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Everything posted by PangaeaACDC
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Thank you. I've tried to read up on what this actually does, and just so I'm sure, this effectively means nothing will be written to the file? The file can be useful for reporting crashes. But after yesterday's session.... the file was over 800 MB... And it was 0 when I started because I had deleted it. This was for a session where nothing went wrong from my perspective, no crashes, but clearly LOTS is getting written to it anyway. To give an impression of just how much data that is -- it is over 13 700 000 lines of text The game was a little sluggish tbh, but in hindsight that is quite understandable!
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So far I like the ship combat, although it was very confusing to start with. It's not really that well explained despite the long tutorial, and the hover information needs to be better. How much is the bonus for stop, and similar things like that. We need to know these things BEFORE making the moves. One thing I've noticed, in addition to the above posts, is that when I choose Full speed ahead (or whatever they named it), I sometimes gain 50m and sometimes 70m. In the same ship combat. That doesn't really make much sense when nothing else has changed. For the longest time I didn't know what the windows with 4 empty squares meant when you or the other ship takes some kind of special damage. Apparently you can place crew members there to put out fires and whatnot. Things like this needs to be better explained or be more intuitive. Don't think it's mentioned anywhere that Raking shots have +50% damage either -- except post-fact when you hover for more info. Another thing is that if a ship manages to escape before getting sunk, and you re-engage in combat right away, their hull is fully fixed, while ours is not. Surely that isn't fair?
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Enchanting items I don't see a limitation in terms of x/12 anvils like in poe1. Can you apply all available enchantments to a weapon, or only 1? Exploring islands and getting loot/ruins Sometimes you come across floating loot in the ocean or ruins and such you can go through on islands. Will these things respawn, also on islands, or if you go through this on island X, is that island "done" and will for ever be empty afterwards? Excess medicine/etc Lets say you have 95/100 medicine and pick up 10 somewhere. Will the excess 5 be forever lost or is it possible to store it somewhere? To me it looks like it will be lost.
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Have to say I've actually quite enjoyed the naval combat so far. The one time I boarded it led to a long combat where my main character got nuked due to bugs with formation/positioning. But naval combat has been quite fun and diverse, and it was cool to smash up a ship with twice as much hull strength. Wish there were fewer bugs though. Most I've come across are fairly small niggles, but some are big (crash to desktop) and overall it leads to a worse experience than it could and should have been.
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They sure are, and it will take a while until I can afford one. Makes sense they are expensive after all. However, I'm thinking that when I have a ship from the start that can jibe and such in one turn, and these expensive boats take twice or thrice as long -- why would I want it? Yeah, I am intentionally leaving Neketaka with most of it untouch as I have enough stuff to do already. It looks like a sprawling hub we will be returning to over and over again. Feels like a city. Same here really. Spent a lot of time in Neketaka yesterday, and it's big with lots of content. But then I 'had' to leave because it was getting kind of stale and I wanted some more action -- plus saving some areas there for later. Not been to a great deal of islands so far, however some of them have been fun while others seem to be pretty small and maybe not possible to land on and walk around on. Think it can prove to be a good mix though. Spend time in Neketaka talking to people and such, travel to some islands to get supplies (will they respawn?) and travel the high seas and smack up some ships here and there, while ticking off a bounty here and there. I loved the maps in BG, especially the first and that exploration and discovery feeling is currently present in poe2. My experience with the game more generally has been more mixed lately than the first 10 hours though, with an increasing amount of bugs and crashes. I think one mission didn't go into the journal for instance. This is the first time I've played a game on day 1 for a very long time, and I'm not sure it was a good idea.
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Have got 4-5 more crashes since this, which is starting to get real old All but the last one have occurred when changing areas, but the last crash happened during a conversation after landing on Sayuki. Can't make much sense of the player.log file, but maybe you guys can. It is 40MB. A great deal of instances like the below, or at least similar (not looking through 700 000 lines or whatever it is): NullReferenceException: Object reference not set to an instance of an object at Game.ShipDuelEventInstance.GetProgressPerTurn (Boolean includeBoatswain) [0x00000] in <filename unknown>:0 at Game.ShipDuelEventInstance.GetProjectedProgress (Boolean includeBoatswain) [0x00000] in <filename unknown>:0 at Game.UI.UIShipDuelEventProgressMeter.GetProjectedProgress2 () [0x00000] in <filename unknown>:0 at Game.UI.UIShipCombatProgressMeter.OnyxUpdate () [0x00000] in <filename unknown>:0 at Onyx.OnyxBehavior.DoUpdate () [0x00000] in <filename unknown>:0 at Onyx.OnyxBehaviorManagerBase.Update () [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Onyx.OnyxBehaviorManagerBase:Update() (Filename: Line: -1) The bottom part of the file is different, and looks like this: NullReferenceException: Object reference not set to an instance of an object at Game.ShipDuelEventInstance.GetProgressPerTurn (Boolean includeBoatswain) [0x00000] in <filename unknown>:0 at Game.ShipDuelEventInstance.GetProjectedProgress (Boolean includeBoatswain) [0x00000] in <filename unknown>:0 at Game.UI.UIShipDuelEventProgressMeter.GetProjectedProgress2 () [0x00000] in <filename unknown>:0 at Game.UI.UIShipCombatProgressMeter.OnyxUpdate () [0x00000] in <filename unknown>:0 at Onyx.OnyxBehavior.DoUpdate () [0x00000] in <filename unknown>:0 at Onyx.OnyxBehaviorManagerBase.Update () [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Onyx.OnyxBehaviorManagerBase:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Game.ShipDuelEventInstance.GetProgressPerTurn (Boolean includeBoatswain) [0x00000] in <filename unknown>:0 at Game.ShipDuelEventInstance.GetProjectedProgress (Boolean includeBoatswain) [0x00000] in <filename unknown>:0 at Game.UI.UIShipDuelEventProgressMeter.GetProjectedProgress2 () [0x00000] in <filename unknown>:0 at Game.UI.UIShipCombatProgressMeter.OnyxUpdate () [0x00000] in <filename unknown>:0 at Onyx.OnyxBehavior.DoUpdate () [0x00000] in <filename unknown>:0 at Onyx.OnyxBehaviorManagerBase.Update () [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Onyx.OnyxBehaviorManagerBase:Update() (Filename: Line: -1) Receiving unhandled NULL exception NullReferenceException: Object reference not set to an instance of an object at Game.ShipDuelEventInstance.GetProgressPerTurn (Boolean includeBoatswain) [0x00000] in <filename unknown>:0 at Game.ShipDuelEventInstance.GetProjectedProgress (Boolean includeBoatswain) [0x00000] in <filename unknown>:0 at Game.UI.UIShipDuelEventProgressMeter.GetProjectedProgress2 () [0x00000] in <filename unknown>:0 at Game.UI.UIShipCombatProgressMeter.OnyxUpdate () [0x00000] in <filename unknown>:0 at Onyx.OnyxBehavior.DoUpdate () [0x00000] in <filename unknown>:0 at Onyx.OnyxBehaviorManagerBase.Update () [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Onyx.OnyxBehaviorManagerBase:Update() (Filename: Line: -1) #0 0x007f85187278c0 in funlockfile #1 0x007f8518727e50 in _Unwind_GetTextRelBase #2 0x007f8518727ec0 in _Unwind_GetTextRelBase #3 0x007f8518728080 in _Unwind_ForcedUnwind #4 0x007f85187282b0 in __pthread_unwind #5 0x007f85187282c0 in pthread_exit #6 0x007f85187282d0 in mono_pthread_key_for_tls #7 0x007f85187282e0 in mono_thread_exit #8 0x007f85187282f0 in mono_method_marked_as_wrapperless #9 0x007f85187285b0 in mono_amd64_throw_exception #10 0x007f8518728770 in (Unknown) #11 0x007f8518728780 in (Unknown) #12 0x007f8518728790 in (Unknown) #13 0x007f85187287a0 in mono_set_defaults #14 0x007f8518728df0 in mono_runtime_invoke #15 0x007f8518728e20 in mono_thread_create #16 0x007f8518728e60 in mono_pthread_key_for_tls #17 0x007f8518728e80 in GC_start_blocking #18 0x007f8518728f20 in start_thread #19 0x007f8518728fc0 in clone I sank the ship "Biakara" shortly before going to Sayuki, so that may be why there are all those sections with ShipDuel.
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Not had serious problems until now, but the game just crashed to desktop with no error message while loading after I tried to enter the Vailian Trading Company HQ in Neketaka. 1. Had talked to the chap outside who got tossed out by the clerk 2. Clicked on the door to enter the building 3. The screen was black with a no-move icon, but seemed to be loading for a few seconds 4. Then the game instantly crashed to desktop with no type of error message. Can't find an output log either (GOG version). I'm on Linux Mint 18.2. Fired up the game again to see if it reproduced from a quicksave just prior. But it did not. Could enter the building fine this time, oddly enough. Had played for quite a few hours before, if that matters. (Unless you increase the file size for uploads, people won't be able to upload much useful. My saves are already up to 1.1 MB).
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Thanks. If that is how it works, that it requires multiple ranks to increase one level (say from novice to experienced, if that is the next 'level'), that information should be available somewhere. Right now the whole thing is a bit confusing. Please put something about this in the cyclopedia* too. I looked around yesterday but couldn't find anything. *damn Josh and his cycle fetish
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Bumbling around trying to find my feet in the game, and as part of that I have picked up what loot can be found, including after destroying barrels. Was doing the same in a location, and it was going fine. Must have busted an oil-lamp barrel and a few others, before destroying a gunpowder barrel. Any holy cow did that thing BLOW! Two people in my crew got fried almost instantly (including me) and others took very serious injuries. Need to try to repeat that sequence in an actual fight, because that would probably take out several enemies. Very impressive stuff. I write this more as a "have you seen or tried this yet?" than anything else. So try it out!: D
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Aware threads are coming in thick and fast now, but would be great if somebody, official or not, could let me know if this is a bug or not and how this ranks feature is supposed to work. Because after 2 ship combats and getting feedback of many crew members gaining ranks/levels (including me as captain), I'm not seeing any change, and there is no hover-info for the captain (like for the others). I sank the first ship, and the second I boarded after injuring some crew members on their side - hoping it was possible to get the actual ship (it looked quite nice).
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I recruited the five people in the start and went on the ship. When on the actual ship's deck I walked around and tried to talk to everybody. The prison chap is voiced, but not the 5 others. There is a click sound when I try to talk to them, and a text bubble, but no actual voice over. Is it supposed to be like that? I'm on the Linux version if that matters, and all other sounds seem to work as intended. Music was very loud compared to other sounds, so I have tuned it down to 20% or so, but other than that it's fine (except the hated laughing man from the poe1 taverns is back -- I'd pay a hefty sum for an in-game mission to assassinate that fecker).
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Currently you can delete or rename the entries for POE1 history or events, but you cannot edit the actual choices made in an entry. I think this would be good. Both to see what choices were actually made, and so that you can make small adjustments without starting over. The possible downside I see is that it was done like this for technical reasons, in that actual saves you have started depends on this file for reactivity and such, and you therefore cannot change it. But couldn't that info in that case be stored in the POE2 savefile somewhere? If nothing else, it would be grand to be able to see the actual choices made in these entries, so it's easier to tell them apart.
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Same here. Have a not-that-squishy character (Cipher), but he ended up at the front row and targetted by everybody and their cat. A volley or two later and he was dead despite trying to fire off second wind (think he may have died before getting it off, but wouldn't have mattered much anyway). I have also noticed that sometimes the character sequencing in the UI is wrong, which causes the formation to get way off too. For instance that Eder is listed last instead of 2nd.
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Not sure if this is a bug or if there is something I'm not understanding, but have been in some ship combat and gotten experience, ranks and levels (not really sure what each do...?). From the tutorial it looks like crew from novice (in manned post) and up can gain higher ranks, but I'm not seeing any change. Is it supposed to be like that? Same for the captain ranks and such, but I don't see any info there, and nothing shows up when I try to hover over 'my' picture in the ship UI. I have seen sailor experience rise a little, but no change in ranks (novice to seasoned and suchlike). Have attached a screenshot.
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Loaded the save, which was made prior to levelling up to level 5. After doing that for 4 characters, I tried to move the lot, and nothing happened. Apparently the game was paused but it was hard to notice because the "GAME PAUSED" label above the bottom-screen UI was missing. It worked to unpause and pause again, and I noticed the slight fade when paused, but the text was gone. Tried to recreate it using the manual and auto saves, but sadly did not manage it. So am not sure what caused this odd bug. Difficult to know if I picked the right file because the title I gave it in-game isn't present in the filename, but think it is correct based on timestamp. Remove ".zip". Maybe you manage to reproduce it somehow? Pangaea (PortMaje) (e462be0a-63b4-4b53-824e-048c7a6b0c55) (755391365) (copy).savegame.zip
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Yea, I'd say the game worked well, few niggles here and there aside (like a bit slow/lag when moving items in the inventory, like when you pull a new weapon to the slots). Located in Europe, and played the game from around 2200 yesterday to 0800 this morning when I had to go to work No crashes or showstoppers or anything like that. Thanks for the saves location too. Found it in the end. Pretty well hidden. When playing next I'll change that keymapping which will hopefully not result in the same massive log file. Will report back if I have more issues with this.
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I'm on Linux Mint and am looking around trying to find the save games location. Came upon a Player.log file in .config/unity3d.... and the thing is freaking HUGE. 500+ MB. There are a kajillion lines of the below: The KeyCode '124' was not found in the keyMap. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The KeyCode '124' was not found in the keyMap. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The reason for that must be that I tried to set a new key binding for the tilde key, as the default typically doesn't work on my Norwegian keyboard. It didn't in POE1 either. I used the key left of 1 and over Tab, which for some reason were reported as "124". Whatever is up with this, that file should not get that big. Glad I noticed, because it would probably just keep going and going when it's already over 500MB.
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^^ Could never understand why people were so opposed to full voice acting. I'm loving it so far, and the "narrator" is doing a fantastic job. Sure, there are many times I'm reading faster than the voice acting and the whole thing gets a little muddled and I need to re-read it. But then there are other times where I just sit back and delve into the atmosphere and let the voices guide me. It was a really good move. Most other things have been very good so far as well. The one thing that is a little frustrating is the lag when moving items around in the Inventory screen. There is a slight lag, and the item is further to the side than one might expect. I'm on a 770 GTX, so it's probably good enough. Everything else is smooth. Naturally I'm not terribly far into the game yet with "just" an allnighter, heh, but everything I've seen so far looks really well-done. Impressive light effects, smoother movements, better hair and suchlike, less messing about and getting yourself blown up when disarming traps. And a big one is a better combat system (early days, but I like it so far). Also looks like there is less trash mobs encounters, though it's too early to tell much for certain here. About combat, it does feel pretty odd and kind of cheesy (if you get my meaning) with health fully restoring after combat. As long as you don't get injuries, seems like you can just keep going and going and going. Great game so far so really well done Obsidian! Now when I'm back from work and have wolfed down an ice-cream, time to fire up the game! Why stick with an allnighter when you can go 36-ish hours instead, haha!
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Doesn't deserve a thread of its own and this one seems to be the thread for various random crap despite its name, so... In light of the Chris Avellone thread closure and remarks about posts limit - what's that about? Are threads only allowed up to a certain 'size' here? Why is that? (I have no issue with the closure btw, I just wonder because I've seen the comment a few times, like in previous iterations of this one too)