Everything posted by Wormerine
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The problem with portraits ... IMO
Wormerine replied to Walter.Richards's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Dragon Age: Origins portrait shot didn't work for me. Personally, I do like hand drawn portraits. You can easily import custom portraits (using a lovely aumaua portrait right now, for my current character) and if you want a screen shot of your character, you can easily make one and set it up as yours. It would be a nice option to have a photobooth option, ala Dragon Age or XCOM2 for those who want it, but its not something the game needs.
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Cannot Replay Beast of Winter - Separate Save Game (Potential Spoilers)
Wormerine replied to moleburger's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I have the same issue with my 2nd character: https://forums.obsidian.net/topic/105404-bow2010044-crit-path-bug-cant-talk-to-vatnir/?do=findComment&comment=2091955
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Companions saying no to movement during combat
Wormerine replied to DragonBone's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The only times I can think of when companions don't move is if they are immobilized, which unless you check their status popup window, is not visible. If you order them to go somethwere they can't (blocked by enemies) they will end up doing something stupid, like running around getting hit by every possible enemy engagement.
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Enjoyment.
Wormerine replied to Tawmis's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I feel ya. For me, personally, it comes to the destination not being as satisfying as in PoE1. I believe Deadfire to be a superior game in gameplay, worldbuilding, pacing, quest design and storytelling, but story (and as an extension: characters) itself didn’t engage me nearly as much.
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Mega Boss Belranga question
Yup, not too long. Summoned weapons do a decent amount of damage, and it would be even quicker if I had troubadur or more chanters. Hey Baldurs_Gate_2, Would you be able to do us a favor and provide us with a save file where this is occurring. We have been unable to reproduce this in house and are hoping your save file will help us identify the cause of the problem so we can fix it. Thanks for the help! Here is mine. I hope it is a right autosave, it should be right outside the Spiders combat place, just after killing it. Entering it, will initiate another encounter: https://drive.google.com/file/d/10H1XlOEqypc8OIlo9IXPOXGhthv5azjs/view?usp=sharing
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Mega Boss Belranga question
Shark Soup prevents that Yay! Good to know. I have been trying to minimize damage, by using Dex resistance items. It moves it to paralize, which while still deadly, doesn't insta kill companions when she does her shaut. I ended up cheesing the fight by endlessly spawning summoned weapons with chanter from hinding. Will try to kill her in a more legit way sometime later.
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Belranga can't chew weapons...really!
Wormerine replied to bartopolis1234's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Bah! Yeah, I ended up cheesing the fight by sending Eder to his death, and continually spawning Weapons with my Konstantin chanter from hiding, until all spiders are dead. It seems there are couple ways to cheese the fight. Glad she is respawning. I might experiment with killing her in a legit manner. I usually have trouble surviving once I get to the point of being able to hit her.
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Mega Boss Belranga question
Wait.... is Gouging Strike and Brand Enemy indefinite? Once hit they will chip on enemy health until they die? From what I undestand you killed enough small spiders to get her defences low, and the hit her with brand enemy+Gouging strike and hide in a corner until she is dead?
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In-battle character information window graphically bugged
Wormerine replied to kmbogd's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Yup! That's super annoying. Especially, when one of my are getting killed by something, and I can't even see what is causing it.
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Belranga can't chew weapons...really!
Wormerine replied to bartopolis1234's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Ha, interesting. I for one still have to defeat the spider, on veteran. To be honest, i am using my old save and my character builds are a mess, and it seems that I sold some really great items (no Red Hand to be found to my horror). Just finished SSS yesterday, and am considering creating some mercenaries, if I fail too many times with my default companions.
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[3.0] A song from PoE1 has come back... with a vengeance
Wormerine replied to thelee's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I would say take everything with a grain of salt. It is a change and I found it a bit odd to hear PoE1 music in PoE2. That doesn't mean though that it doesn't work, or that I won't like it once I get used to it.
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God Challenges, what art thou?
Wormerine replied to Agarwaen's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Purudaya pretty much answered everything. God's Challenges are like difficulty setting - does any of them look like things that would make the playthrough more interesting/enjoyable for you? If yes, use those. Personally I wish they were more flexible (not lock you into PotD/allow mods to be used).
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No crate on the defiant for Seeker, Slayer, Survivor
I found mine on a lower deck behind one of my crew on a right side of the big storage space (as if under the stairs you decent into). In another thread one of he devs mentioned that there are some issues if you are using the submarine, and switching to another ship resolves the issue for now.
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Seeker, Slayer, Survivor - Post-Battle choice
Giving souls to your new trinket (M....) makes him a better summon.
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"recently used" abilities showing up above your ability slot
Wormerine replied to thelee's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah, it’s awesome. I hitkey my most commonly used abilities, but sometimes a fight requires regular use of less common ability. Especially useful with mages which swap between 3 or 4 Grimoires on regular basis.
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[3.0] A song from PoE1 has come back... with a vengeance
Wormerine replied to thelee's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I would like to add my support to the request of keeping the indoor (aka tavern) unchanged. Taverns after all are lively especially at night, no?
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Could Obsidian please clarify: Is the final boss "supposed" to optional, as some are now arguing? (endgame spoilers)
Wormerine replied to Mallard's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Fallout 1 and 2 almost literally let you speech your way out of the end boss (though less so in Fallout 2), and that fact is part of what made those fallout games great (i.e. investing in Speech and Charisma instead of gun skills was not a dead-end for finishing the game). You could kind of do that in F:NV, too. True, but that's not quite the same kind of RPG. I played through Fallout2 as a charismatic, speech oriented character who did no killing (at least himself... he had a small army following him around to do just that if needed). However, PoE, just as IE games, is combat oriented. You can't build character who favours speech over combat, because system doesn't support that. You can opt for pieceful resolution whenever you can. Deadfire ending is a diffferent thing though. My problem with it, isn't that there isn't a mandatory "final combat encounter", but that unknowingly players cut a pretty important content from themselves making a fairly underwhelming finalle even worse. A cool thing would be to fight a weakend Guardian - maybe with some of the heads bitten off as a reactivity.
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Pillars of Eternity based MMO game
It would probably work just as well as Old Republic did - so not at all. Personally never cared for an MMO. Those like RPG, but designed to waste your time and suck as much money as possible, while providing little engaging content. Oh and bunch of folk running around and doing the same quests as you, killing any resemblance of immersion and believable narrative.
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Is this a bug?[Patch 3.0, SSS]
Wormerine replied to bartopolis1234's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)If you talked to him right after entering (and not signing up to be a contender), your response to him is "I will come back once I sign up for the fight". I came to him after initial fight in the arena. You might be able to go to him even before that, after talking to the caretaker of the arena.
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Critique nr. two. Short dungeons.
Wormerine replied to Walkyr's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That sounds fun! I would play that. But Deadfire comes from tradition of IE games which had none of it. Long term resource management - good Per encounter resource management - good Fake long term resource management, which requires players do self-imposed challenge to make the system any fun - bad. What Deadfire does is great. I would like if for the next installement Obs would swing into the other direction.
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Level cap raise
Wormerine replied to aleksanderqvist's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I think you have mistaken DLC with an xp boost. Those DLC give you content to play, not power to make the rest of the game even more unbalanced than it already is. No, you have mistaken this DLC with content. A fight DLC is not content, there are only two reasons to buy it:1) enjoyable and challenging fights (since for Obsidian this lately meant statbuffing enemies and keep the overly sophisticated 'let's bumrush the closest character' combat script, you are guaranteed to not get any of this) 2) rewards (as the level cap is incredibly low and you can reach it halfway into the game already XP it gives is meaningless). So, why buy this DLC? Just go anywhere else on the map and fight mobs, same thing. So... gameplay is not a content of a game? Interesting perspective. I am not far into DLC but I am very impressed with encounter design so far. If the rest of it I on similar level I would say it is absolutely worth the money. Can’t think of a better designed arena content.
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Pathfinder Kingmaker is bigger then Deadfire
That sort of indicates that the game isn't very well designed, though. There is difference between high skill sealing, or high difficulty, and game not explaining its mechanics or having balance issues. If it is a fairly faithful table-top adaptation than it is an uphill battle (don't know the system, and didn't try the game myself - just guessing). Just like with D&D those don't translate elegantly into a digital setting. From the comments it seems much more like a "game problem", rather than "player problem".
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Could Obsidian please clarify: Is the final boss "supposed" to optional, as some are now arguing? (endgame spoilers)
Wormerine replied to Mallard's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)That’s... unexpected. As many here I joined the voices raising concern over not having Guardian show up at the end. I try to imagine my previous playthrough and guardian already felt like a weak “end boss”. Without him one misses on some major lore, and simply walks into the end game with only hit&miss scripted battle before as the finale.
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Level cap raise
Wormerine replied to aleksanderqvist's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I think you have mistaken DLC with an xp boost. Those DLC give you content to play, not power to make the rest of the game even more unbalanced than it already is.
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Imported save items not showing up?
Wormerine replied to Nirwanda's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Well, Obs will have to take a look at that save. Those items should show up on the ship.