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Wormerine

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Everything posted by Wormerine

  1. :-D That's best summary of Bethesda RPGs I have every seen. "You could do it or not do it and not feel like you are missing something".
  2. There is a slowdown mechanic about which is talked a bit in here: https://youtu.be/J3cRpYGVPsU?t=551 Essencially, there is a purple bar underneath health which can be used for slowdown. It drains slowely if you don't move/attack (so you can slow down to comprehend your situation) but drains quicker if you move/attack. According to GameInformer it might give you some attack bonuses as well (though he seems unsure).
  3. As we don't see your character (it being first person game) I doubt we will customise our apperance, maybe with exception of some basic stuff (like sex). I do remember reading somewhere that character creation happens in first person perspective, but I have read bunch of articles on OW and can't find it right now. Skill checks are numeric in dialogues, but it is possible that initial character creation will be somewhat streamlined, if Tim will follow his ideas which he presented a while a go. A quick character creation while waking from cryo sleep is likely.
  4. It’s tough subject. I generally prefer if game stick to one camera option and it well, but if FP camera makes you sick it is a completely fair request to implement one. I don’t think Obsidian can afford implementing another camera option poorly, I have seen suggestions to implement out of combat camera only. I would be surprised if Obsidian would do that. Bunch of people will play the game, and if camera if wonky, it will be seen as a broken feature, not as an option for people who really really need it. If it is possible at all, a good solution might be to make camera easily moddable - even if animations a wonky, or armours aren’t build to cover character character properly - something to allow community to add that feature, even poorly, without putting pressure on Obsidian to deliver a completely new way of playing the game. I don’t know, it sucks. One thing I can be thankful for, I guess, is not having a motion sickness.
  5. I suppose it depends on how the character is designed. Borderlands are multiplayer game, which means that from outside they had to look somewhat decent. Even if the character is fully modeled (important question - can you see your legs in OW?) he might look very much like this: https://youtu.be/yPSCeVSM0Sg
  6. Nah, I always dislike cashing in on hate. Bethesda’s recent blunders might very well work well for this project, but that would be unwise and not very classy to jump unto the Bethesda hate just to ride the bandwagon.
  7. I am not so sure. It seems like you will do plenty of shooting in OW. Original fallouts worked because combat was a fairly rare affair, keeping the gore effective. With newer titles, like Fallouts past 3, gore looses all It’s effectivenes and becomes self indulgent. I would mind seeing something darker in OW, but maybe keeping it to individual quests/monsters/events might be more effective, rather than Warhammering everything.
  8. 31.12.2019. I hope they are not aiming for suicidal November, but late spring/summer feels right to me. It’s looks pretty well cooked but it’s only a demo, and it’s a big RPG so who knows how much work they have to do. I really would prefer for them to keep this one in over for a bit rather than release with critical bugs, imbalances like they did with Deadfire.
  9. Absolutely marvellous. Quite curious about the game systems, but overall I am 100% sold.
  10. Yeah to be honest this piece of news moved my status from"looking forward to" to "hype".
  11. Nah, it makes sense especially on RPG. If you customise your character (looks, armour) it's nice to actually see them. But it seems Obsidian is going full 1st person which means that adding 3rd would be probably lots of work (is character even rendered? Animation? Armor fitting character? Collision? Etc.).
  12. According polygon can't view character outside inventory https://www.polygon.com/features/2018/12/7/18129759/outer-worlds-obsidian-entertainment-new-rpg-preview
  13. According to polygon https://www.polygon.com/features/2018/12/7/18129759/outer-worlds-obsidian-entertainment-new-rpg-preview
  14. Ugh... hopefully not Unity. I have so many performance issues with every Unity game. Still, Outer Worlds might be a final excuse for a PC upgrade. We will see.
  15. I prefer my games in GOG as well.
  16. Curious I thought: there is no way the game will look as good as in the trailer.
  17. This is a tiny, unimportant bug, which has been bothering me since the launch of the game. It's not a big deal, but as it happens consistantly I finally decided to report it. At the very least I am curious if other people are experience it, or if it is just me. Here is Deadfire's Menu theme: When launching the game the 0:00-0:16 chords should play during the VsEvil and Obsidian logos, than there rest (starting with the slow "tremolo" in lower strings and main theme in violins) should start playing once the actual menu loads. It works for me like that, precisely once after each update. The most recent one was right after I updated to beta 4.0 and launched the game for the first time. However, every other time the logos are silent and the music plays when the menu shows up, skipping the opening. Is it just me having that issue? Does me disc not load music in time or something?
  18. Well, obviously. You didn't think that they will rip open base game, rehire voice actors and add reactivity for new subclasses? That said, it might be prudent to differentiate subclasses added with 4.0 from those existing from the very beginning. Players who purchase the game from now on, might have legitimate complains like the one above about reactivity, without understanding when and how those subclasses were added.
  19. :-D Well, that answers that. Good question though.
  20. I did turn off liagures for my first playthrough of PoE1. It is not something I am used to seeing, being used to boring generic fonts. After Josh talked about why he put those in a while back, I turned them back on and never looked back. They do give the game a nice flavour and don't hinder my reading at all, once I got used to them (which happened quite quickly). It is certianly smart to not force players to use them, though.
  21. Thanks! Followed with... I am suddenly much LESS excited for this game. Pretty much every single thing he said... I disagree with. I will wait to see what is said in the announcement... but... damn, now I am not sure at all if I will like this. I had literally got my hopes up that it would be Arcanum in space... and now that seems VERY unlikely... I feel ya. I did find some of his points controversial but I don't necessarly disagree. I just didn't see it done right as of yet.
  22. Sure. I hope it will help. This a "resaved" were my playthrough ended: https://drive.google.com/file/d/1b2LTdrDHHxGd66xjCmm3iOY9EBB18eYj/view?usp=sharing And here is a save in Harbinger Retreat, just before talking to Vatnir: https://drive.google.com/file/d/1UAyzPqsNoaGBZJWAsVLTD76NtG00TUw_/view?usp=sharing In both cases the quest isn't registered as activated, and re-reading V's letter doesn't do anything. May I inquire if the problem has been solved, aka. it shouldn't trigger anymore on new playthroughs? If the problem exists in already affected saves only, personally I do not care that much. As nice as it would be to complete Noriko's playthrough it is not a big priority for me. That said if problem is still a mistery it might be worth digging into.
  23. Just wanted to remind about a pretty major bug I encountered a while back, which still seems to be in build 4.0 https://forums.obsidian.net/topic/105404-bow2010044-crit-path-bug-cant-talk-to-vatnir/
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  24. https://forums.obsidian.net/topic/92420-tim-cain-at-reboot-develop-2017-building-a-better-rpg-seven-mistakes-to-avoid/?hl=%2Btim+%2Bcain
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