Everything posted by Ethics Gradient
-
Neither Kyra's nor Meriseils's blessings are recharging
Ethics Gradient replied to zephyrwolf's topic in Pathfinder Adventures: Technical Support (Spoiler Warning!)Possible relation to this issue as well (Patch 1.1.6 breaks "Animal Empathy" for Lini). ---- Them goblins be always tricksy. Always returning from hidey holes to eat delicious cards when they thinks nobody is paying too many attentions. - Poog
-
Daily Challenges not redeemable in 1.1.6
Ethics Gradient replied to srdclark's topic in Pathfinder Adventures: Technical Support (Spoiler Warning!)I noticed the same thing. I knocked out two dailies back-to-back and the gold was awarded in the middle of each game. The "Redeem" function will probably be reserved for weekly challenges or more complicated reward chains.
-
Patch 1.1.6 breaks "Animal Empathy" for Lini
Ethics Gradient replied to PodioSpaz's topic in Pathfinder Adventures: Technical Support (Spoiler Warning!)Aarik's on the case. I guess we'll have to sit tight for 1.1.6.1 to address some auto-recharge issues.
-
Hand size
Ethics Gradient replied to Taysir's topic in Pathfinder Adventures: Technical Support (Spoiler Warning!)Have you tried playing through another scenario? Assuming it is just leftover effects from the forfeited scenario, it should clear out when you complete another. As reported above, it doesn't look like the -1 restriction was a permanent modification. It was just a lingering effect that never properly got wiped out during the forfeit. I did and it went away! Thank you! Completing the 1st adventure on normal setting got rid of the hand size penalty. Neato! Glad it worked!
-
Well, that was a shock.
Ethics Gradient replied to Bullwinkle's topic in Pathfinder Adventures: General Discussion (No Spoilers!)My interpretation on the pricing is more: It's going to be a long time until there's any major updates, so here's 70,000 gold worth of goals to grind on while we contemplate Skull & Shackles... and beyond! The game is still the same otherwise. We've just got something to work towards now that AD6 finally showed up.
-
Well, that was a shock.
Ethics Gradient replied to Bullwinkle's topic in Pathfinder Adventures: General Discussion (No Spoilers!)Eh. It seems to be priced slightly cheaper than the equivalent amount of gold it would take to buy the alts. In the US, the two Character Bundles total $60, or it would take about $70 to get enough gold to buy them that way.
-
Mokmurian's Club discards itself for its greater effect
Ethics Gradient replied to Longshot11's topic in Pathfinder Adventures: Technical Support (Spoiler Warning!)Hey, @elcoderdude, I just heard the following from Aarik regarding the club: Looks like there may have been a super-stealthy update on Paizo's side of things.
-
Extraordinary bad luck or intentional game design?
Ethics Gradient replied to Apogee's topic in Pathfinder Adventures: General Discussion (No Spoilers!)Hmmm... official comments are usually the first step in the coverup for any good conspiracy theory. Maybe I should rethink my analysis.
-
Patch 1.1.6: Spires of Xin-Shalast | Bug Fixes | Character Equipment Set | and More!
It's gone live on the iOS App Store (US). Let's do this.
-
Hand size
Ethics Gradient replied to Taysir's topic in Pathfinder Adventures: Technical Support (Spoiler Warning!)Have you tried playing through another scenario? Assuming it is just leftover effects from the forfeited scenario, it should clear out when you complete another. As reported above, it doesn't look like the -1 restriction was a permanent modification. It was just a lingering effect that never properly got wiped out during the forfeit.
-
Extraordinary bad luck or intentional game design?
Ethics Gradient replied to Apogee's topic in Pathfinder Adventures: General Discussion (No Spoilers!)So, are these some of the possible bugged RNG theories? 1. Player dice roll lower than expected average, including a high proportion of 1s. 2. d4s for character benefit roll lower than d4s that work against the character. 3. The "On a roll of 1/whatever" penalties happen more often that it seems they should. ----- Initial thoughts... (1) I had a pretty good trace on this, and it seemed to behave as expected. The game lines up your dice, runs them through the appropriate RNG, and passes back the results. I don't think there's anything "loading" the dice in the game's favor. It is 100% Unity API random number functions. If there is some sort of fault, it would have to be downstream of the RNG. If UnityEngine.Random.Range(1,5) (max exclusive) isn't providing the App uniform random integers from 1 to 4, I'm not sure what Obsidian can do to address that. (2) All d4 rolls (or all rolls, technically) come from the same stream. It might be inexplicably annoying, but if "good" d4s and "bad" d4s are balancing out, that's a sign that things are probably ok. Rather than a tabletop "everyone has their own dice" approach to randomness, the game essentially has one set that everybody has to share. (3) There are many different powers/effects, but they all seem to lead back towards the same core RNG. That being said, since there are so many different powers/effects it could be possible that one specific implementation can produce funny results. Investigating each one is probably a step further than my little userland debug experiment was meant to go. ----- If we get back to the OPs question forever ago. I'm relatively convinced that there is nothing intentionally penalizing the player. Sure, there could be a bug somewhere, but there's no apparent "house advantage" when it comes to the RNG. Everyone seems to have a different perception of randomness, but my experience has felt pretty fair. I swear I've had a worse rolls playing tabletop games. Though, Chessex and GW dice are essentially made out of distilled bad luck and plastics that must have been stolen from some cursed burial ground.
-
We need the option to pass on a boon
Ethics Gradient replied to Faray's topic in Pathfinder Adventures: Characters Builds & Strategies (Spoiler Warning!)I actually support Obsidian on this rules divergence. It is hard to balance permanent card removal and infinite replays. In tabletop, you only had a limited number of opportunities to remove basic/elite cards. In digital, the ability to play completed scenarios over and over again would give you far too much ability to shape the decks. If you wanted to stay true to the rules, you wouldn't be able to banish cards in scenarios that you have already completed. The compromise they came up with, the "Culling" system, randomly removes a percentage of Basic/Elite cards. That percentage ramps up as you increase in AD. And it also works with Quest Mode, so the player has a somewhat consistent experience between the two game types. Anyway, rather than getting too off-topic, it probably deserves to be split off into another thread someday.
-
Few bugs i've noticed
Ethics Gradient replied to Edenwrath's topic in Pathfinder Adventures: Technical Support (Spoiler Warning!)Yup. This one came up before. Long story short... the Ogrekin enemies are each represented by 5 cards: the "index" card, and four "alternates." You encounter the index, it rolls to summon an alternate, then the index is banished. From there on in, the alternate card is the one in play, and will not re-roll to some other version. Correct implementation of the "cards have no memories" rule would swap the alternate card back with the index if the bane is evaded or undefeated. I'm not sure if there is any "swap-back"mechanism in the game right now, so that's the bug you're seeing.
-
It's beginning to look a lot like Christmas...
Ethics Gradient replied to Darkren's topic in Pathfinder Adventures: General Discussion (No Spoilers!)HO HO HO! ... The booming voice continues on. You are unsure if it was a mere echo, or the reverberation of merriment in your head. Clearly, there is some magic in the air.
-
Villain as a boon
Ethics Gradient replied to Azarel's topic in Pathfinder Adventures: Technical Support (Spoiler Warning!)If you can't banish the card during a scenario, there's another method that should work to kick the card out of your deck. After you complete a scenario (or presumably in the deck management screen), tap the "View All" button for the character that has the bane, and you should be able to drag it from the deck to the "unwanted cards" window at the bottom half of the screen. From there you should just be able to hit the green arrow and resume play with a bane-free deck.
-
Character Guide: Lini
Ethics Gradient replied to jolyonb's topic in Pathfinder Adventures: Characters Builds & Strategies (Spoiler Warning!)It is a Rare AD5 Treasure Card you get from opening chests. Based of some old stats from AD4, expect to get maybe 2-3 copies of Sunburst per 100 chests you redeem.
-
Hope for the future
Ethics Gradient replied to Dunesparrow's topic in Pathfinder Adventures: General Discussion (No Spoilers!)AD6? Bring. It. On.
-
Loot selection in Legendary Quest mode seems poor?
Ethics Gradient replied to Jaesun's topic in Pathfinder Adventures: General Discussion (No Spoilers!)The Quest Mode card pools work roughly the same as in Story. Instead of drawing from Basic and AD1-AD5, it uses a modified series of decks based on the party's tier (let's call them QB and Q1-Q4). The Q decks are about 90% the same as the corresponding AD decks. The remaining difference is a handful of cards that got moved "up" or "down" by Obsidian. A notable example is Haste being found in Q3 instead of normally being seen with AD2 cards. When you start a Quest Scenario, the game adds together the decks from QB through your party's tier level, subtracts out the contents of your party's decks, then subtracts out some additional Basic/Elite cards based on the cull. So, to answer your question. No, you do not need to "return" cards to any pool. The Vault is generated fresh each scenario. For example, there is only one Wand of Minor Healing, and it is found in Q3 (Tier 3). If someone in the party has one, it gets subtracted out of the Vault each time it is built. But if you kick that character out of your questing group, or transfer the Wand to an inactive character, it will reappear in the Vault, and my be randomly dealt out again. If you happen to get a second Wand of Minor Healing, there is nothing preventing you from having two or more in a party if you trade around among your characters. It is entirely possible to farm duplicate items and consolidate them back to your "main" party, but it is likely to be a long, boring process.
-
We need the option to pass on a boon
Ethics Gradient replied to Faray's topic in Pathfinder Adventures: Characters Builds & Strategies (Spoiler Warning!)Vault of Greed is dangerous.. but only to characters who attempt to take from it. Characters can get around the effects by keeping their hands to themselves. The Vault of Greed may have caused the forum to be a little more vocal about this request, but it isn't just some minor bit of rules-lawyering. Characters passing on boons is literally mentioned several times in each of the four Pathfinder ACG rulebooks, and the devs said they intended to implement it. This isn't just about weaseling your way through the Vault of Greed, it's also about not having to waste your time the thousandth time you come across Caltrops or a Short Sword. Being forced to make a check on every boon is a bug, not a feature. It was an issue back in the beta. It is still an issue now.
-
Zero Gold
Ethics Gradient replied to jolyonb's topic in Pathfinder Adventures: Technical Support (Spoiler Warning!)If you notice you're getting 0 gold defeating banes/barriers/whatever, take a moment to force-quit the game and start it back up. Once you're "logged in" to the Pathfinder cloud again, you can resume the scenario and start earning gold again. Any number of things can temporarily break your connection to the cloud. You may also want to go into the iOS settings app and check that you're logged into Game Center. Sometimes an iOS update will log you out, and that will screw up your connection to Pathfinder.
-
Recharging armor w/armor proficiency
Ethics Gradient replied to Pvhowland's topic in Pathfinder Adventures: Technical Support (Spoiler Warning!)Hannibal is right. Instead of pressing the Blue arrow to end your turn, tap the Trash Can icon in the top right to enter the "Optional Discard" phase. From there, proficient characters can recycle armors before ending their turn.
-
Seoni's magic in the touch ability
Ethics Gradient replied to Darkren's topic in Pathfinder Adventures: Technical Support (Spoiler Warning!)The Necklace of Fireballs lacks the Arcane trait, which is the requirement for Seoni's auto-recharge ability to kick in. The card feels like it maybe could have the Arcane trait, but in all the years since the Pathfinder ACG has been released, that change hasn't been among the revisions. Whether by design or accident, the card is correct and faithful to the tabletop edition. What you experienced is how things are currently meant to occur.
-
trying to play game on daughters Ipad
Ethics Gradient replied to conanthelibrarian's topic in Pathfinder Adventures: Technical Support (Spoiler Warning!)No problem!
-
Loot selection in Legendary Quest mode seems poor?
Ethics Gradient replied to Jaesun's topic in Pathfinder Adventures: General Discussion (No Spoilers!)I know you were asking about quest mode, but it is a little easier to visualize how the cull works in Story mode. Here's a rough visualization of what's going (assuming a uniform distribution, please excuse the potato-quality Excel chart, etc...). The cull starts at AD3 and increasingly cuts more cards as you move on. Not included are Henchmen/Villains/Loots or Treasure Cards. These are just the normal RoTR cards that the game may add to locations in Story Mode. The AD6 numbers are a projection and will probably end up being off, but you should get the overall idea of what's happening. Both Basic and Elite cards should be very scarce when AD6 comes around, and about half the vault should be AD3+. Quest mode follows a similar, but slightly less steep, drop off. I'm guessing the rationale behind the difference is that it takes way more scenarios to bump up a tier compared to the five scenarios per Adventure Deck. The net result is that you end up having a similar overall exposure to higher-quality boons per AD/Tier. Otherwise you'd gear-up too "early" per tier level.
-
trying to play game on daughters Ipad
Ethics Gradient replied to conanthelibrarian's topic in Pathfinder Adventures: Technical Support (Spoiler Warning!)Your Pathfinder account is based on the Game Center login. As of iOS 10, all the Game Center stuff is in the Settings app. Just scroll down about a third of the way (should be just above Twitter/Facebook) and login using the same Game Center account you used before. After a force-restart of the Pathfinder app, you should be ok again.