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About ArcZero

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  1. As silly as muscle wizards can be, I would be sad to see it go. Just like intellect barbarians, PoE has quite a few builds that challenge fantasy conventions and I wouldn't want to see this system lose that quality. I don't mind resolve becoming a more casting oriented stat but deflection, healing and damage is a tremendous amount of power to put on one stat. I like healing being on might but moving that to resolve makes a lot of sense to me. Perhaps both might and resolve could increase spell damage, at reduced or increased amounts as necessary. This way you could have both the conventional resolve caster and the muscle wizard! It sounds like strength will still help melee casters to some degree though...
  2. Many good points here. Yes I will max perception for monks. Toying around with monk more, I am really starting to appreciate their abilities but I still find their talents lacking. Not sure if it was a bug but when Wellspring of life was active, I saw absolutely no changes in the stats of spiritshift weapons (though it worked for transcendent suffering), so wellspring of life really didn't suit my needs. Being a level 6 single class druid for that matter still had just the +4 accuracy and 15% damage bonus on their weapons. I saw no scaling at all. There are certainly many combos to consider and I have only scratched the surface of the system. I am stubborn and want to make a tanky, martial druid that almost totally eschews its spellcasting. For this same reason I had no interest in playing POE1 druid who seemed to be all spellcaster with no interesting melee talents or abilities. In this case I have fallen in love with D&D 5th edition druid and the tankiness wildshape gives it. There are almost no video games that really do shapeshifting justice and I am loathe to touch World of Warcraft anymore. Perhaps veteran difficulty with all level scaling enabled is just too brutal xD Every substantial fight kills all but the tankiest characters in a matter of seconds. Druid/Goldpact Paladin actually does a good job of surviving and golden wildshape is hilarious.
  3. Cheesing Wellspring of Life and lifegiver seems to be the main way people are doing that. It gets you stupid amounts of healing and DR but I suppose I just want the satisfaction of knowing a monk's expertise in unarmed contributes to spiritshift somehow. The damage on spiritshift is pretty good without transcendent suffering but I think it lacks in the accuracy department, which is my main gripe for barbarian, fighter and anything else you combine druid with. Also, both druid and monk have very few talents and they share the three defense talents which gives you next to no options. It looks like they are going to fix the proficiency issue though and manually toggling between forms as a shifter is pretty awesome.
  4. The big issue to me is not being able to reselect your target after casting a spell. In PoE1, you often could select the spell again and reposition it several times before the casting time finished. In deadfire, the spells are immediately locked out and so much as budging an inch wastes the spell slot. This combination is just too punishing when a spell like fireball has a 6-second cast time and friendly fire.
  5. 1) Obvious issues with text formatting. Journal updates often have words stacked on top of each other and are illegible or with very large gaps between words. Even simply missing words sometimes. 2) After leveling a paladin/wizard and choosing Zealous Aura, the character has two copies of each aura both in the character sheet and ability tray. 3) Paladin's Oath of Devotion and Deep Devotion are double applying, so a +19 bonus to defenses AND a +10 bonus. 4) When hovering over weapon damage, the tooltip appears as "=0" on every character I have made. 5) As a fighter (unbroken)/rogue (street fighter), the unbroken does not receive a penalty to reflex. 6) The game warns of save corruption and won't load on many saves outside of Tikawara. Most often in Sunepu beach and Toaku Biwha Trail. 7) When the game is in fast mode and you enter combat, it remains in fast mode even if you have toggled off fast mode in combat previously. This is very jarring and results in way too many things happening at the start of combat. In PoE1 fast mode didn't activate in combat at all. 8. Not sure if intended but wildshape weapons (claws, etc.) are not receiving the monk's bonus from Transcendent Suffering. Are they not unarmed weapons? I would truly love to be able to use these classes together! --I tried to upload saves but it said I was not permitted to upload that kind of file. DxDiag.txt
  6. First off, the dual class system is what I dreamed of while playing PoE1. This kind of thinking really blows the class system wide open. Being able to further specialize an ability like Smite to get another bonus is also a great choice. I acknowledge and like how removing general talents makes individual classes more unique, but without those 30-40 general talents there really are so few options each level. Right now it feels like a 1:1 trade off with dual classing instead of talents; however, if some form of general talents were added, this system would be incredibly versatile. If there are more soulbound items than in PoE1 that allow a character to develop through items, that would also solve this lack of options. I love how the soulbound weapons invite you to pursue certain achievements in the game world. Finally, a personal desire of mine: allow druid wildshape weapons (claws, etc.) to count as unarmed for the sake of being able to use the barbarian's weapon focus or the monk's transcendant suffering. I think creating an unarmed weapon proficiency is all that's needed to rectify this. I love the shifter subclass but a multiclass druid misses out on many of the martial classes' accuracy/defense increases. A multiclass monk also finds itself lacking synergy.
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