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Wormerine

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Everything posted by Wormerine

  1. Yup, it was an issue I had until the very recent patch after which I can actually run the game with lights on. Hopefully it won't change:-D.
  2. AoE which last multuple turns seem to "tic" when they are cast and when character who cast them takes turn. You need to gather enemies in that area and wait for the turn of the caster to get the result.
  3. So far so good. My only worry is late game, when party becomes too OP for majority of base content. Playing turn-based, while not actually worrying about tactics can be tedious. I have installed mod which adjusts XP gain rate, and I hope for the most part it will be enough.
  4. To be honest I don't know were I would vote if I had a twitter account. I do think original Pillars is better, though requires some tweaking. However, Pen system did achieve it's goal with being clear, and scalable. Can we have a C option?
  5. Well, unless you plant a bomb in the instrument... Could be! Early pianos did have a shorter sound.
  6. Well, he seemed to be doing fine right before he blew up and it certainly sounded like a harpsichord. Reference to a saloon and a square piano trope is clear enough but as explained above harpsichord ain’t a piano. I am willing to overlook that harpsichord is an odd instrument to have in a tavern but it is not unimaginable for Principi to raid some noble’s ship and steal a sophisticated instrument like harpsichord. However, notion of “pounding the keys” on a harpsichord makes as much sense as swapping magazines in a blunderbuss. But now when you mention it, it doesn’t even look like a harpsichord - as those have the characteristic “rectangular” grand piano look. It could be a clavichord, which seems to be a “square piano” version of harpsichord but if that is a case, it is unlikely anyone could actually hear it in a busy tavern:
  7. Theory: maybe casting spell eats up the action point if casting overlaps with the turn? Treat it as unreliable report but if I remember well every time I lost my aciton point was when the spell was cast and immediately this character’ turn occurred. When spell was cast earlier character had to wait for his turn everyhting worked as expected. It would be nice to hear from devs if such behaviour is intended (if casting overlaps with characters turn in the following round it eats up extra action point) or if it is a bug treating casting as an action of the new turn, even though the cost was already paid.
  8. There seem to be some -initiative from reloading, but overall, how initiative works is pretty poorly conveyed.
  9. Recovery buffs from RTwP translate into initiative buff. Every attack done when dualwielding (unless you dual wield range and melee) is a full-attack: so attack with both weapons and -35% damage penalty.
  10. I have noticed it as well. It seems that if casting slips into next round it eats up action from that round. Not sure yet, if it is what causing it, or if it is spell/casting time specific.
  11. Only NPC actively on your ship. I believe wages increase as hireling level up. Can’t vouch for it, though.
  12. Which according to starting turn-based discription it shouldn't be the case.
  13. Some people lobby for a "minor action" to limit free ability use and such. If such thing was added a reload might be a neat "minor action" something not necessary for bows... possibly for crosbows as well? You can reload crossbow faster than old timey gun, right?
  14. Keep in mind that she comes from a super religious backgrund. Even commonly used expletives (Jesus Christ!) might be considered highly inappropriate in some circles. She did use "Hel" a lot, which does have similar annotations as ours use of "Hell" - being both used as a swear word, and potential curse if one would take it seriously: "Go to hell!" is a rather serious offence, if one believes a land of fire and torture exists. So yeah, for Xoti to commonly use "Hel" is something to point out. She used it a lot, at least when I recruited her.
  15. "Lauder we get, the harder he pounds those keys" On a hapsichord? What is that supposed to mean?! Hapsichord doesn't allow for a change of dynamics, as the mechanism puckes strings with the same strength no matter how you press the keys. Pound them too hard and all you do is damage the instrument: Ability to change dynamics on a keyboard instrument didn't happen until invention of the Fortepiano around 1700s for which Mozart and Beethoven wrote, and from which modern piano has evolved from. Shameful display. Immersion breaking RPG 0/10.
  16. Oddly enough, when I played tonight all Grimoires worked fine. Either there was a hot fix I missed, or the issue is a bit more elusive then it seemed.
  17. After the most recent patch I have been encountering Driver Power State Failure on regular basis. In couple hours of play I encountered it about 5 times, when reloading and closing the game. I am pretty confident that Deadfire and the crashes are connected as it did happen before, not does it happen when I run other games or do other things. Question 1: Does anyone encountered similar issue? Question 2: If it’s an isolated problem does anyone has any advice on how to go about fixing it? I followed some basic guides already, but if a driver is at fault I have no idea how to identify which one it is.
  18. Not so long a penalty of -35% was added to full-attacks to make spamming abilities with full-attack less potent. Not an ideal solution, but what can you do. However, in turn based mode using dual-weapons means doing a full-attack. Maybe mathematically it is still advantage to swing two weapons, but I just feel it sucks to get -35% penalty with every attack you make. How about going a more traditional route and for the turn-based mode giving the off hand aim penalty? I feel that would be more intuitive and rewarding.
  19. Maybe. At the same time, buffing does eat up resources which you can't easily get back - buffs usually don't last too long, and if you use multiple ones you will be out of points to use skills. Something to be concerned about though.
  20. If you haven't played in a while, remember that they added dual-wielding penalty of -35% for full-attacks with two weapons. That might be a reason while damage is much lower than you are used to. Not a great solution, but it is what it is.
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