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esyvjrt

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Everything posted by esyvjrt

  1. Well, never had any feeling about all that anime Ydwin stuff, if they "de-anime'd" her on purpose because of a few, very insistent, detractors, i don't approve that action itself, but the portrait it's cool.
  2. The death of Lady Webb marked a turning point in your search for a cure to your condition. Without her help, the Leaden Key's trail soon ran cold. In time your visions invaded your waking thoughts, as they had for Maerwald, and took over your mind. You would spend the remainder of your days wandering the streets of Defiance Bay, raving at passersby and fleeing the phantoms in your mind.
  3. About Deadfire being a sequel and Poe not being enough appealing to new public, the PoE finals set on Deadfire's start could solve it if is good enough, it would be a good idea to include it on the launch trailer and give it some emphasis to avoid people thinking of Deadfire being a sequel as an inconvenient.
  4. Actually there are some cool concepts with multiclassing subclasses of the same classes, the priests for example, i wonder if would take much work to balance, if not, would be nice.
  5. Yes, i would like to be able to edit the names, i would be satisfied with it being easily moddable, i suppose they tried to came with a name that could fit a 50/50 base classes, people could have more appropriate names for the specific concept of they characters, that and the fact that i got a little obsessed thinking sub-classes names and ended up with a large list of names that i am satisfied with
  6. I was expressing my displeasure with this decision I meant decay is more related to Rymrgands portfolio than Beraths, but this is a value judgment and there can be an explanation of why Berath is related for decay. Anyway i think that fits more naturally with Rymrgand: Berath: Cycles, doorways, inevitability, mortality, death and life itself. Rymrgand: Winter, famine, entropy, bad luck, plague, natural disasters .
  7. Nice, i like most of the update, that said: -I really don't like the idea of having established abilities for multi-classes, would prefer to choose the class1 and class2 abilities at levels 4, 7, 10,13, 16,and 19 -Neither Paladins/Priest multi-class having subclasses limitations -Isn't decay Rymrgand's portfolio? shouldn't Berath have something more directly related to death and life? -I don't understand Eothas having Elemental spells -Multi-classes names: i really like some, i dislike a few, and i would change most of them.
  8. I would choose Ydwin and Rekke, i like how Bonteru sounds, as for Randora, is actually the only one whose concept does not sound at all appealing to me.
  9. I would like godlikes having the bonuses and/or abilities from their base race and the godlike bonuses, that way it would feel more special at the start , after all they are kiths "blesses by the gods", and this would be compensated later with the helmets so they are no overpowered
  10. It's in Quest items, i think the icon is a crown.
  11. You could enable the option to see the attribute checks to verify, but yeah, its probably because you don't have the phylactery
  12. I think the names revealed so far are illusionist, evoker and conjurer
  13. The problem comes with the lack of other sources of mechanics skill in character creation, hope we get more in Deadfire And is totally natural that a mechanic is better at mechanics.
  14. No, at least no playable. I hope tho that we get to see more subclasses based on cool concepts rather than specialized builds.
  15. Not sure if right now it is planned to be a limitation of is just mentioned as an example when talking about problems with multiclass, but i don't think it have sense to not be able to be a weak priest with a high condemned disposition and a strong paladin with that disposition being favoured, if is apparently contradictory or mechanically problematic should have at most a warning, like in opposition to recommended attributes, not recommended multi-class, but since the priest and paladins are not defined by their disposition, and therefore is not lore impossible to be multi-class subclasses apparently contradictory, someone could come up with a valid explanation of the lore of a character.
  16. Hopefully people who have a vote get to see the ideas behind all the misunderstandings and the overall tone in which the discussion ended, reconsider and take the best decision for the game. Hah, it would be hilarious to have a silly walks option along with big heads. Actually, is a good analogy for people who don't get at all people who cant stand no walking toggle: imagine silly walks as default
  17. Indeed, but i think the op is mainly asking for not have to identify yourself as male or female, non-specified gender, it generates the problem of give expectations of reactivity to this choice, but it this problem could be easily fixed by specifying that this choice doesn't have special content and is just to so don't have to select a gender, i mean, doing this solve the problems that you mentioned, doesn't bother those who doesn't use it, but makes better the experience of those who want it
  18. I know The Witch's Hat (from Witch's Walk adventure), but that transforms you into a Mênpŵgra, not a Cean Gŵla. Are you sure? Does someone know the name of that item?
  19. Doesn't have to to deal with the fact that its a homosexual relationship, unless the sexuality of a character is a defining characteristic, the decision of their sexuality could be made by rolling a dice. As Morty says, what's the difference. If the sexuality itself is not the problem, then the concerns are about relationships and no same-sex relationships.
  20. Are the RopeKid's posts inaccessible now or did i lost the Josh's posts direction and am trying to access the forums, which, i know, are for members only, if is the second, can someone give me the Rope Kid posts link?
  21. "I don't feel you and disagree with you, so ill despise what you say and ridicule you" why cant people just be nice. About the OP, i understand your frustration, but no need to be aggresive, its physically impossible to have options for every way people may want to play a game, that said, console works fine and the specific think you want to do its possible, if you want edit your attributes and get achievements and other mods you can IEmod, i think the achievements works with an old version.
  22. Agree with Gfted, and since "stupid" is an opinion and someone could just call "stupid" anything (like, everything that someone disagree with), i think the solution is evident.
  23. Will we be able to establish every single choice that could come from an imported save? most of them? just a few important choices? I need to know
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