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Darkren

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About Darkren

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    (2) Evoker
  1. I had the same problem. it seems like it had something to do with the release of AD5. I submitted a ticket, and that needed my iOS and my game ID, and my paypal receipt. I had to submit the ticket through obsidian support. The technical part of this... as in, not these forums, which are more the pathfinder side. They fixed it very quickly, but I did not get my card back. BUT FAIR WARNING! When AD6 came out, EVERYTHING was restored. My old cards and dice, everything. BUT i LOST all the new stuff I had gained... it was like my account was rolled back. I was given 5 che
  2. Divine attack spells.... holylight. Sunburst. Sign of Wrath. Holy light is really only good up to AD4, granted.
  3. Honestly, I had the best results running it with 2 characters. legendary, you go with 6, it adds 12 cards. Who wants to explore a 22 card deck with the same card? You don't need all those extra blessings, you just need 1 good attacker, and 1 good buffer, or two decent attackers. Lini + amiri. Lem + sajan. Harsk and selah together. Valeros and ezren. If you want to risk spells, use seoni as the attacker. The hardest character to use is meriseil here, since she is meant for soloing. Unless you want to solo the deck, then she might do ok. But if you do that, and ha
  4. I sure am! When are you doing the AD6 playthrough? Kinda interested to see how you tackle 6-5. I had to cut it down to 2 chars, and I was able to take that all the way through legendary... the rune wardens just add up too fast.
  5. It's not like I had perma death on. I just wasn't paying attention =P It's all just math... until AD 5 and 6... then the numbers aren't so pretty...
  6. Yeah, I didn't realize it at the time, wasn't organic enough for me. I'd just go through the regular henchmen if they came up. It would have saved me alot of heart ache with the barriers.
  7. Yeah, I play fairly aggressively. With my A team (Ezren/Selah/Valeros/Kyra/meriseil/seoni) each one can typically solo their own location, or they could up to AD 5. SO I never really thought about putting anything on the bottom... rather, I always put them right on the top and chewed through locations as fast as I could. The weakest would be merisel most of the time... but free evade at all times, sooo... yeah. I think that's why 6.5 threw me so hard... it's a completely different play style to get through. I like it.
  8. IT draws them 3 in a row more often than you give it credit for. Seriously, try it with 2 characters, you will see the difference. MUCH easier. And the point is, it takes alot of resources to hit the 23. So the first one, yes. The 2nd one, maybe, the third one... eh... And with 6 chars, you have to hit the check 4 more times than with 2. In what world is making the check 5 times easier than making it once? As for everyone taking 10... 23 is high enough that you will not have a 100% chance. So you might roll and miss it by 1. you might roll and miss it by 8. but there
  9. simple math. You face 1 rune warden in the deck, you deal with it 1 time. You face 5 rune wardens in the deck, you deal with it 5 times. so, with 2 characters, it is a 12 card location deck. Revelation quill works on almost 1/2 of the deck. with 6 characters, it is a 16 card deck. quill works on a little less then 1/3 of the deck. Scrying and augury are ok, but they have a MAJOR flaw. if it's not the card type specified, it goes back in the deck. IF it's for villians, and the only one uncovered is karzoug... the rest gets shuffled into the deck, and karzoug goes on
  10. I found a pretty good method. I was running it with a 6 man team... meaning 1 dargon, karzoug, and 5 rune wardens. Too many rune wardens. Just took too many resources. I ran it with a 2 man team. 1 dragon, karzoug, and 1 rune warden. Cake.
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