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Wormerine

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Everything posted by Wormerine

  1. If it was exlusive, period? That would annoy me much more. I would probably buy it anyway. Via humble store. I am already using Epic, and I don't hate it. It just doesnt' have anything of value to offer except for stolen games. It is a barebone platform which so far buys its revelance by paying off devs and publishers. Not very exciting.
  2. There is certainly some questionable bias, not to mentioned "CHINESEE SPY" comments. That said, as far as I know, Steam never activaly paid 3rd party developers to release their games purely on steam. Their position and host of useful tools they offered made them no. 1 choice for a long time. My personal disappointment in Epic Store is that so far they make the industry worse, at least from consumers perspective (I will return to this point later). They don't offer any unique benefit, like GoG always did - it is simply an inferior platform. However, they buy their relevance by paying off devs and publishers to lock their games behind Epic Store. That's a shame, because to compete Steam simply needs to lock games behind their platform (which they don't really have to for now as they have plenty of naturally occuring exclusives) instead of improving their service. Now returning to my previous point: while consumers do not like this practice and Epic Store in general, I am curious about what industry's opinion is, as both journalists and game devs/publishers seem to be quite relaxed and suppotive of the Epic Store. While the simplest explanation could be that indie devs and publishers enjoy a risk free injection of cash, I do feel like there is more to it then that.
  3. There never is a positive reaction. "This sucks, but meh" is the best you can find. It's an exchange of PR for money.
  4. Yup, that solved the conundrum: I will buy it day 1, one year after release:-D.
  5. What I am curious is if it is how all new Obsidian releases will be handled. Windows store exclusive isn’t a shocker considering the acquisition, and will Epic act as alternative? With more generous sale split and probably a quarantee of certain amount of sold copies (that is the deal with Snapshot at least) it does make sense to make it an “alternative”. But come on guys. I get publishers and dev wanting to break out of steams control but GOG needs some love
  6. Hahaha! Straight from Snapshot forums to this. As a backer of Phoenix Point I will get Epic key and Gog after a year. With Outer Worlds I will be waiting for release on other platforms (preferably GOG but steam will do). I am not upset. I can wait. I need new PC anyway. That gives me more time to build one.
  7. It does make sense, though I feel there is little exploration of that in game. I wish they would implement some content what would explore distrust VTC might feel toward her and her determination to regain their confidence.
  8. But PoE1 dilemma wasn't about supporting Valians, it was whenever to follow order if she believes it is not the best move for the republics. In Deadfire her path is pretty straightforward.
  9. You can absolutely give it a full playthrough in a current state. As far as I know only bounties which you do in the city with guards and civilians are completely bugged in turn based - guards become hostile for not reason. There is a lot of polishing to do, and perhaps redesign of some mechanics but it’s difficult to say how far they will go. They were gathering feedback until the end of February, now we are waiting for a patch. With no console release date it’s difficult to say how much time they have before finalising the code.
  10. Also expansions act as any other quests, so you are not locked into doing them in one go once you start. You should be able to do BoW before Ashen Maw and there is a fight there early on which should give you an idea whenever you should soldier forward or go back, SSS won't trigger until after Ashen Maw (I think) and Forgotten Sanctum is late game content. I mean you can go there, but they will smash your face.
  11. It works really really well. As Josh says in the video, it does highlight certain skills, which tended to underappreciate in RtwP combat. It is also easier to pay attention to all the rolls and numbers. I mean it does have issues - the biggest one is that initiative isn't nearly as useful as low recovery - making some maluses irrelevant, some skills quite useless. I have been enjoying it qutie a lot, and I paused my playthrough midway through waiting for them to finalise the system before I jump into DLC. If you want to see what people have to say, there is special subforum for it: https://forums.obsidian.net/forum/136-beta-feedback-for-turn-based-mode/
  12. Somewhat, the system is different - it might change but as it is right now: every character gets to move per turn in order depending on initiative, from fastest to the slowest. Every character in one turn can move (distance depends on stride), take unlimited amount of free actions and take an action. Abilities have been divided into: free actions, main actions (actions that consume your main action points) and casts - they consume an action but are casted later in turn. I like the system a lot but it has quite a few issues which hopefully will be improved upon. Unfortunately you can’t switch between the two - you decide how you want to play when starting new game. It something Obsidian started they have nothing against conceptually, just it would take a lot of work to implement. I wouldn’t hold my breath waiting for it to be implemented, but you never know. Have a gander at official news. You should get a more complete idea on what they added: https://eternity.obsidian.net/news Oh, no, it’s lots of fun. Every DLC comes with new items. As far as cosmetics only mods can help you here. There has been some addition (you can change eye colour of your character, and hats don’t make you bold) and there is free DLC with beards, but for the most part it is as it was before. I did play on Turn-based. However, there are some finer mechanical bugs which are reported to happen on both combat systems. Those can be missed but are annoying if you go for certain builds and when playing turn based it is really easy to notice when something doesn’t work as it should. Plus bounties in cities make NPCs hostile in Turn based.
  13. Well. That will be the story: to help the principi. Thanks to all for your fast answers. I started the game on may and I have played 195 hours and I'm at the middle of the second DLC. What a incredible game. You clocked 195 hours on one playthrough? How??? I have 291 hours and it includes 50 hours of beta, one full playthrough with DLC, one almost full playthrough without DLCs, and a good chunk of third playthrough.
  14. That would be amazing. No way I am going to attempt it either way. Who knows, maybe somebody will find out the best builds/ai settings to do it automatically. It is not like you have much option with Magran's challenge. ok, I might be tempted to look for an optimal build and do it just for the patch, but that would be kinda cheating, no? Undeserved Sawyer patch. But yeah, that's an achievement I can get behind.
  15. Well, there is still hope that it will end up being an Epic Exclusive.
  16. A spinoff dating sim prequel exploring our favourite characters' first teenage crushes.
  17. If you consider returning to the game, I would still wait a bit - the recent patch introduced the biggest addition so far: a turn-based mode for those who prefer TB over Real-Time with Pause. This seemed to introduce a host of issue no matter which combat style you use. Turn-Based is still in beta and we are all waiting to the next patch which will introduce some much needed polish to turn-based combat and squish all the nasty bugs. As far as the base game is concerned there isn't anything new story wise. There was a lot of work done to polish the gameplay - balance and difficulty are better, some new helpful UI, like you can see what companions are recommended for each quest so you won't miss out on some core interactions. Dispositions and reputations work better. There is "Deck of Many Ships" the final of the many free DLCs, which add unique merchant ship which sells some unique items. Each class received a new subclass, but be wary - those don't have dedicated reactivity. If you come back making another complain that the Steel Garotte paladin didnt' get reactivity during the trial in Woedica's Sanctum I will find you, drag you out in the middle of the night, bring you to a forgotten temple and choke you myself. For those who beat the game and want to replay it and spice things up are Margran Fires, which you can access by clicking on the Magran Head icon at the bottom of the main menu - those are modifiers to vary things up. Also multiple Mega-bosses were added, which will test your battle skills, sadly no story attached to them. The biggest additions to the game are three DLCs - Beast of Winter, Seeker, Slayer Survivor and The Forgotten Sanctum. All of them are in-game expansions (a very major sidequests so to speak) and IMO all of them are worth playing. Each of them focuses around one of the sidekicks to flesh them out: Beast of Winter - introduces new sidekick, Vatnir, and has a lot of reactivity with Yidwyn. It's a very nice, balanced DLC - a story drived adventure with some exploration of important lore, dive into culture of a tribe from White that Wends some memorable battles. My personal favourite of the pack. SSS - a combat focused DLC, though more enjoyable then I expected. It is essencially an arena, but don't take it as criticism - it has it's own storyline and it is probably the most robust arena I have seen in an RPG. Just be ready to do a lot of fighting and at this point those probably will be the hardest encounters you fought. Sidekicks who gets a lot of reactivity here is Konstanten. Forgotten Sanctum - the oddest of those. It is a dungeon, though more in Deadfire style than PoE1 - think Deadlight Fortress. It's is a really fun area, with bizzare ideas, grim sense of humor, some Wael goodness and some really really interesting lore teases.
  18. Yeah, this is the point I am now: the choice has been made and I cannot join other factions except Princpi, but, at that point, can I ignore Principi faction and go to Ukaizo alone without being involved with Principi? I don't want to help Principi If you reported back with the quest and they said that they will be waiting for you by the Ondra's Mortar then no - you will trigger endgame as an ally of Principi.
  19. There seems to be a gab between press/publishers/developers and customers perception of Epic Store. While it could be explained as a financial gain (paying of game creators) I feel there is more to it. Do they feel the rule of valve, as a negative influence on their business and welcome serious competition in spite how imperfect it is? Is there more to how Epic and Steam deal with game publishers which makes them supportive toward the former? So far the gaming press I have seen is pretty lax about Epic behaviour. The worst article I saw was: "not the best way of gathering new customers". By press I don't mean youtubers who, while many of them I respect, feed on controversy and drama.
  20. I always like Obsidian's new protagonist sequels, and I think that it allows for more freedom with each sequel. One can also find a way to continue the lineage in some way like Fallout1&2. But it is really difficult to gouge Outer Worlds without first playing it - different worlds, game designes and stories lend themselves better to various designes. It would be odd to play Mass Effect 2 or Witcher 2 or 3 with different protagonist, but on the other hand I felt Deus Ex: Manking Divided lost more by having Adam return as he had no were to go character wise. I also feel the more RPG there is in RPG the more difficult it is to make it a straight up sequel, without feeling off - be it ignoring reactivity or resetting skill progression. EDIT: I suppose it all depends whenever story focus is on characters or the world. I am more interested in Fallout and PoE universe, rather than individual characters, while something like ME or Witcher are pretty generic and uninteresting if the characters are removed from it.
  21. it might be a while. I could swear that amazon listed Deadfire console release around may, but now it is listed as 31 December 2019. I doubt it is an actual release day, but it might suggest that it might take a while before they finalize the code. Lets hope that bugs will get properly crushed! I put my playthrugh on hold waiting for turn-based patch. Also for some reason after turn based update Deadfire started to crash my system on regular basis when closing the game so there is that:-).
  22. If you reported back to Principi and they said they will be waiting for you to go to Ukaizo then the choice has already been made - you need to reload the save from before reporting back, after taking over the ship.
  23. Perhaps. Didn’t play it after playing Deadfire. It was certainly way better than PoE1.
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