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Wormerine

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Everything posted by Wormerine

  1. I think I can agree with most of your complains. I avoided most of issues raised in point 2&3 as I didn't explore areas I didn't have quest for. There was once instance when I was praised for doing something I didnt do just yet. Opening the world so much is fine, but you need to design around it - allow quests to start in the middle and adjust dialogue to reflect it. Or somehow gate access to certain areas if its impossible. Point 4 - yeah, i feel they went very BG2 style, which overall I like, but as those are more challenging characters it felt very off not to raise certain issues, especially, never being able to mention to Xoti what I think about Gods, or what I know about Gods. Again, why do I play as a Watcher, if events of PoE1 have little to no bearing on the sequels story? EDIT. At the same time I am currently doing my 2nd playthrough and I find myself enjoying certain encounters much more now. Maybe expectations? Maybe because I am roleplaying less and I am exploring dialogue trees to their fullest instead of saying what my character would say. Oh, Aloth's made up background story was so funny.
  2. I don't know, sounds pretty good to me. I would love to see her in PoE3 after that ending. https://youtu.be/hZ0I8FghW-w?t=3m6s
  3. The issue with BG progression, was that yes it worked, but only for BG2. BG1 and especially Throne of Bhaal suffered because of it. I do find it silly, however, whenever devs kills the PC and reset his levels. My prefered solution would be to not forcefully continue protagonist (something which IMO would solve at least some of Deadfire’s narrative problems) but I know there are quite a few fans of continuity.
  4. I would like to see the skill trees become wider with expansions, but not necessarly longer. The current amount of levels feels good for multi and single, but I feel there is less and less choice as we go down the skill tree path.
  5. Two books found in Port Maje Governor's office come with print issues: Book one, A Recent History of Queen's Berth: The Arrival of the Valians, has a TYPO!!! Book two, The Light of Dawn: A Readceran Morality Play, Part I: Charity and Generosity, uses hyperlinks for words unrelated to game's mechanics:
  6. Scaling works properly, but its not infinite. I believe they extended a range in which enemies scale, but it won't work anyway if you are way overlevel... which in latter part of the game should happen a lot.
  7. As I started a new playthrough I plan to record all the odd companion disposition reactions I encounter. I will be doing each one in its own thread as requested by Caleb in previous mega thread: https://forums.obsidian.net/topic/99004-collective-summary-of-all-the-glaring-bugs-in-the-relationship-system/?p=2041056 Forgot to save a save for this one but its early on: An anti-eothesian reaction from Eder to a very pro-eothesian Xoti:
  8. Started another playthrough, and noticed that Eder didn't have access to his saber modal when using saber&shield setup (worked fine with double sabers): As you can see I copied the main hand saber, to be used in the second weapon set: The problem doesn't appear when I use different saber for the 2nd weapon set. but appeared once I switched to previous way of doing it:
  9. The locked door? I never tried to open them before doing the first assassination quest. I remember it being tagged as red, until I did the quest.
  10. It's been requested by many, and acknowledged by devs that they heard it. Whenever anything of that kind will happen is unknown.
  11. Never used google drive so I hope it will work: https://drive.google.com/open?id=162TjhutIlJTF9QOhoWLd-O1QRukczDDT
  12. Banner Saga, if you are up for some reading and being depressed?
  13. I thought Witcher 3 did excellent job marrying open world with storytelling. While your goal was to find Ciri it was never that urgent, even at certain point giving you a story reason to not find her, and do the side stuff. Even to go further, I would say Witcher 3 storytelling improved by use of open world giving you more context to the place you spend your time in. Another example of great open world game is Fallout:NV, which simply doesn't really have urgent main quest. And 1st two Fallouts which give you McGuffin to find and let you discover wasteland on your own.
  14. Yeah, for me its mostly lack of picking sides until finale. In my recent Tyranny playthrough I have been at odds with Voices for the majority of the game, so it feels satisfying to fight him at the end. In Deadfire the end fights is too sudden, even though there is an explenation for it.
  15. I don't know anything about his spirit but I found his body while exploring narrows, but you need perception to recognize it as his body: https://pillarsofeternity.gamepedia.com/The_Narrows
  16. Well, yeah if you boose a character with heavy heavy defence (heaviest armour and largest shield) he gains major defence boost sacrificing offensive capabilities. If you want a more offecive team use lighter equipment. If you want a tanky passive tank then put as much armor on him as you want. If there weren't major drawback to heavy shield and armor then why wouldnt you wear it?
  17. I doubt it's design decision: THere is no achievement in Deadfire for beating game on PotD, and even if it was it would be as simple as not allowing to switch the difficulty at any point of the game - that's how other games usually do it. My guess is that there is some technical limitation.
  18. THere is indeed a toggable Jester head. Never noticed it before, I have no idea what does it do (if anything).
  19. I have been wondering about it as well. Not angering fans by delaying the release further? Need to keep the schedule going (base release, DLCs). When Deadfire released, I don’t remember anything else going on, which meant it was good time to release. Maybe the count that every DLC released will give Deadfire another shot at sales?
  20. Yeah, I never had motion sickness but some 1st person games used to make me feel uncomfortable. Thanks to TB preaching (RIP cynical Brit) I started using higher FoV (preferably around 90) and never felt that ever since. As far perspective, I find both work well for certain games. I am happy that Cyberpunk goes FP as it seems gun focused. There is one game which did not TP and FP well at the same time and it’s - Jedi Outcast. That is if you use FP for shooting and TP for sabre - the other way around is horrible.
  21. Okay, then let's compare to games that actually inspired PoE. Baldur's Gate? Icewind Dale? If these games were released today, do you think the reception would be different? Do you imagine a bunch of REEEEE that they are too easy because a Sorcerer can blow up Firkraag in a single Time Stop or because a Priest/Wizard/Fighter multi autoattacks through Heart of Fury with massive buffs? Now, what did happen to these massively popular games. Were they "balanced" by the developers? Nope. The players did it themselves, with mods. Many years after these games were released, people are still talking about them, playing them, having fond memories, despite the fact that some of them had to use mods for "appropriate challenge". And then you get into this forum and read that BALUNS IZ IMPURTAND! This is just pure BS. The so well-balanced (eventually) PoE was not and never will be a quarter as popular as BG, and 10 years from now people will remember it about as much as they do Temple of Elemental Evil now (nice game tho, would recommend). I really don't know what to say to that and I am not sure what point you are trying to make. I don't know how popular BG really is and was - gaming is so much bigger than it was back then. But are you suggesting that BG released today would be better received than PoE? Or that PoE wouldn't be a sucess even if it was released in BG times? Or that devs should care to balance their games? BG cerainly wouldn't be recieved kindly today - an old game can get away with much more than a newer title. This whole thread is curious. Tis a first time I see people complaining about Devs investing time to improve their game.
  22. I'm on Path of the Damned, man. I don't feel very damned at the moment.Also: What do you think you can achieve with that nitpicking? You are not argumenting, you play wordgames. Nah, there is a merit to argumenting with an academic accuracy. Not that I feel like doing research, posting stats and doing lengthy analysis to post them on the forum (and I doubt anyone would be interested in reading them). Not, while I can make wild, hyperbollic claims to make a vague point.
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