Everything posted by Phenomenum
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Encampment Slaughter Challenge
Yes. Becose charmed target got penalty -25 to all defences and you can impunity kick their ass.
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Encampment Slaughter Challenge
Fun log in quest journal too.I wonder of this: you can go to Calisca's sister and tell her how you kill caravan. You can kill elf-miller, then go to Sweynur and...well he regret what you done, but he will agree to steel all grain in the night. Yeah I just met with Aufra and told her something along the lines of, "Your sister and everyone in the caravan are dead. I made sure of that." She instantly attacks you and you obviously can't do A Mother's Plea, but roleplaying man! It's all about the roleplaying! It's perfect example to all people who complaints to lack RP in this game.
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Encampment Slaughter Challenge
The problem with charm is that you actually heal the target if spell is successful. Don't know why. Moreover odema have also high defences, so is quite hard to charm and hope that he dies. Antipathetic field is much faster and safer, you just have to target someone behind Odema. You must Charm not Odema, of course, but other weakest enemies.
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Encampment Slaughter Challenge
Fun log in quest journal too. I wonder of this: you can go to Calisca's sister and tell her how you kill caravan. You can kill elf-miller, then go to Sweynur and...well he regret what you done, but he will agree to steel all grain in the night.
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Encampment Slaughter Challenge
Besides... i did this with rogue. Potions, Ghaun's Ring, high Perseption + daggers. And some luck with crits
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Encampment Slaughter Challenge
Small addition: if you're cipher, take a bow, shoot and Charm all that mess.
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Cannot disable Expert Mode, please help! [PS4]
Phenomenum replied to BLARGLESNARF!'s topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Yes, you are stupid. When you choosing Expert Mode, you can see a caution: "This option is selected when you start a new game. It cannot be enabled in game and, if disabled, cannot re-enabled in that game". Try to read some ingame tips before click random buttons. God bless you're not president of USA)) I imagine: you pressing the BIG RED BUTTON and then "ouch...what were is that? Can i restart this game?"
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Any possibility to downgrade from 3.07 to 3.06?
Yes. You can download MaxQuest mod source files - https://forums.obsidian.net/topic/92999-community-bug-fixes/?p=1921632 (there is a link to project source code at the bottom of post). Inside downloaded folder you can find a file named Assembly-CSharp.3.06.dll - this is original file from version 3.06. Just rename it to "Assembly-CSharp.dll" (without quotes of course) and replace in your PoE directory (PillarsOfEternity_Data/Managed). That's all. You can backup 3.07 Assembly-CSharp.dll and start game with it if you want to buy new Deadfire Items (otherwise there will be no merchant), then save, quit from game and replace file with 3.06 version - when you load savegame, all items will stay with you and will work properly. I playing with this trick and already beat half of the game, without single bug.
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The Custom Portraits Thread
I've created nice Vailian lady this time. Maybe some people could use it, i don't know... Anyway:
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Lashes damage vs enemy DR - how it's calculated?
HA-HA! I've been in this thread, but don'follow further discussion
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Lashes damage vs enemy DR - how it's calculated?
Thanks a lot! I will diggin up this thread.
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Wildstrike Belt hillarious damage bonus
Another topic from me) I've spent more than an hour testing this s**t in many surcuimstances, on various enemies and i don't understand. Wildstike Belt give +10% bonus to Wildstrike. Ok. But here is two examples (numbers are exact from combat log): Druid, lvl 5, Spiritshift Cat, Wildstrike Corrode (+30% corrode dmg), Greater Wildstrike (+15% corrode dmg) vs Xaurip Champion (DR 10) 1. Without Belt. Hit 35 (DR 10 - 5) = 30 Slash dmg + 10.4 Corrode. 2. With Belt. Hit 35 (DR 10 - 5) = 30 Slash dmg + 15.3 Corrode. How...?
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Lashes damage vs enemy DR - how it's calculated?
Hi there! I have a question about lashes enchantment. Specifically about their reduction through enemies DR. As i remember, lash damage counting from actual damage done (before DR) and reducing by 1/4 appropriate DR type of enemy. Ok. But number in combat log were so odd and i start counting, and... numbers not match at all. For example, accourding to combat log, crit Forest Lurker with mace + Corrode Lash (Crush DR = 10, Corrode DR = 4) for 39.5 Crush dmg - 10DR = 29.5 Crush + 9.3 Corrode dmg. How this number appear? I sitting with a calculator, counting all possible options, but my calculations are not match with ingame numbers! Same thing for Druid's Wildstrike - I just don't understand how this calculated in game. I appreciate for any tips and answers. Thank you all in advance.
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3.7: inconsistent accuracy display
Phenomenum replied to Madscientist's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)+1 acc per level added for all active abilities + Carnage for barbarian (it's passive, but also gain +1 acc per level). Tooltips for melee active abilities generally incorect since game release.
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Deadfire DLC items from v3.07?
On another side: Belt + Forgemaster gloves is killing mashine for Barbarian or Rogue. Even without Deathblows rogue crits deals 100-120 dmg, with Deathblows it will be 150+ and 6 uses per rest + decent attribute bonuses... Just WOW!
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Deadfire DLC items from v3.07?
Agreed. Now i went to WM (lvl 7 as usually) and Confuse triggers on everything - most annoying it'a Palleggina's Vielo Vidorio trigger - in tough fights this random Confuse of my main tank makes even simple encounters emm... complicated. Not sure i'll want using this Hat futher. Good for soloing anyway.
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Deadfire DLC items from v3.07?
Another 'charming' detail: if you're using Hat with Belt or Forgemaster gloves, Firebrand summoning also might trigger Confuse on caster. All and all - funny Hat. Looks like some clever wizard's joke
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Companion Guide needed.
Well, may be i prefer more risky and offensive playstyle. But i appreciate your opinion, and i'm sure other players too.
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Companion Guide needed.
Ok, i got your point. I have played with druid as MC and usually prefer quickly cast two Storm spells + Delemgan form and then spiritshift. Well, let's call it my personal preferences
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Companion Guide needed.
Why Sanguine Plate for Hiravias? Why no simple clothing or something with minimal recovery penalty? DEX is not high and cast recovery will be too long with plate. I understand your point - get crit, activate Frenzy and then spiritshift and go to melee. But what if Frenzy had't triggered? With exeptional small shield and hatchet you get a + 21 Deflection bonus. With new pirate outfits it will be + 41. So lvl 8 druid (Hiravias exactly) might have 82 Deflection without buffs or RES bonus. More than enough for first line tank, fast casts, without wasting time for long recovery.
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Deadfire DLC items from v3.07?
That makes the weapon only really usable by a Ranger though, which shouldn't be the case. I'm all for the idea of "it's so powerful that it can Stun and Prone people, therefore it takes a long time to reload", but if the devs were really trying to play that angle the decreased reload speed should have coincided with the Stun and Prone chance. In this way the level 3 weapon unlock is actually better than the level 5, which is fundamentally counterintuitive, and therefore likely an oversight (extremely weird seeing as the got the +50% attack speed working just fine, you'd think they wouldn't make the mistake to throw in a minus in front of the reload speed). I'd agree with you, partially - at the moment it only usable by ranger with SA. Another one thing: this arbalest don't have crit damage penalty (- 0.3 to crit gamage). But you're right - level 3 seems to better than lvl 5. Don't think it's a mistake (becose with bonus +50% reload speed, rangers might have +100% reload speed bonus and +70% attack speed which will be overpowered anyway), i think it's a design oversight.
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Deadfire DLC items from v3.07?
Can't understand all those complains about Spike-Finger reload speed. Give that thing to ranger with Swift Aim and still have +70% attack speed and 0% reload speed penalty. Can't see any problems here - considering superb quality and 30% chance to cast prohe or stun on hit/crit, it'a a pretty fair tradeoff.
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Deadfire DLC items from v3.07?
I've unlocked the first few levels on a couple of different classes, and they don't appear to. Most disquieting part - it' a hat, with requirement of drinks.
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Wizards are completely useless!
Phenomenum replied to My Name Is Bob's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Boeroer, about Envenomed Strike - good catch, thank you! I've never thought about it.
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Wizards are completely useless!
Phenomenum replied to My Name Is Bob's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Level 7 exactly, 4th level Od Nua, after i got Percistence for constant DoT to activate Itumaak + 50% bonus dmg. All and all, Sagani's pet have +85% bonus and 3 DR bypass, and nearly outdamage my rogue (sadly Itumaak have relatively slow attack speed). Quite enjoyable setup and new to me, becose i used Sagani only with firearms earlier. If only i have a pistol with DoT damage... For now i activate Wounding Shot with St. Guaram pistol for decent damage and bonus accuracy for Itumaak, then switch to Percistence.