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Wormerine

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Everything posted by Wormerine

  1. No really. Just seems like they didn’t have any direct contributions anyway:
  2. Sure, I am against mob justice. Though, yeah, if as reported this has been behaviour he's been known for, then yes, there should be consequences. Not as punishment, but for the good of other employees. Making a public post is not a way those kind of complaints should be reported. However, again and again, those seem to be the only ways of getting things done. It's not up to me to discern if it really happened or not. But if that behaviour was his norm, I do think companies should do a research before putting him in a position of influence.
  3. I know Deadfire was amazing... oh, yeah Outer Worlds was good too.
  4. Fresh Baldur's Gate gameplay stream. Thank goodness they have written normal dialogue options. I still don't like how not singleplayer this game is. Beyond that it is looking great. Also a nice short interview with Swen:
  5. https://www.rockpapershotgun.com/2020/06/18/desperados-3-now-has-a-free-tabletop-rpg/
  6. Humankind preview in written and video form from RPS.
  7. Showdown mode has soo many issues, but so far so good. There are also some really unintuitive quirks with some badges. Like to get "kill all" badge for the wedding level, you have to clean the map twice, as the level consist of two sequences and some enemies are exclusive to the first sequence only. Actually, there might even be another extra kill one needs to do. I spend good few could hours trying to tick that one off the list.
  8. Isn't Space Engineers about building stuff? This is purely about breaking ship apart, cutting them and selling/recycling parts.
  9. It looks really fun, though specs seem a bit beyond my comfort zone.
  10. One thing annoys me. They botched real-showdown mode. It seems a bit of code from stop-time showdown hasn't been exorcised and your character still freezes while the rest of the world goes on. That sucks, as I rather prefer playing in pure real-time. That cuts any advantage real time might have had. Hopefully it is not intended and it will be fixed, but I did flag the issue after playing the demo 2 weeks ago :-(
  11. No Mr. Leone. Just vodoo. It's a prequel so not all characters make an appearance. So far so good, though I didn't get much farther then the demo. They are just as subtle with their Once Upon a Time in the West "inspiration", as Desp1 was with Trilogy of Dollars.
  12. So Hitman3 announced. Well, nice, but I think I had my fill already. Then:
  13. Nothing you probably don't know alreayd, being Obsidian fans, but still a real good analysis.
  14. Oh gosh, I want Freespace3 soo badly... though I know I would most likely hate it.
  15. I mean I would be interested if it was a proper space combat sim. The more arcady approaches never worked for me. I am kinds surprised no one attempted to kickstart a proper space combat sim. I mean Chris Roberts did, but then got sidetracked by the whole building-digital-space-universe thing.
  16. If so, then good - I am not terribly interested to begin with . That transfering power moment did pull some strings in my heart.
  17. EAs crack at Tie/XWING series it looks like. Looking forward to how they will **** that one up
  18. It seems you can tie down everyone on the map if you want. However, going nonlethal will cut a decent amount of fun abilities. EDIT: I might for one am not a big fan. I kinda liked how tough Shadow Tactics made nonlethal attempts. I do prefer if lethal and non-lethal play differently rather then being effectively the same. (golden example: Inv Inc)
  19. Her bitch in this case. Not Paradox in-house project though. Hopefully, even if it will follow somewhat a similar business model, they won’t go to such an extreme as CK2 or EU4.
  20. Paradox has been putting up some Empire of Sin gameplay content that I completely missed. Still looks like a potential GOTY to me.
  21. Even so, it's a start. Never played Persona so I am looking forward to playing it at some point.
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