Everything posted by cheesevillain
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[Mac] Unable to start game, black screen
cheesevillain replied to cheesevillain's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Yeah, I remember reporting this bug myself in beta... among hundreds of other bugs that needed to be fixed urgently. And it was reported along with other game crashing Mac bugs which where pretty hard to differentiate from it. And this is a bug which affects only a subset of a small subset of players. I don't think they knew, and I think it's reasonable for them not to know.
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[Mac] Unable to start game, black screen
cheesevillain replied to cheesevillain's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)The game works on some Macs.
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[Mac] Unable to start game, black screen
cheesevillain replied to cheesevillain's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I find this is the case with EVERY game on more than one MacBook that I've played with. These little guys really aren't meant for gaming.
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[Mac] Unable to start game, black screen
cheesevillain replied to cheesevillain's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)The problem is isolated to MacBooks, I think.
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Please help a player workaround a bug?
Some of use playing on Mac's find the game freezes upon going into character creation. Could somebody please post a savegame just past character creation so I could start playing? There's some other players who could use the help as well. I was planning on playing a goody goody wizard/monk, but literally any character from any backstory would be fine.
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[Mac] Unable to start game, black screen
cheesevillain replied to cheesevillain's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I suspect that this is the same bug which prevented character creation in the Backer Beta from running on a Mac. This bug has been known about for months, now. Still not fixed for release. (AGGRAVATION INTENSIFYING)
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[Mac] Unable to start game, black screen
The game freezes in a black screen after the initial bit in the In-between. I've tried to upload the player.log file, but the forum software refuses to upload that "type of file". Edit: Here's my player.log file copied to pastebin: https://pastebin.com/sKuxpJ24
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What exactly are 'power levels'?
I've seen the opposite complaint: why would you play a single-class caster when dual class casters get so much more flexibility? Power level is essential to avoid making single-class characters underpowered. Another advantage: it's not only flexibility, but the total number of spells you can cast during combat. The 2-casts-per-level restriction on Druids, Wizards and Priests means they run out of spells in any lengthy combat. Dual casters cast more spells per combat.
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Josh Sawyer's tweets and teasers
cheesevillain replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I thought cold and necromancy were associated because freezing and death are both types of entropy...?
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New stream December 13.
cheesevillain replied to Sedrefilos's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I understood Josh to say that they're planning on implementing the ship and ship battles in the beta (but NOT this coming update). Cool beans.
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One handen weapon + Firearm
Would you get a one-handed bonus for the weapon you're using? Because if you don't, then it'll feel like you're being pretty strongly penalized for doing the cool swashbuckler sword-and-pistol thing.
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Josh Sawyer's tweets and teasers
cheesevillain replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Holy ****ing ****.
- Proficiency Expectations : Quite Disappointed...
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Casting times... and grazes
Grazes are coming back for all attacks.
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Stream builds
It's a Nalpazca/Magran
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Chanters still garbage?
cheesevillain replied to Benedictous's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Those low level summons were powerful because it IS really useful to have extra bodies on the field, soaking up blows. I found they didn't always FEEL powerful, though.
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Please reduce the amount of loot
cheesevillain replied to Celsius's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Alright, but following that logic you should be able to loot clothes he wore and other miscellaneous items he undoubtedly had on his person. Not every creature needs to drop loot, gathering it is pretty much busy work (and as mentioned above, ignoring it can be difficult, especially if it clutters the whole room). Gathering all the loot it takes a couple of clicks, and selling it all is pretty fast. I've never felt cluttered by the loot in PoE, personally.
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Island Aumaua, Why did you have to ruin them?
I feel that both abilities are wrong as racial ones, since they're completely unnecessary with so many character builds. It gives a real bad feeling to people who want to play the "incorrect" class with that race.
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One solution to Resolve/Concentration problem
I think the system would function fine internally, but it may be a muddy system that's difficult for players to understand in practice.
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Spitballing: Accuracy, attributes and defences
You're idea is great on its own, but problematic in the context of a game that's already VERY complicated. When there's a lot of modifiers on a stat, it becomes difficult to know exactly why the stat is the number it is, and each individual modifier feels less significant to the overall stat. I love this idea, and I really hope they put it in.
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Dual Scepter outperforms Hunting Bow in every aspect?
I'd agree some (maybe most) of the modals need tuning. However, the Hunting bow has -15 deflection from the sceptre, which means that it'll miss roughly 1/7th of the time compared to the sceptre. That doesn't seem like a bad price at all to pay for -50% action time, since you'll be attacking at a fast enough rate to make up for your misses and then some. It's only bad in comparison with the sceptre, and the dual wielding bonus, which currently seems overpowered.
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Power level difference between single and multi class characters
Playing single class characters means that you gain abilities several levels later than single class characters. It's hard to appreciate until you play, but this is a really annoying downside. If you enjoy the Ranger ability tree, you'll feel bad multi-classing. Although I really like the ability tree, some people currently find the current ranger ability tree a little lackluster. If you do as well, play mutliclass. The Ranger abilities tree has a lot of stuff like evasive roll, concussive shot & takedown, which are more oriented towards battlefield control than pure damage dealing. If you don't care for that, and want to rain as much damage as you can from afar, definitely play multi-class. The ranger does have more abilities to use in PoE2, and I find it's a very flexible class which rewards clever micromanagement. However, if you value flexibility, definitely play multi-class.
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Q&A Stream with Josh Sawyer & Brian Heins
cheesevillain replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah, iirc, they said about a month ago that Tyranny wrapped up after Bastard's Wound.
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The current, sad, state of casters
cheesevillain replied to molotov.'s topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Josh on the Nov 30 twitch stream said they were reducing the casting times of some spells for the next beta.
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Awesome game but lack of talents and low-synergy druid/monk
cheesevillain replied to ArcZero's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Transcendent suffering is only meant to make fists, normally a terrible weapon, on par with other types of melee weapons. If it doesn't stack with other weapons, I don't see why it would stack with shapeshifter strikes. There's a TON of synergy between monks and druids.