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Everything posted by Wormerine
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I found Desperados difficulties spotting time a wee bit too fast. I will probably stick to second to hardest...
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First look at Mafia Remake. Shockingly it fails to play on my nostalgia outside the original theme popping up at the end.
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Baldur’s Gate 3 Early Access in august maybe. Newer gameplay reveal on June 18th
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PROMO MATERIAL For the unfamiliar with the genre: Explanation Trailer Miniature Trailer and Behind the scenes of the Miniature Trailer Meet the gang: John Cooper, Doc McCoy, Hector Mendoza, Kate O'Hara, Isabelle Moreau Baron Challenges REVIEWS ACG Who-cares-IGN PC Gamer RPS and Why Desp3 is one the best stealth games in years
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Hopefully not. I would rather have Mimimi continue making games. Though I do agree that THQ Nordics regional pricing is rather steep.
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I might finally have a pleasure of playing Bloodborne. Bloodborne is rumoured to be coming to PC
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What do you want in the DLC?
Wormerine replied to Ommamar's topic in The Outer Worlds: General Discussion (NO SPOILERS)
If I understood devs explanation well, then adding a functional playable 3rd person view is not a straightforward thing. If they can add it - great. But generally the idea of DLC is to add content, not overhauling the existing engine - you use what you have built already to make more stuff, which you can sell. Adding 3rd person view would means digging in games engine - which could interfere with existing content. WIth how much time the DLC is taking - who knows - bigger expansions can sometimes add pretty significant changes. As to Microsoft money. This is pre-Microsoft aquisition game. It is published by 2Ks Private Division, not Microsoft. I have no idea how this deal works, but I find it unlikely that Microsoft would fund Outer Worlds development - there is no Microsoft logo to by found. Even so, just throwing more money at the project in the middle of the development is not always helpful. Game has been budgeted, designed and built. Possibly it could have been a bigger project - but that's a subject for post-mortem - not to suddenly increase budget late into development or after release. -
It will pretty much do as much good, as owning Origin game on steam - one have to launch origin anyway. Personally, I found Galaxy 2.0 immensely helpful in tracking all games between all platforms. It has been my primary launcher for a while now.
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Not to mention, prices are amusing. 50% off Dragon Age 2 still costs 20 quid. Why? It's barely worth playing for free. And they still couldn't be bothered to release Mass Effect2 DLC on steam.
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Why do people play divinity: original sin?
Wormerine replied to mrmonocle's topic in Computer and Console
Many? Sure, but those games land in mediocare RPG category, and don't get praised as a new gold standard for an RPG. Divinity2 is a mediocare campaign built in an excellent engine. And while I am willing to praise D:OS2 for quite a few things, story and characters aren't them. I have seen far worse, I have seen far better. -
If everything works as intented: 1) If Pallegina remained in Valian service at the end of PoE1 you will find her in the Palance in PoE2 and she will join your party together with Maia. 2) If Pallegina was exiled at the end of PoE1, you will first encounter her in Queens Berth, and then you will be able to pick her up from Valian's Embassy after your visit to the Palace. 3) All companions that died in PoE1 stay that way in PoE2. 4) I don't know what happens if you never encountered Pallegina in PoE1.
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Desperados 3 and System Shock remake got a demo. https://www.rockpapershotgun.com/2020/05/27/play-demos-for-desperados-3-and-system-shock-right-now-via-gog/ I can't imagine they are exclusive to the platform, but they are featured on the front page of GOG current sale. Perhaps timed exclusive? It is still 3 weeks until Desperados release (guess who is counting!) so plenty of time to bring it to steam as well. EDIT: Yup, Desperados is pretty much a higher budget Shadow Tactics, and that's all I wanted. The pausing Showdown Mode does make things a bit easier, but that might mean I might try to fight a way out instead of immediately reloading. The Demo consist of tutorial, first mission (half tutorial half genuine mission) and a taste of mission no. 3. Runs great, looks great plays great. I love the end-mission detailed replay, and customizable difficulty settings. Can't wait for the release. Mocap improves presentation a lot (as well as more detail and some nice little visual touches), though it is somewhat at odds with lack of facial detail, and blocky hands.
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The Outer Worlds 2
Wormerine replied to DanielPaul89's topic in The Outer Worlds: General Discussion (NO SPOILERS)
So, most of those sound to me like big ideas that sound great in marketing, but are a money sink production wise and don't add much to an actual gameplay. Building a ship or colony... in an RPG? Keep mechanics in every RPG so far is just waste of space and resources - either do Space RPG where you ship is your character, or focus on where the gameplay is: aka your party. Grounded is survival game, OW is an RPG. Quite different games, with different objectives and fun-factors. That all sounds like Fallout4, which is not appealing. What already is in OW could certainly be expanded on - meaning your ship reflecting your actions outside to remind you of your choices and companions you have gathered. That's of course assuming OW2 would follow the same formula, which it doesn't have to. Now that's just silly. Let's ignore impossility of this merger from business perspective, and just focus on creative side - so you want CD project RPG or Obsidian RPG? And what does it have to do with Elder Scrolls? What Witchers are, what Obsidian games are and what Elder Scrolls are, are quite different RPG types. As far as I am concerned Elder Scrolls never became relevant when compared to Witcher series or Obsidian games... but then again, I simply don't enjoy Bethesda's design. Still, coming back to CDR and Obsidian - putting multiple talented studios on the same project sounds like a recepy for disaster as they will want different things from the project. We have Cain and Boyarsky as leads - that's enough. As to my wishes for OW2 - more depth. Tim Cain knows how to design a deep RPG with world reacting to characters we create. So I would like to see more of this Tim Cain craziness in OW2 we all loved in Arcanum or Bloodlines - have characters with different builds interact differently with the enviroment rather then do the same thing slightly different. I would happily trade a bit of polish for more memorable experience, though of course, there is a reason why OW sold well, while Troika shut down.- 6 replies
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Oh, I actually completely forgot about sidekicks. They are probably the ones I would like to see back as full companions the most - definitely Rekke if Yezuha were featured in PoE3. As to other three - I felt they were underdeveloped enough, then writers could find place for them. I would love to see Konstanten and Fassina again, in any way, shape or form.
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Have I posted on this thread before? Maybe, maybe not. Honestly, after Deadfire I don't care much to see any of the companions returning - not in the full capacity. Pop up as an NPC, sure, as full companion? I don't much care for it. I was looking forward to seeing Eder, Aloth and Pallegian in PoE2, but I felt they did more harm to the characters then good. Eder is just there, those he does have nice moments. Aloth and Pal, I felt got really flattened to serve the needs of the game. From PoE2 crew, the only thing I would be excited to see, is being able to fight evil Xoti, if she went crazy in PoE2. Other then that, I can't say I would miss any of them.
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Next AAA game from Obsidian after The Outer Worlds discussion
Wormerine replied to anon19023903's topic in Obsidian General
I kinda assumed they might even aim for the steam release. It would make sense to give people reason to return to the game/buy it when the game won't be locked to Epic/WindowsStore. Watching the Vid now. -
I have done full playthrough in TB. Overall, if you are fine with RTwP I would recommend going with that. PoE system doesn’t translate fully into TB - it was designed and balanced around RTwP. dext. becomes far less beneficial, and balance between weapon types becomes skewed due to how they are implimented. Also making grazes almost guaranteed does significantly boost value of abilities that inflict statuses on grazes. However, if you much prefer TB it is playable. base game works fine, but combat encounters become excruciatingly long in the DLCs, as enemies got buffed and encounters got longer. Some fights get easier in TB - for example the spider megaBoss isn’t nearly as deadly, as bonus to Dex she gets isn’t nearly as beneficial. The only enemy I wasn’t able to beat in TB was the construct megabosses, as his meteor strike attack was happening all at once without an ability to move out or react. while there is no official way of switching between the two, I believe it is possible to switch between modes using console commands. Never tried it myself, but I remember reading it works just fine.
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Next AAA game from Obsidian after The Outer Worlds discussion
Wormerine replied to anon19023903's topic in Obsidian General
It was confirmed there is some kind of DLC for Outer Worlds in works, no? as to what this project can be: I got no clue. It seems we won’t find out for a while either. I would be curious to learn who is involved. -
Caaan't wait. Finished Desp: WDoA, and now going through Shadow Tactics. I am gonna probably kill without mercy. It's Wild West afterall. Shootouts and knife stabbings are a must.
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G2A admits to selling stolen keys and tries to paint selves as victims.
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That's a good question. While the game's setting is an "original" one, it uses DnD 5th edition. I am not familiar with the system, but doesn't it grant bonuses to higher ground? I remember BG3 mentioning a double roll if you have a high ground, but I don't know if it is their addition, or comes from DnD5. In the demo they released when crowdfunding the game, the verticality seemed pretty important in both exploration and combat. The end of the demo had a combat enounter with spiders, who could climb the walls, using it to flank the backline and attack from shadows. Light sources seemed pretty important, with characters in darkness being harder to hit. EDIT. I hope they will work on optimization before the release. The beta they released a while ago, was unplayable on my laptop. Speaking of optimization. I started playing Shadow Tactics before Desp3 release, and I was pleasantly surprised by how well it run. On release, I could barely run it with all settings on low and smaller resolution. Now it runs smoothly with all settings high. I didn't expect that. Hopefully Desp3 will get a decent optimization from a get go.
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Alright, alright, alright! I am back in the game, baby! Though with a playthrough of Shadow Tactics before Desp3 releases, I am not sure how much time I will have for it. 2K customer support took my ticket for investigation and suggested to use console commands to restart the mission, but they weren't able to quite help me with getting the console running. Thanks to this champ I managed to get things going: https://steamcommunity.com/sharedfiles/filedetails/?id=2090737472