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Wormerine

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Everything posted by Wormerine

  1. Any data on that number, or are you just pulling it out of your ass? There are likely some lost, or delayed sales, but I find it unlikely that 50% of potential purchasers would refrain from buying it, even if a big chunk might be complaining about the platform. Even so, people who played the game on Game Pass (like myself) aren't lost sales, especially if they release an expansion with the steam release. All data I have seen suggests that Epic release doesn't affect sales - major releases seem to sell as well, if not better then it's precedessors - and in big volumes extra 18% makes a difference. Also: 2K's Private Division signed the deal with Epic. As to expected sales: no one could predict in what fortunate time Outer Worlds would release. Replace Fallout76, with traditional Bethesda release, and demand for off brand, small scale, modest budget, not moddable Fallout-like might have been far smaller. Unintentionally, OW cashed in on bad will that Bethesda has gathered in the last year. Any shortcoming OW has, was completely overlooked. It is possible, that in this setting OW could benefit from unhindered release, but the question is: would it be beneficial for Private Division? OW is not the only game they sold to Epic. I have heards Ancestors, wasn't good. Did money they got from Epic compared to sales, balance whatever extra profit they could make off OW?
  2. Little damage is most likely a result from rolling a graze, which can severely reduce the damage. If you mouse over (plus shift I think? For details. It’s been a while) the roll you are interested in (bottom right text box) you will get a detailed breakdown of what contributed to final number. As Boeroer mention, number calculations aren’t straightforward, and maluses are more severe then they might seem. but on to the point I wanted to make. Due to people finding misses frustrating in turn-based combat the threshold for graze has been lowered significantly (Graze has been extended from 50-25 to 50-01). That means, that unless enemy deflection is significantly higher then your accuracy you are guaranteed or very likely to at least to grace him, even if you have about 50% chance to hit. (And them you for that matter) The chance to hit tooltip (percentage number above enemy heads, above penetration tooltip) uses “graze” as it reference, which became quite unhelpful in the turn-based system. For example in your first example you have only slightly more accuracy then the enemy, but the chance-to-hit shows 100%, while you have 56% chance to actually properly hit him and do full damage. Most damage you do to him will be severely reduced, meaning a buff/debuff is encouraged.
  3. Yes, have been hearing good things about it. I really like Max Paynes but after that they seemed not to be able to be able to find their footing. Played through Alan Wake recently, and I must say, I wasn't a fan. I don't think anyone will jump into Remedy's third person action game wanting an RPG :-).
  4. I would rather struggle a bit and have fun, then die of boredom. Try making FPS RPG on a budget of your average isometric game, and see how smooth it plays. Give isometric game a budget of a FPS and we will have a grand RPG.
  5. Fallout1 is very compact. First games in the series do have tendency to be either spread to thin, or small compared to other established IPs. Building engine, systems and world from the ground up does take time.
  6. The problem is with the design, not with the difficulty. Skill checks represent the problem well - being able to lockpick something, passing a dimplomatic check rarely opens alternative avenues. It's just a progression in the game - it is a design more in line with Bioware games - where you are to open every box, explore every dialogue, and do every quest rather then craft a character which interacts with the world in an individual way. Making lockpicking harder would bring interesting results - most of them give access to more items that you don't need. My guess would be, it's quality over quantity approach - OW still allows for unlinear progression, but how things evolve and how players can move through enviroment and interact with enviroment is more static - less fixing needed, or worrying if players who pick less obvious skills will be able to progress. Everyskill contributes to combat, because it is a "talk, explore, kill" game, rather then role-play RPG. Hopefully, we will see more depth in the sequel, rather then just more of it.
  7. Also cosmetic stuff, like animal hold and nice captains quarters don't transfer. It's in the description.
  8. Did it improve upon the original? I did like VC quite a lot, but it was poorly balanced - getting “S” tank usually meant buffing one scout and rushing through map in one turn - shame the only thing the rating care about was speed.
  9. Curious. Could you expand a bit? Is it changes to combat system, or the structure of the world? In theory PoE2 offers more flexibilty with more interesting item system to shake things up.
  10. XCOM2 came to GOG. A bit to pricey for me to buy a second copy though.
  11. As my work has been put on hold, I sort of have too many things going on right now: Actually playing: 1) Two Point Hospital - darn its pleasant fun. At first I was worried it's more of a clicker then a game, but as "missions' progress some management becomes required for success 2) Hades - the game progressed a lot, and with the next update being months away, I felt it's finally time to explore more indepth what game has to offer. 3) Wolfensteins New Order and Old Blood - two in the row was too much. I getting tired of it a bit. Enjoyed New Order and will push through to finish Old Blood though. It's getting... old though. Trying to play: 4) Pathfinder: Kingmaker - writing really makes it difficult to stomach. I find timed quest annoying - I usually welcome this kind of stuff, but as Pathfinder is clumsily designed as the game likes to punish for not having extensive metaknowledge. 5) Banner Saga 3 - I need to finish. Why can't I finish. Intending to play, but just end up staring at it: 6) Phantom Doctrine - mehhhh 7) Divinity: Original Sin2 - BG3 looks fun. Maybe D:OS2 isn't as tedious as I remember... maybe.... maybe....................................
  12. Keep in mind Larian is likely to introduce modifications to system it is based on. How it plays out in Pen%Paper, won't necessary translate into BG3.
  13. I would describe is as lack of depth, not lack of content. They went for polish and presentation, rather then breadth and dearth. Seemed to work out fine for them, though yeah: even though I enjoyed it, it is not a game I feel a need to return to. There is a DLC at works. Perhaps they wait for Steam release?
  14. Isn't his role as second in command come down to executing Captains orders and replacing him when need be? That's what he does, sexual harassment allegations aside.
  15. What I am the most curious about now, is how Pathfinder:WotR will do. Crowdfunding wise it did far better then P:K, with over 2x money, and almost 2x backers. But how well will it sell after release? Did most players interested in it, pitch into crowdfunding, and will not be there to buy it once the game is complete? In both PoE and Pathf I moved from post release purchase in initial game, to a backer for the sequel. My money won't be there for them after they burn through the budget, just as it was the case with Deadfire.
  16. How? Unless, we skip/don't do conversation. A single "conversation cleaning" in a camp would take me over an hour. ME takes an advantage of its presentation, while I found it in DA to be detrimental - I would rather imagine character interacting, then see puppets awkwardly stare at each other, with screen fade to black whenever they don't have a proper animation for an action. After Battle of Ostigar there is little to discover - things we do learn aren't terribly interesting. KOTOR had a great revelation which turn story on its head, just as things started to become dull and repetitive. ME2 has revelations about collectors, important story beats about characters, and overall compelling suicide mission. DA is just doing a checklist before we can wrap things up, fighting a vague and impersonal enemy, whose dargerous nature is never explored within game (corruption). Also characters origin is a big focus of DA (even to the point of being in title) and is ompletely abandoned after Battle of O - if someone brings up who you are, it is to explain why it doesn't matter. This and morally difficult nature of a Warden is never properly explored after the introduction. I am yet to play Inquisition, but I did find DA2 to be initially more compelling. It was a bit too clear on how tight deadline it was made, and I found it confused when it comes to storytelling.
  17. It’s too shallow for its length, and looses steam after the Battle of Ostagar. It should have been a compact 20-30 hours adventure. It’s not like they have a story to tell.
  18. I am quite shocked by overwhelming popularity of Alpha Protocol. It's a curious game, but broken in so many aspects I wouldn't even consider it. New Vegas easily for me. Many of Obsidian games are interesting but held back by something. New Vegas is simply great.
  19. Yet to watch it, but knowing his critiques it’s gonna be good. Edit: manages to give voice to many problems I wasn’t able to properly articulate.
  20. UK seems to be treating things rather lightly so far. Whenever, this approach is reasonable or not, I don't know. I am really concerned by how difficult it is to get hand soap... does that mean that people don't wash their hands on regular basis, or do they stockpile it on mass hoping to make the profit by reselling it? Facebook marketplace is full of toilet paper with inflated prices. EDIT. Oh, as a side note, one can get a free 30days long access to Digital Concerthall of Berlin Phil... in case on has a decent sound system and feels like listening to the one of the top ensambles in the world. https://www.berliner-philharmoniker.de/en/titelgeschichten/20192020/digital-concert-hall/?fbclid=IwAR2Pts8yxLYn6TARVrKZrskhGBPH2FMxcx04cILDsI-h_E9XM8rDOH2JEfQ
  21. And, not an Epic exclusive. I am glad Sony is starting to port titles over to PC.
  22. So WotR gathered over 2x as much money as P:K, and had almost 2x as many backers. I suppose that means people like P:K. I wonder how it will translate into sales, and if it will be Deadfire situation: people who liked the game moved from post-release launch purchase, to backer resulting in, overall, worse sales.
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