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peolone

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Everything posted by peolone

  1. ATM these are by far the most annoying graphical bugs
  2. Thanks a lot. I play him as a flanker who does AoE damage, as I have already an assassin/ghostheart in my party who jumps around and backstabs casters. I'll forge WotEP and use eager blade as backup.
  3. Schade. I'm now playing a similar build to yours; my plan for the endgame is to spam Torment's Reach + Engoliero do Espirs and to stick with Eager Blade until I get Engoliero. But now I'm torn between Eager Blade and WotEP. Do you think that WotEP will perform better?
  4. What do you think of Torment's Reach in this setup? Does the AoE damage proc more than once if you hit more targets with the cone attack of WotEP or is it considered a separate roll which has nothing to do with the primary attack?
  5. I had the same problem with Torment's reach.
  6. Main character and other companions get sometimes (in fact, quite frequently) stuck in endless attack attempt loops. After I issue the attack command, they get close to the enemy and then they just stand there forever, trying to make a weapon attack without finishing the animation. The sound of the attack is heard endlessly. Sometimes (but not always) the combat log says that the character is getting interrupted over and over (like 20 times per second). To stop the loops I have to move manually characters in a different position and retry clicking on the enemy. Sometimes that solves the problem, sometime it doesn't. Same bug happens also with weapon attack abilities (Torment's reach). Note that I am not using any AI script, not even for auto-attacks. Needless to say that the bug is really annoying and almost game-breaking. After a quick google search, I found that the same bug was experienced by some other user and reported on the Steam forums: https://steamcommunity.com/app/560130/discussions/0/1743346190269238384/?l=english Let me know if you need the savegame files or something else. Cheers
  7. As soon as I can I'll make some tests with weapon abilities. I don't have many expectations though... if it doesn't proc from deep wounds anymore, why should it proc from other sources of damage applied through weapon attacks?
  8. That's so sad. I wonder if the nerf is limited to spells (I'm thinking about the AoE effect of torment's reach) and if it still works recursively (if you kill something with the Ghost Blades themselves).
  9. I have just finished the game with it on PotD upscaled, works like a charm.
  10. Same for me. I'm playing with 1920*1080 resolution and full screen mode. And also: the ability bar at the bottom of the screen becomes so long with multi-classed casters, that it overlaps the combat log. Sometimes it's even impossible to click on some ability buttons.
  11. Grazie mille! Fantastico. L'ordine quindi è 1. Localization Fix, 2. More Custom AI Conditions, 3. Enhanced UI - Afflictions and Inspirations? E la All Classes - Stringtables Fixed and Italian, che è sempre tradotta da te mi pare, la metteresti prima o dopo? Edit: non funziona con questo ordine. Non riesco veramente a capirci niente. Ho pulito tutta la cartella Override, riscaricato tutti i files dai link rossi in calce al tuo profilo per essere sicuro di non avere versioni vecchie, estratto i file nella cartella Override, estratto il mod More Custom AI Conditions per il quale ho usato il link Mega che mi hai postato gentilmente oggi, ma niente da fare. Non mostra le condizioni. Inoltre c'è un'evidente problema di compatibilità con il mod Enhanced UI - Afflictions and Inspirations, che per es. visualizza soltanto alcuni colori e non altri ecc. ecc.
  12. Non riesco a farla funzionare assieme alla mod More AI Conditions. I nuovi condizionali, semplicemente, scompaiono. Gioco con la versione 2.0.1. Cosa sto sbagliando? Edit: mettendo nell'ordine di caricamento il tuo mod per ultimo, funziona. Però succede questo: https://imgur.com/a/aLRq5TG https://imgur.com/a/Gzr1PZB
  13. How does Clear Out work while dual wielding? Do both debuffs get applied with just one swing?
  14. I know, but I don't want to stick to just one damage type. What about a berserker/monk that uses morning star plus modal to lower FORT and then switches to the engoliero estoc to spam torment's reach or force of anguish? Do you think it would be a viable option? Or would it be better not to mix two different build ideas? P.S. Sorry if the question sounds stupid, I don't have much time to test stuff atm (I've even posted this reply to the wrong thread )
  15. And what about this juicy Nalpazca/Berserker build? I can imagine that it goes on pair with the Engoliero estoc? And that one has to take whiteleaf to counter the bleed from frenzy? But wouldn't the estoc come a little bit late? What other weapon do you suggest in the early to mid game?
  16. Really nice build. Do you think this build could also work awith the Engoliero do espirs estoc? One could use White worms writhed in the bellies of the dead" to proc Ghost blades, causing some real carnage (thanks to Boeroer for underlining the real power of that weapon on melee casters). In that case, I would fire the Hand Mortars with Arterial Strike as an opening, switching then to the Engoliero when enemies engage in melee, then I'd summon the wisps to sustain the "flanked" state and I'd finally cast White worms as soon as some guys die. The question is: would he be too squishy to do that? What do you think?
  17. I know. I'm trying not to use Unity console, because it gimps the performance so much it makes playing a real pain.
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