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Wormerine

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Everything posted by Wormerine

  1. Wow that's a lot of stuff, I didn't even play from various bundles and such: As a bonus some top playtime. Completely not accurate as in my university time I played most of my game off time. Couple hundered hours missing, but still shows off preferences: Finally, part of my gog library. Only included "completed games" (games I have on gog and actually completed there - copies of games I have from steam, but not played on gog not included, games I didn't complete (like Divinity 2 or Deadfire aren't listed)):
  2. I seriously don't get why people dislike prestige classes so much. I don't know. The idea never appealed to me. Changing your class midway through always felt wanky too me and unnecessary overcomplication. Ieven didn't like the dual class system of the D&D 2nd. There is something about class system, which I feet should be a more long term definition of my character - like race or background. Not something you learn in couple of days. Changing a class midway through playthrough always rang false to me, even if it was an extansion my by base role. Did my fighter in DA really just learn to be a templar by talking to Alistair? I wouldn't hate it, if the "feeling the bucket" was constant, but for me the sound of lvling up was never a motivation to do things in RPGs. That's how I feel about MMOs but that's also why I don't like those. To me lvling up is about defining my character. There is a limit up to which I can define it, and that's fine with me. I have trouble imagening a good, infinite leveling system, but that doesn't mean such system can't exist. I feel that boiling the levelip up system to "filling the bucket up for rewards" is missing the point, but, of course, what I enjoy the system, and what others enjoy about the system can be completely different. I never enjoyed Diablo, Torchlight or other such games for a reason.
  3. With all the semi-smart talk there is a really simple answer. It ends were designers will end it - were they find a good balance between clarity and complexity, were encounters will be engaging but not overcrowded, were team compositions are varied and interesting, but force players to make interesting trade offs. In Deadfire Obsidian decided this number is 5. Don’t compare it to other games, which have different mechanics and balance. Play it first, and then decide if you really lack a space in your party, or If there is too little to manage. The disappointment of wanting an extra companion for story reasons is so far the only valid disappointment - not one worth changing design for, but one that has merit.
  4. It’s game over. It’s possible to loose crew member during fight + damage which needs to be repaired or injuries are a norm.
  5. You can engage in ship to ship combat and sink enemy ship, you can get close and ram/board it, or you can use “auto board” to skip ship2ship system, take some damage and board the ship. Don’t expect it to be realistic or anything like that - system is heavily abstracted.
  6. I always fought a smaller budget game would equal smaller requirements. You know, like Supergiant stuff. Than again I really don’t know how programming works.
  7. Some good points. I certainly disagree about casters. If you take a fight with dragon in PoE1 vs. fight in PoE2 than sure, but I am pretty sure that in couple beta playthroughs I have cast more spells than during my 250h with PoE1. In PoE1 casting is occasional, in Deadfire it's a regular thing. True, I always forget about the AI scripting. There is something about not playing the game that doesnt doesn't appeal to me. Still, if one asks for more party members but relies on AI scripting to not do stuff, then I would say that something is wrong in the game's design. You either want to make strategic choices or you dont.
  8. Importing a save imports choices but not character. You create a character from scratch whenever you import, choose a preset or create your own save via save editor.
  9. Believe, there was a lot of outrage when it was announced and majority of people forgot about the "issue" once beta came out. You really won't feel the lack of the 6th party member gameplay wise. The reasons for that are simple: Pillars of Eternity is a much more active game than IE were. In IE games majority of characters are passive, with exception of spellcasters. While in PoE you can choose between passive and active abilities when lvl up, a fully functional class will heavily rely on active abilities. It is much more prominent in Deadfire, as all abilities are per-encounter, yes, including spells, which means you will have a lot of stuff to keep an eye on. Designing for larger team comes with a cost - a more busy enemy composition. It is not as simple as allowing people to run with 6 companions. There are quite a few people who would even like to run with all companions at once. For what it is worth - in Deadfire beta party of 5 felt great and at no point did I feel the lack of the 6th companion tactics or strategy wise. I am confident that there is absolutely no need for the 6th companion, except the "but it was different in IE games!". It didn't make the game any less complex.
  10. Male Orlan Ascendant Cipher. Why? Because it's the character I played as in PoE, on my first playthrough, and whose save I am importing. I liked ciphers the most as I used their spells unlike wizards/druids/priests. Not so much of an issue in Deadfire. Ascendant subclass, because it fits best to what his role was in PoE1 and I will be focusing him on damage/CC. Still need to decide what weapon he will use. He used Arquebus in PoE, but it hardly seemed like an optimal pick.
  11. A lot of HD sparkles in Deadfire I suppose. I just want to see Deadfire with eyes unclouded by unstable framerate.
  12. I should be ok, but unfortunately I play on Laptop and have GeForce GTX960M which is not as powerful as PC version. We will see how it will go.
  13. Deadfire system requirements have been updated. Crap, that will be a long download. I really could have used this steam pre-load: MINIMUM:Requires a 64-bit processor and operating system OS: Windows Vista 64-bit or newer Processor: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73 Memory: 4 GB RAM Graphics: DirectX 11 Compatible Storage: 45 GB available space Sound Card: DirectX Compatible Sound Card RECOMMENDED:Requires a 64-bit processor and operating system OS: Windows 10 64-bit or newer Processor: Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100T Memory: 8 GB RAM Graphics: NVIDIA GeForce GTX 960 Storage: 45 GB available space Sound Card: DirectX Compatible Sound Card First PoE requirements for comparison: MINIMUM: OS: Windows Vista 64-bit or newer Processor: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73 Memory: 4 GB RAM Graphics: ATI Radeon HD 4850 or NVIDIA GeForce 9600 GT Storage: 14 GB available space Sound Card: DirectX Compatible Sound Card RECOMMENDED: OS: Windows Vista 64-bit or newer Processor: Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100T Memory: 8 GB RAM Graphics: Radeon HD 7700 or NVIDIA GeForce GTX 570 Storage: 14 GB available space Sound Card: DirectX Compatible Sound Card
  14. I am clicking on the stream every half an hour or so before having a successful will check and closing the browser. Why Obsidian, WHY????
  15. Currently Scavenger Hunt isn't integrated with GOG - Steam only. "They are working on it" How and when is anyones guess at this point.
  16. This post was earlier though. To be honest I don't remember GOG offering pre-loads outside Witcher3. We will see tonight, but I am pretty sure, the 2nd more direct reply is an accurate one. And i prefer to stay pessimistic as to avoid disappointment. Which is odd. Considering how GOG installers work it should be enough not to included exe file, right? How about just releasing it today on GOG? :-D Guess who is leaving the computer on overnight on Tuesday night! EDIT: Between this and Scavenger Code I feel like I picked the wrong platform. Why being cool has to be so difficult sometimes?
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