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Wormerine

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Everything posted by Wormerine

  1. Many people seem to run into various problems with Aloth, though never had the same experience. He tends to sit exactly where I would expect him to, depending on what character I roleplay. He and Eder had both positive, and negative relationships, depending on my playthrough. And yeah, the last thing I would say about Aloth is that he was ever laid back.
  2. No, not really. The closest thing was Obsidian hiring Unity programmer, which might suggest PoE3, but might not. In spite of the title, there is nothing suggesting that the game would be isometric, though considering that they essentially developed a very unique engine they might keep using it, be it Po3 or not. https://forums.obsidian.net/topic/110059-obsidian-is-hiring-unity-programmers-new-isometric-game/ We know Obsidian works on at least one other projects beside Outer Worlds (something in my head rattles that there were two secret projects, but I might be wrong).
  3. This bug appear in Turn Based only. As far as I know the issue are random civilians who spot the combat and put guards on alert. Before this happens guards seem to ignore your fights unless you got them. Both fights are easily doable though. For the imp, put your party down on the pier, as far away from street as possible and lure enemies to you. For the fight on the Sacred Stair after initiating combat get downstairs near the entrance to Hanging Sepulchers. That should be enough to avoid attention. Never had issues with the fight in Dunage.
  4. I am so sorry Daven. My condolences.
  5. I don't think so. The only think like that so far is companion attacks. The time slowdown thing, does all that is said it does, and doesn't trigger a cutscene. Considering gameplay is FPS I wonder how your model looks from outside (if it exist in full in presentable way). Unlike NV OW doesn't have functional 3rd person view.
  6. OW might indeed be more streamlined then OW. Whenever it is the case or it just works differently (flaws for example can apparently play in dialogue, so OW might also gain reactivity from different sourceses, even if stats are simplified.)
  7. OW is first person only. Obsidian expressed interest in implementing such feature is subsequent releases, but as OW is a game of modest budget, they decided to stick to developing only one perspective for this one.
  8. It would be interesting to hear original creators intent. The most common explanation I heard was that Real-time games were a thing back then. Whenever there is any merit in it, I cannot say. It’s a bit before my time. People lobby for RPGs being turn-based, because Firaxis’ XCOM made turn based cool again. Public doesn’t dismiss Turn based games anymore. And considering RPG tabletop origins, and that stat/roll based games benefit from deliberate pace of Turn-Based question if RPGs should stick to RTwP is a valid one.
  9. Ha! I am doing alright. There are a lot of things to like here, it’s just lacking certain amenities I’ve grown accustomed to. It’s certainly worth visiting! Interesting history and a lot to see. Some great hiking trails if you’re into such thing. Gin is pretty good as well.
  10. Spectacle is all I got from Dunkirk, though I don't mean to criticise the film. I am also biased against Nolan's films, prefering his earlier, lower budget works. Blame hipster deep inside me. The only movie of his, though, that I genuinely didn't enjoy was Interstellar (and even that had individual bits that I liked). Dunkirk was a thrilling ride, and plane sequences were a personal highlight to me. By detatched, I do mean fantastical (Fury Road being one of the finer examples). No question about Dunkirk's quality and craft though. I will be seeing the rerelease of Apocalypse Now. Love the movie(s?), never had a chance to see it on a big screen. Sadly no IMAX in a dumpster that is Belfast (that's probaby my main complain since moving here about a year ago.)
  11. It's just not something that really works for me. If we go for spectacle I like for it to be more detatched and visually appealing. Dunkirk did make me dip back into IL-2 Sturmovik once again though. Oh, I will certainly catch the rerelease of Apocalypse Now. Love the movie, never had a chance to see it on the big screen.
  12. "The Irishman" looks like a shoddy attempt to recapture glory days of "Goodfellas". Except Pesci couldn't be bothered to do anything for a while now, and Scorsese is a class of his own, delivering quality stories for so many many years. I am sold. Which reminds me that I need to catch up on the more recent Scorsese movies. With fear I watch myself pick easy to swallow garbage, over challening and unpleasant cinema. 1917 from the trailer looks like Dunkirk - impressive spectacle. Meh.
  13. Yeah. To be honest I never even liked solo runs - to me difficulty should be about making game more complex and nuanced, not imposing extreme limitations.
  14. “Like Skyrim” might mean anything: possibly just moving away from top down, to FP open (or openish) world. Witcher, Gothic, Deus Ex might be to some extend described “like Skyrim”, whole not being “like Skyrim” at all. I would like for them to wrap up current storyline in a classic isometric/top down format before branching out. My attachment to PoEs comes from them being great isometric RPGs. If Obsidian makes a different genre game in PoE world, my interest in it will be more due to it being an Obsidian game, rather then a PoE game.
  15. On my recent turn based playthrough, the only fight I wasn’t able to beat was the Dorudugan. The issue comes once again from certain abilities working differently - his AOE attacks hit all at once, without any warning as to were they might hit, massacring my entire party in one attack if my party placement was unlucky. I am yet to beat megabosses in RTwP but I feel they are easily the toughest enemies in the game, though it’s mostly due to required metaknowledge.
  16. No, mostly going based on Kickstarter funds. While it not the whole budget game got, it it still less then 1/4 of Deadfire campaign, plus year of pre-fig development and its coming after a financially successful first instalment.
  17. It can't be ignored that Owlcat worked on a far far tighter budget. One might make argument against making massive RPGs without resources to match the ambition, but crowd has spoken, game has been funded, and to be honest I have been fairly impressed with Kingmaker so far. It also cater to a very specific crowd - it is not bad thing in itself. Kickstarter games are a great place to do those kind of projects. I don't long for a faithful table top adaptation, but some people do. That's also a very backhanded compliment: "compared to X you are great!" Deadfire is great without being compared to other games. It is not "one or the other" situation.
  18. For me the biggest addition is giving reason to care for factions politics for characters without roleplaying political affiliations, and some additional insight into Gods' actions.
  19. I don't think I understand. I don't understand how is Deadfire approach supposed to be different (it's not like we can loose our soul permanently) and most games don't provide gameplay mechanic to support the narrative (not that it is good, but...). In BG Seravok won't proceed in his quest, in BG2 you can't actually die due to getting your soul sucked out. Narrative is there to get readers/player attention and keep the "hooked". Whenever stakes are genuine or not it doesn't really matter. Personally, Pathfinder's timers did nothing to me, considering how dull the rest of the opening was. Tyranny opening and timer was great, even though the timer was so generous it might have not existed (fun fact: you can wait till the day of the swords before reading the edict and then you will have entire year to fulfill its requirement )
  20. Both games have hooks: in PoE you will loose your sanity if you won’t find Thanos and gain answer to your question In Deadfire you have to find Eothas to regain your soul. Both hooks act more as excuses, and aren’t explored well throughout the game. That said, I am not quite interested in RPG telling me what my motivation is, and I found it fairly easy in Deadfire to define my characters motivation and act on them. I thought that the ending of PoE1 was well worth the metaphysical gibberish. Deadfire doesn’t really get a punchline though.
  21. While i have a problem with the ending, it is more with „How” then with „what”. No, Pillars has never been about fantasy, adventure, power and choices. The genre it comes from was about that, but PoEs have been subverting those expectations. While you do have a certain freedom your character has never been able to influence events of cosmic scale - you might have stopped Thanos, learn the truth about the nature of Gods, but there is nothing you can do about it. You can interact with kith, and you do act as a link between kith and gods, but you are never a Gods equal. Gods after all, be it good or bad, helpful or parasites are beings well beyond your understanding or power. yes, you are Herald of Berath, but that makes you a puppet. It limits your ability to make choice, not enhance it. While you might hold some level of influence over other kith, it is only because Berath allows you, or forces you to do it. You might have felt powerful if you willingly used Beraths power to scare those soldiers at the harbour. And you would feel powerless if you tried not to do it. It was Berath’s action made through you, whenever you will it, or not. Unfortunately for them, Gods ability to directly attack Eothas are limited, and what might scare random soldiers won’t make an impression on a massive statue of ADR inhabited by a god. And even the most mythic creatures you get to slay in the game, are merely mortal creatures or aspects of a god. Keep in mind what took to kill Eothas when he used a mortal body. Think of what would be required to destroy him in Deadfire. If volcano eruption and tsunami wasn’t enough... what can YOU do? If you were able to challenge and defeat Eothas that would be very unlike PoE. However, the way it is handled is not ideal. Players to have certain expectations, and game doesn’t put a twist on them - just under-delivers on an expected finale. Meeting with Eothas would make for a nice epilogue, but not the climax of the game.
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