-
Posts
1134 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by daven
-
Is the upgrade/enchantment system exactly the same as the first game? It always bothered me that your characters instantly new how to upgrade weapons and apply lashes and what have you. Would be more interesting to find recipes through quests or whatever.
-
threat mechanics
daven replied to dixon_sider's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Engagement should be more punishing. If your tank has gone toe to toe with someone and then the other guy decides he wants to attempt to run off and attack someone else. He should get completely clobbered onto his arse. -
It's not a matter of not wanting to hear voice overs, the issue is that at a fundamental level of game design you're either writing deep dialogue trees where adding another tree is as easy as typing OR you design such that dialogue is as minimum as possible in order to minimize the amount of voice work needed. The first lets you add in whole sections of dialogue easily at any point, even post release via patching, while the fully voiced model is effectively set in stone at an early time and can't be easily changed. Fully voiced games are attempting to chase the mythical 'casual gamer' that will reward middle of the road mediocrity with untold riches. I'd like PoE and its sequels to remain a high quality niche that can be modestly supported by its current customers. Limiting the expense on voice overs looks to be trying to stay and serve our niche market. I get what you're saying, but Pillars didn't have particularly deep dialogue trees or full VO...
-
Humor in Deadfire
daven replied to a topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Having characters who are funny in universe is preferable to just throwing jokes in or stupid references to pop culture. WoW has been getting his completely wrong for years now. -
threat mechanics
daven replied to dixon_sider's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Threat in classic WoW is good, but that's because if you were a tank that's your main objective and you're only controlling one guy. I think if you're controlling 5 characters it will require a lot of effort or just be way too much hassle. But then again I do kinda wish they had it in the first game, decking out my guy to be a armoured badass and everyone runs straight past him to slap my mage. ANNOYING! -
Humor in Deadfire
daven replied to a topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Yes, Varric and Alistair are quality. And sarcastic Hawke in DA2 is really funny. -
Humor in Deadfire
daven replied to a topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Gotta agree with that one. Obsidian games have always had that darker streak to it and less comedy. Not sure they could pull it off, no point for the sake of it. Unnecessary jokes usually really detract. I couldn't finish watching The Force Awakens because of the constant, terrible out of place jokes. Don't be like that! -
Shields need some more love! I always use a sword and board full plate meat head fella. It's disappointing when the shields are no good. Just make fighters like Protection Warriors in WoW dammit.
-
Tutorial zones are the bane of my existence! Demon's Soul did this brilliantly. It had a fairly short one and then you never have to replay it again after the first time if you choose not to.
-
Deadfire FAILING
daven replied to SonicMage117's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Loving the sweeping generalisations of the entire fan base. -
I think just contextualizing the stash would be better. Have the weird woman who's a statue in your keep give you some magic item which allows you to access your keep inventory or something. it doesn't make sense you can hold 100000000 x Xaurip spears. I know nearly all games are guilty of this but a little context goes a long way.
