a goose chase since the component doesn't seem to be doing much (Crippling Strike + Dual Mortars hit the same way each time). For the sake of my Geomancer I hope this is a bug and not a feature.
  9. My Rot Skulls Berserker feels your pain. I'm going to do some testing with modded abilities that don't have the new component and see how that goes.
  10. After doing some digging, I think this might be a bug. Patch v4.1.0.0011 BETA introduced the WeaponAttackAbilityComponent.ApplyEffectsToPrimaryOnly to abilities.gamedatabundle. According to the Game Data Formats Documentation: ApplyEffectsToPrimaryOnly - Boolean If set, status effects will only be applied to the primary target of the weapon attack (if there is one). "false" I looked through attack abilities such as Crippling Strike and the like, and found all ApplyEffectsToPrimaryOnly were set to "false" by default, which is strange since that implies they should be applying as usual. Also, the devs haven't released the problem as a nerf, and as far as I'm aware, haven't commented on it yet.
  11. @BMac Is WeaponAttackAbilityComponent.ApplyEffectsToPrimaryOnly what governs whether or not attack abilities work with AoE weapons like Rot Skulls or Hand Mortar? I looked through the abilities.gamedatabundle in the latest update and all of those are set to "false" even though the latest update removed AoE attack abilities - so I should set to true, right? Am I looking in the right place?
  12. It's also affecting any weapon that has an AoE. It'd be nice if the devs could let us know if this is intended or not since it wasn't in the patch notes.
  13. The latest patch removed the option to use attack abilities in an AoE with certain weapons (Citzal's Spirit Lance, Hand Mortar, Rot Skulls, etc.). I've been trying to find the component that governs this but can't figure out if it's an ability or attack change. Is this option available or is it hard coded?
  14. Same here. I'm getting more fluid FPS during combat and significantly fewer microstutters. Trouble areas like exterior Ft. Deadlight, Queen's Berth, and The Crucible are a tiny bit better.
  15. Has anyone tried an Assassin build in TB yet? Stealth Archer was my favorite combo in D:OS1 and I'm hoping TB adds some more flair to the playstyle.
  16. It might be different on PotD, but I just tried this fight last night (finally getting around to doing FS) and the Oracle is indeed immune to interrupts. Unless there's a second fight with the oracle that I haven't gotten to yet, at least the first fight there's a real easy way to slaughter it: Petrification. Resistance to body afflictions just means "Petrify" turns into "Paralyze" so with Gaze of the Adragan or Petrification you can disable it and just murder it to death before it can do anything. Six hundred hours in Deadfire and I never knew this. So Petrify is a quasi-4th level DEX affliction.
  17. I haven't had a whole lot of time to test stuff out this week but I'll give it a thorough look over this weekend. I'm excited to try out Nalpacza/Skaen, Assassin/Skaen, Helwalker/Magran, and Berserker/Magran among others. I've been playing Greatsword Cleric of Berath (a build I've wanted to work since beta) and I'm having loads of fun with it so far. However, I think the disposition scaling of Berath's Quickening is off: it's giving me a +180% damage bonus (+Berath), and when combined with other bonuses, is ticking for 20 Corrode damage at level 5 (~60 damage altogether). Stoic and Rational are barely above one point each as I just cleared Port Maje. Is this intentional?
  18. First thought going into this post: Will this work with Checoden's incredible Priest tweaks? I'm looking forward to trying this out tonight. Looks good. With Vanilla Tweaks yes but because he changes the priest progression table there would be a conflict. I combine my mod with the Vanilla Tweaks. You two have made my Cleric of Berath dreams a reality. Much obliged.
  19. First thought going into this post: Will this work with Checoden's incredible Priest tweaks? I'm looking forward to trying this out tonight. Looks good.
  20. I'm just salty that Magistrate's Cudgel doesn't bind to Steel Garrote or Priest of Woedica.
  21. Arcane Archer/Fury sounds like a lot of fun. You'd get a second bounce from Driving Flight, right?
  22. I've found Geomancer to be one of the best ways to get through her defenses: Tranquilizer Shot with dual pistols or blunderbusses removes her buffs and Slicken prevents her from recasting them - use a frontliner with the Flail modal for better accuracy and a Chanter with the chant that prevents Concentration. A Blood Mage could easily stunlock her.

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